Greyhound could use some more AT DPS
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Nowadays it feels the .50 caliber does more vs scout cars than the main gun.
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The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
• Damage from 60 to 40
• AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
they wanted it to be more of an AI LV and neutral vs LV
222 is dedicated LV hunter what did u expect ? are u saying the 222 should have no AI and AT ?
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222 is dedicated LV hunter what did u expect ? are u saying the 222 should have no AI and AT ?
The 222's coaxial is actually quite good. Add to that the fact that the 2cm cannon does a nontrivial amount of damage to infantry (and tears them apart if theyre on the wrong side of solid cover), and the 222 actually has pretty good performance against infantry.
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M8 GreyhoundCommander is still decent it would be really cool if they revert this change. Serioulsy if u want dive and kill rocket arty it takes so much time to kill
The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
• Damage from 60 to 40
• AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
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Greyhound is AI vehicle of Luchs caliber, it can damage vehicles, but its not meant to.
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The 222's coaxial is actually quite good. Add to that the fact that the 2cm cannon does a nontrivial amount of damage to infantry (and tears them apart if theyre on the wrong side of solid cover), and the 222 actually has pretty good performance against infantry.
Actually the performance of the 2cm guns is a mess in this game since the units using them (222, luch, Centaur) use different mechanism for no good reason.
In a sense the same can be said for the Ostwind's gun that although higher caliber under-performs.
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M8 Greyhound
222 is dedicated LV hunter what did u expect ? are u saying the 222 should have no AI and AT ?
Compare using the 222 on infantry to using the puma or AEC (which are both over double the fuel price) and you'll see how an actual dedicated LV hunter does against infantry. Granted, the puma and AEC both do much better against vehicles as designed.
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Actually the performance of the 2cm guns is a mess in this game since the units using them (222, luch, Centaur) use different mechanism for no good reason.
Don't know why you keep bringing this up, there are tons of weapons in the game that have multiple versions or types because the game is only historically flavoured and chooses gameplay over reality. Different mechanisms are used for either variety or different gameplay purposes.
There are three different types of the 88mm L/71 gun, Tommies Bren and UC Bren, 3 different types of MG 42 (with up to 7 different versions), 3 different types of G43, two different versions of the 75mm L/70, almost all standard issue rifles having up to three or more different versions, do I need to go on?
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I think I now agree that its dps probably shouldn't go up. I think my issue with it might be that it seems to die so fast to other vehicles. Haven't had a ton of matchups against with vehicles against it yet but that's my guess. I'm open to the possibility that it might just be something I have to adjust to, but again, it is 60 fuel. If a luchs died that easily to like, 2 clown cars it'd be an issue too, even though it's an AI vehicle as well.
222 is the outlier here if anything, not the greyhound. Consider that even an AT vehicle like AEC gets killed by double 222 if it has no AT support. Usf at least can go for a stuart if they feel the need to.
You can't really think of 222 as if it was m3. It is a higher tier vehicle, but its price has been reduced to m3 level for some weird reasons.
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Don't know why you keep bringing this up, there are tons of weapons in the game that have multiple versions or iterations because the game is only historically flavoured and chooses gameplay over reality. Different mechanisms are used for either variety or different gameplay purposes.
There are three different 88mm L/71 guns, Tommies Bren and UC Bren, 3 different types of MG 42 (with up to 7 different versions), 3 different types of G43, almost all standard issue rifles having up to three or more different versions, do I need to go on?
And I don't know why you keep responding, in addition I did not bring up the performance of 222's 2cm gun J did. I simply pointed that it is inconstant.
There this no case of variety or game play here. It is simply different solutions to similar issues that are confusing for the user who needs to know exactly how each of these weapons behaves to get the maximum out of them.
If the fragile RW crew had its target size "brought in-line" and the HMG-34 crew had its "weapon brought in line" for consistency reasons the same should be done about these weapons.
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There this no case of variety or game play here. It is simply different solutions to similar issues that are confusing for the user who needs to know exactly how each of these weapons behaves to get the maximum out of them.
But there is, since the 222 is an AT vehicle with decent AI power while the Luchs is an AI vehicle with decent AT power. The vehicles serve different roles (gameplay) in different factions (variety). The fact that they happen to share a similar (not the same) gun IRL doesn't matter for the game. It's exactly the same for the HMG 42 dealing suppression while the LMG 42 only does damage despite being the exact same weapon IRL. But whatever.
Posts: 3053
Don't know why you keep bringing this up, there are tons of weapons in the game that have multiple versions or types because the game is only historically flavoured and chooses gameplay over reality. Different mechanisms are used for either variety or different gameplay purposes.
There are three different types of the 88mm L/71 gun, Tommies Bren and UC Bren, 3 different types of MG 42 (with up to 7 different versions), 3 different types of G43, two different versions of the 75mm L/70, almost all standard issue rifles having up to three or more different versions, do I need to go on?
My favorite is the 3 vastly different types of stgs in the game rn.
222 is the outlier here if anything, not the greyhound. Consider that even an AT vehicle like AEC gets killed by double 222 if it has no AT support. Usf at least can go for a stuart if they feel the need to.
You can't really think of 222 as if it was m3. It is a higher tier vehicle, but its price has been reduced to m3 level for some weird reasons.
Yeah I think you're right. AEC also has rather low armor that makes it really easy for 222s to pen tho, and doesn't have that much dps. Same deal with the greyhound I guess, but the latter point is accentuated.
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Now of guard nagants were dealing aoe damage we might find that a bit strange no?
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Actually the performance of the 2cm guns is a mess in this game since the units using them (222, luch, Centaur) use different mechanism for no good reason.
I think balance is a pretty good reason...
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