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The dark truth about 4v4.

8 Dec 2018, 09:04 AM
#41
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post8 Dec 2018, 02:00 AMNaOCl
Just remove 4v4, gets rid of all the bitching and balance issues. 1v1, 2v2 and 3v3 is plenty.

I really hope COH3 doesn't have 4v4, reading these whinging threads gives me cancer, yet I cant stop.


4vs4 is one of the best game-modes to troll around. I like it.
8 Dec 2018, 13:00 PM
#42
avatar of DonnieChan

Posts: 2260 | Subs: 1

jump backJump back to quoted post8 Dec 2018, 02:00 AMNaOCl
Just remove 4v4, gets rid of all the bitching and balance issues. 1v1, 2v2 and 3v3 is plenty.


Tahts actually a great suggestion i never thought about

thumpsup!
8 Dec 2018, 13:23 PM
#43
avatar of Rosbone

Posts: 2100 | Subs: 2

jump backJump back to quoted post8 Dec 2018, 02:00 AMNaOCl
Just remove 4v4, gets rid of all the bitching and balance issues. 1v1, 2v2 and 3v3 is plenty.

I really hope COH3 doesn't have 4v4, reading these whinging threads gives me cancer, yet I cant stop.

HA HA HA FOOLS!

COH3 will be 100 man Battle Royale! You heard it here first :megusta:
8 Dec 2018, 13:41 PM
#44
avatar of aerafield

Posts: 2983 | Subs: 3

jump backJump back to quoted post7 Dec 2018, 23:38 PMHarry

I am not sure about the number of the player base of each mode, personally. However, to give u a rough look. It only took me a 20 games winning strick to reach top ten as USF.


I think as far as amount of players goes it's 4v4>>>>2v2>3v3>>>>>1v1 tho 2v2 and 3v3 should be very close together

And for amount of games played, the official ranking is 4v4>2v2>1v1>3v3 IIRC
8 Dec 2018, 14:12 PM
#45
avatar of Katitof

Posts: 17889 | Subs: 8


HA HA HA FOOLS!

COH3 will be 100 man Battle Royale! You heard it here first :megusta:


On mobile.
8 Dec 2018, 14:47 PM
#46
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



On mobile.


F2P and with micro-transactions... Oh wait.
8 Dec 2018, 15:21 PM
#47
avatar of Rosbone

Posts: 2100 | Subs: 2

The real truth:
1v1 - Great game mode but not overly exciting to play and you have to have a deep knowledge of the game to be good.

2v2, 4v4 - Most fun due to map size and type of units/arty you get to make. Play style is very similar for each.

3v3 - Usually played on 4v4 maps. Maps are too big which leads to who has the biggest blob just lawnmowers over the enemy team. Snooze fest.

If any game mode should be removed it is 3v3. Least played. Very few maps. Lowest skill required. Its only benefit is you have less chance of your team mate being AFK, potatoe, or dropping after 1st engagement.

Back on track:
Artillery needs to be OP as hell to be effective in a 1v1. Since it is rarely used in 1v1, I would be all in favor of reducing its destructive power.
8 Dec 2018, 17:10 PM
#48
avatar of Widerstreit

Posts: 1392


Back on track:
Artillery needs to be OP as hell to be effective in a 1v1. Since it is rarely used in 1v1, I would be all in favor of reducing its destructive power.


That is why I think only a limit can fix that. If you don't want that limit, play a mod.
8 Dec 2018, 17:54 PM
#49
avatar of Sander93

Posts: 3166 | Subs: 6

I think as far as amount of players goes it's 4v4>>>>2v2>3v3>>>>>1v1 tho 2v2 and 3v3 should be very close together

And for amount of games played, the official ranking is 4v4>2v2>1v1>3v3 IIRC


The only statistics I could find are a few years old, but IIRC basically the amount of games was/is roughly divided in 1/4th per mode. Obviously the amount of players is then 4v4>>>>>>3v3>>>>2v2>>1v1.
8 Dec 2018, 19:11 PM
#50
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35



The only statistics I could find are a few years old, but IIRC basically the amount of games was/is roughly divided in 1/4th per mode. Obviously the amount of players is then 4v4>>>>>>3v3>>>>2v2>>1v1.


aerafield was right.
Most played modus is: 4vs4 > 2vs3 > 1vs1 = 3vs3
10 Dec 2018, 08:20 AM
#51
avatar of Aarotron

Posts: 563

4v4 issues for me

Float of resources make certain big plays useless, such as killing jadg as enemy has probably floated enough resources just to pop new ones

certain fuel or muni points in so safe locations that wehr supply drops are risk free. (cough lienne forest fuel in front of base cough)

cutting off sectors connected to base waste of effort as only lines that would have some effect are often right in front of base, making capability of straining resources from enemy not worth it.

Those problems are less prevelant in 1v1s but im not sure how others would change them.

10 Dec 2018, 09:47 AM
#52
avatar of DonnieChan

Posts: 2260 | Subs: 1

4v4 issues for me

Float of resources make certain big plays useless, such as killing jadg as enemy has probably floated enough resources just to pop new ones




And That's the moment when the jagdtiger dispatch bulletin comes in handy
10 Dec 2018, 09:55 AM
#53
avatar of Aarotron

Posts: 563



And That's the moment when the jagdtiger dispatch bulletin comes in handy


Good thing to run it
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