You guys may argue about this, but I think I am one of the first people who started to spam Su-76 as a Su-85 replacement. I have been doing so way before the UKF release, and the Soviet tech reworked, you know, back then when both T3 and T4 cost 240 mp and 120 fuel.
To be honest, Su-76 is probably the most complex unit to balance in the Soviet roster. Unless the balance team buffs this thing to a total OP level, there is absolutely no reason ever to build the unit. It is not because the unit is bad, but more due to the soviet army design. The only reason you would need a hardcore AT unit mid-game is to counter light anti-infantry tanks. Yet, ironically enough, the Soviets also got the only light tanks that has decent AT capability. You may argue Su76 has some prolonged AT value to counter early OST mediums, but why not build a Zis that comes with a lower price as well as higher DPS and durability. The only early game concern the Zis has, the walking Stuka, has now been buffed to a stage that can sometimes kill the Su76 with only one barrage. Let's not forget that penal now have access to three PTRS, making it a decent counter for some OST mediums.
That is being said, simply increasing its DPS from 140 to 160 will not solve the problem. This unit needs a whole rework. Making it into a soviet Stug E won't be a bad idea. If they seriously still wanted to keep the SU-76 as AT unit, they then have to add a passive upgrade in T4 that can either increase its DPS to 160 or make it has a four-shot kill or two-shot snare health pool.
Profile of Harry
Post History of Harry
Thread: Should SU76 have 160 damage vet3？13 Sep 2021, 14:32 PM
Thread: CoH2 Summer 2021 Balance Patch - BETA7 Sep 2021, 11:41 AM
7 Sep 2021, 11:07 AMOsinyagov
Just tested this bug again, it still works.
Here is a screenshot VG mounting the 17 per,
Same thing with the SP mounting the 17 pdr.
I remember one mod features an IS-1 which is basically an IS-2 with a transparent muzzle brake. So I assume it is possible to make paint(skin) transparent. Anyway, it will be best you guys give it a try.
Thread: CoH2 Summer 2021 Balance Patch - BETA7 Sep 2021, 05:52 AM
6 Sep 2021, 20:45 PMOsinyagov
Hey man, I don't know if you have noticed post 280 I posted. A no helmet royal engineer + retexture uniform may actually work. At least we know there is actually a complete head model inside their helmet. You guys can make the helmet skin transparent.
Thread: CoH2 Summer 2021 Balance Patch - BETA1 Sep 2021, 06:20 AM
Just want to mention a funny bug I have discovered that may be useful for the patch team. This is something I discovered a couple of years ago. If you use cheat-mod version 1, develop a crewable 17 pdr, and then let any of the german troops crew the gun, you will see all the crew members have their helmet missing. I am not sure if the patch team could find out what happened. And maybe, create a unique weapon crew model for the UKF machine gun team. You know, no helmet royal engineer + retexture uniform may actually work.
Thread: I don't trust the official balance team.30 Aug 2021, 06:49 AM
28 Aug 2021, 18:17 PMRosbone
Good to hear this kind of positive comment.
Hopefully, they could add more team communication assistance in COH3.
APEX had already shown what a good one looks like, and I hope Relic could borrow some ideas from them.
Thread: I don't trust the official balance team.30 Aug 2021, 06:47 AM
30 Aug 2021, 00:44 AMgeneral_gawain
I am not sure if Sander was in the balance team. But I have encountered someone called Sander before. Not sure if that was really him, but that player was super toxic.
Thread: I don't trust the official balance team.28 Aug 2021, 17:59 PM
28 Aug 2021, 17:15 PMProtos Angelus
Offense taken. Just kidding
Anyway, I think it is a good time to sort this thing out.
There is something a little bit weird when we type Chinese. Our keyboard layout is the same as the US one but requires secondary input software. We may turn that thing off by pressing the Shift key. And you should also know what else the Shift key does in the game. Anyway, if we accidentally trigger that in the game, it may lead to a crash. This is why, especially when playing with Chinese players, you will not receive any response from them at all or, for the best, all capital letter wired messages.
Yeah, I also know Chinese players tend to be very selfish. You can blame it on us, and then we can blame it on our education system. At least in school, they taught us not to trust anybody and treat everyone we know as a competitor.Treat all suggestions from a foreigner as lies unless they are from your supervisor. However, there is one thing I can promise you. We care about winning a game more than everybody does. So, maybe your Chinese teammate won't give a shit about your request, but they for sure are doing things they think that will grant you guys the victory. Like what we liked to say in my city: Seal up your dirty mouth and do your fking job.
Thread: I don't trust the official balance team.28 Aug 2021, 17:30 PM
28 Aug 2021, 17:28 PMRosbone
Thanks, man. I only need it for the prefection.
Thread: I don't trust the official balance team.28 Aug 2021, 16:32 PM
28 Aug 2021, 15:55 PMRosbone
Posting this here to show how to include the options and date range which could be very important.
Great post, man. Instead of showing March 8th to August, would you please post a picture showing a range from March 8th to June 21st?
Anyway, just a few comments here. People should notice something strange here. How come the June patch, which seemingly buffs Soviet's utility and nerfs the German core combatant, the LEFH, instead boosted the win rate of both German factions and somehow even lower the Soviet's one? Let's not forget Elephant and OKW cheat artillery flare also got a nerf there too. Right, we can blame Stromtiger for being OP as hell. But there should be something else as well.
And that, to me, is a sign of lack of feedback considerations and ignorance for the bigger game mode in general.
Thread: I don't trust the official balance team.28 Aug 2021, 14:56 PM
28 Aug 2021, 13:41 PMT.R. Stormjäger
Yes and so what if 1v1 automatch is dead? What do you balance the game around then? 4v4s? 99% of the 4v4 players don't know anything about the game and 4v4s are incredibly dumb. Blob 24/7, spam tank destroyers and arty. That's literally it. Half of the game mechanics don't matter in 4v4s, timings, cover, build orders all go into the trash. If you look at twitch or youtube 90% of the content is for 1v1s and 2v2s, 5% is tightrope being paid to cast 3v3s and 4v4s.
Dude, would you please not act like a 1v1 master race. I even wonder if you have read all of my posts. I have never, ever said I want this game to be balanced for the majority. And I have mentioned I knew the reason why the hell they spend most of the time balance 1v1. What I am mad at is that since John said the team would balance ALL game mods for ALL players, they should show at least a sign of doing so. And if they indeed only will or spend the most time balance for the 1v1, then don't make a false claim like that.
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