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russian armor

Anti Tank Overwatch feedback

12 Dec 2018, 23:29 PM
#1
avatar of Onimusha

Posts: 149

Hi , i tried this a lot of times, the problem imho is the lack of counters. Is it supposed to work as the old arty cover? Cause the damage is a lot, fast raining, i feel it a little bit.. ehhm.. Too strong maybe. I would like to know your feedback. Thanks.
12 Dec 2018, 23:30 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Move tank = no damage. Serious, it can't track for its life.
12 Dec 2018, 23:35 PM
#3
avatar of Onimusha

Posts: 149

Move tank = no damage. Serious, it can't track for its life.


Man , i tried it on a lot of enemies, they moved their tanks, but the shells are really fast. With others anti tank strafes like p47 or the whermacht one, you can avoid them moving (often) , but you also have a counter. This is not the case.
12 Dec 2018, 23:37 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Man , i tried it on a lot of enemies, they moved their tanks, but the shells are really fast. With others anti tank strafes like p47 or the whermacht one, you can avoid them moving (often) , but you also have a counter. This is not the case.


To be fair my info was one of the older mod tests. Maybe they updated it. Unsure.
12 Dec 2018, 23:53 PM
#5
avatar of Katitof

Posts: 17875 | Subs: 8

Is the engine damaged KT still able to move out of the range without taking a single hit from that POS ability?
12 Dec 2018, 23:56 PM
#6
avatar of thedarkarmadillo

Posts: 5279

From my experience in the mod it was absolutely shit tier. Katitof isn't exaggerating when he says an engine damaged KT can outrun the shells. It'll fuck you up if you don't move but that's the extent of it
13 Dec 2018, 00:22 AM
#7
avatar of RoastinGhost

Posts: 416 | Subs: 1

Wasn't one of the changes between the mod and release that the shells are twice as fast now? Haven't gotten a chance to check yet.
13 Dec 2018, 00:25 AM
#8
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I never put it in the patch notes but I think the speed on the shells went up to 90 from 45 from mod to finalization.
13 Dec 2018, 00:31 AM
#9
avatar of Onimusha

Posts: 149

From my experience in the mod it was absolutely shit tier. Katitof isn't exaggerating when he says an engine damaged KT can outrun the shells. It'll fuck you up if you don't move but that's the extent of it

Yeah , i know, i saw that video, but today i killed 3 brumbars with that Overwatch spam. 1 of them was running back full speed near the circle margin, but i got it and killed anyway with that arty. Probably could be ok, like others anti tank strafes, but need a counter. Off map like this without counters are not too good.
13 Dec 2018, 00:36 AM
#10
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I never put it in the patch notes but I think the speed on the shells went up to 90 from 45 from mod to finalization.


Well that'll do it
13 Dec 2018, 01:17 AM
#11
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

If you stand still, it will obliterate your armor, it's pretty good now.
13 Dec 2018, 06:51 AM
#12
avatar of thedarkarmadillo

Posts: 5279

Seems like that's an important change to put in the change log.... I was under the assumption it was unchanged from the last time I tested it
13 Dec 2018, 07:24 AM
#13
avatar of Vipper

Posts: 13476 | Subs: 1



Well that'll do it

also add the fact the crush human has been removed from valentine
13 Dec 2018, 13:12 PM
#14
avatar of Kurfürst

Posts: 144

Its a one click skill remove of enemy tanks. I do not know what you guys were thinking with that ability.
13 Dec 2018, 13:59 PM
#16
avatar of Vipper

Posts: 13476 | Subs: 1

There is a major difference between loiter planes and arty. Loiter planes are hard countered by AA and especially the quad.
13 Dec 2018, 14:10 PM
#17
avatar of Katitof

Posts: 17875 | Subs: 8

And arty doesn't follow you out of the circle once it aquires target.

Mechanically they are different, role is the same - you don't move out of the circle fast enough, you'll lose vehicle inside.
13 Dec 2018, 14:20 PM
#18
avatar of Kirrik

Posts: 573

This ability is literally countered by driving out of the circle, if thats OP then what is zeroing arty?
13 Dec 2018, 14:26 PM
#19
avatar of Vipper

Posts: 13476 | Subs: 1

Dead planes do not follow tank out of any circle. A quad can kill Stuka in their fast pass.
13 Dec 2018, 14:35 PM
#20
avatar of Katitof

Posts: 17875 | Subs: 8

Yeah, and there will always be that quad on field when stuka starts to have it way, because quad is mid/late game meta, right?

Point still stands, you don't move out, you lose vehicle.
Zeroing arty works in exact same way, but it doesn't care if its inf or vehicle and is in game since forever, would you like to add that to your complaints?
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