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Panzerfussiliers

26 Dec 2015, 21:05 PM
#21
avatar of __deleted__

Posts: 4314 | Subs: 7



Wow, what, folks lose late allied infatry ? You mean cons ? :D



Did you forget that cons get late game bonus in recived acc. so they theoretically more HP than any other infantry ?

jump backJump back to quoted post26 Dec 2015, 20:06 PMButcher
Are they? I build the Schweres HQ almost every game. And floating 400mp is pretty common as OKW. So if I wanted I could build Obersoldaten in almost every game I play (2v2 player mostly).



They come late. You need to rush them in order to build them in resonable time. And if you go mech truck allied infantry will otscale you mid game - that why almost everybody use some call in infantry (as pseudo elite infantry)

26 Dec 2015, 21:22 PM
#22
avatar of nodickwilliams

Posts: 230

Permanently Banned
Panzerfussiliers lose to guards, just because guards dont rofl stomp panzerfussiliers doesnt mean they're OP. 290 mp 90 munitions is pretty appropriate compared to 330 mp 75 muni. Sturmoffizier isn't even worth. Its just a unit for noobs, and blobbers. Waste of 280 mp.
26 Dec 2015, 21:40 PM
#23
avatar of The_Courier

Posts: 665

Minor cost increase (to maybe 310) and popcap to 8 is more than enough IMO. The unit is powerful, but not quite Elite. Its toughness mostly comes from the fact that they are the only Axis 6 men infantry apart from Osttruppen.

I think the only part that makes them seem overly powerful is OKW's MP float which allows them to be spammed. But that's a larger problem than just the unit.
27 Dec 2015, 01:21 AM
#24
avatar of Myself

Posts: 677


Proposed Nerf:

56 per model (28 reinforce) 10 damage, G43 upgrade 120 muni. Increase popcap to 8.


The K98 already does 10 damage, If you mean the G43 that does 14 and you are suggesting a 40% DPS reduction in all ranges.

You are also suggesting 16% more reinforcement cost.

33% more weapon upgrade cost and while Osther buy 1 g43 for 22,5 MU the OKW will buys them for 77% more at 40, while the Ostheer G43 is better one...

and a 33% more pollution.

So you are actually suggesting a quadruple nerf with modifier up to 33%-40%. I don't think that even Relic know for their over-buff and over-nerf would go so far...This combination of nerfs will simply make the unit to be forgotten into oblivion.
27 Dec 2015, 02:40 AM
#25
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post27 Dec 2015, 01:21 AMMyself


The K98 already does 10 damage, If you mean the G43 that does 14 and you are suggesting a 40% DPS reduction in all ranges.

You are also suggesting 16% more reinforcement cost.

33% more weapon upgrade cost and while Osther buy 1 g43 for 22,5 MU the OKW will buys them for 77% more at 40, while the Ostheer G43 is better one...

and a 33% more pollution.

So you are actually suggesting a quadruple nerf with modifier up to 33%-40%. I don't think that even Relic know for their over-buff and over-nerf would go so far...This combination of nerfs will simply make the unit to be forgotten into oblivion.


I explicitly wanted damage to remain the same on K98 and G43, sorry for any confusion there.

G43 Upgrade cost is predicated on it coming on a six man squad with AT snare and flares ability, and is roughly equivalent to double BARs in damage profile. 110 munitions might be better.

28 per model is fair when you look at units timing, performance, and OKW MP float. Same with popcap.

27 Dec 2015, 02:43 AM
#26
avatar of Kubelecer

Posts: 403

People are also forgetting the absurd maphack pfusils get with the upgrade.

Why are maphacks always in the heavy TD commanders?
27 Dec 2015, 02:52 AM
#27
avatar of nodickwilliams

Posts: 230

Permanently Banned
The classic: OP cuz axis.

Lets see a stat comparison to other infantry of similar cost. 290 mp 90 munitions.

Lets see dps, and received accuracy.
27 Dec 2015, 04:00 AM
#28
avatar of Serrith

Posts: 783

People are also forgetting the absurd maphack pfusils get with the upgrade.

Why are maphacks always in the heavy TD commanders?



Fusilier upgrade does not come with interrogation unlike the ostheer variants.
27 Dec 2015, 04:10 AM
#29
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post26 Dec 2015, 20:06 PMButcher
Are they? I build the Schweres HQ almost every game. And floating 400mp is pretty common as OKW. So if I wanted I could build Obersoldaten in almost every game I play (2v2 player mostly).


Try to use Obers as standard Infantry, you won't be floating for much longer.
27 Dec 2015, 04:29 AM
#30
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Try to use Obers as standard Infantry, you won't be floating for much longer.

Well, it's not really going to happen no matter how hard one tries to do that though considering how much later they come out than Volks or SPs.
jump backJump back to quoted post27 Dec 2015, 04:00 AMSerrith



Fusilier upgrade does not come with interrogation unlike the ostheer variants.

They get bonus sight, though.
27 Dec 2015, 05:26 AM
#31
avatar of TAKTCOM

Posts: 275 | Subs: 1

I do not know, OP Panzerfussiliers or not but they best 6 men squad in game in point of price/quality.
What I do not understand is why all OKW ammo abilities will not increased by 20% cost.
27 Dec 2015, 07:09 AM
#32
avatar of NorthWestFresh

Posts: 317

What bothers me is how they can magically pop out of buildings behind enemy lines destroying skillessly your opponents positiontion and tactics on a click I think all units that magically pop out of buildings need to go.
27 Dec 2015, 08:20 AM
#33
avatar of Australian Magic

Posts: 4630 | Subs: 2

What bothers me is how they can magically pop out of buildings behind enemy lines destroying skillessly your opponents positiontion and tactics on a click I think all units that magically pop out of buildings need to go.


You confuse them with Jaegers or Falchs.

They need pop cap and reinforce increase.
With 100% income they probably need G43 cost increase to 100-120.

While USF and UKF can stand agasint them with Rifles and Tommies, Soviet infantry is helpless.
Cons are dying like flies and they don't have any decent upgrade, Shocks can fight only melee range and Guards are not spammable and need to stand still. You only hope are vehicles cause you infantry gonna suck.
27 Dec 2015, 08:21 AM
#34
avatar of Vipper

Posts: 13476 | Subs: 1

What bothers me is how they can magically pop..

No they can't...you are thinking of another unit...
27 Dec 2015, 08:29 AM
#35
avatar of Vipper

Posts: 13476 | Subs: 1


.
G43 Upgrade cost is predicated on it coming on a six man squad with AT snare and flares ability, and is roughly equivalent to double BARs in damage profile. 110 munitions might be better.
.

The AT snare is the worse snare in the game and will not work most of the time and actually needs fixing so we better keep it out of it...Flares are good but nothing much to talk about them since they are also available to Riflemen.

You also need to check your data 2 bars are better than 3 G43 at ranges over 0...
27 Dec 2015, 09:00 AM
#36
avatar of Waegukin

Posts: 609

The pop is definitely a bit cheap, but I think they're fine otherwise.
27 Dec 2015, 09:14 AM
#37
avatar of strafniki

Posts: 558 | Subs: 1

strafniki almost cost as much as pzfüsiliers. i dont see a problem. oh wait.
27 Dec 2015, 09:26 AM
#38
avatar of nodickwilliams

Posts: 230

Permanently Banned
why cant 280mp 60 muni infantry beat 290 mp 90 muni inf at all ranges, despite having superior durability and overall better fighting capability.

Pfussiliers: vet3 -23%

Riflemen: vet 3 -43%

Infantry section: inherent -20% + -23% vet2

Allied baseline infantry > panzerfussiliers

Do baseline allied inf stomp the shit out of pfussiliers? No. Should they? No because they cost about the same, but pfussiliers OP cuz they can put up a fight, but will still lose a 1v1 confrontation. lol. pathetic.

Conscripts can't beat them? Huh that 240 mp squad cant beat 290 mp 90 muni.

But when 240 mp 60 muni grens are getting stomped by 280 mp 60-120 muni allied squads its a L2P issue.

Buncha hypocrites hahaha.
27 Dec 2015, 10:01 AM
#39
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post27 Dec 2015, 08:29 AMVipper

The AT snare is the worse snare in the game and will not work most of the time and actually needs fixing so we better keep it out of it...Flares are good but nothing much to talk about them since they are also available to Riflemen.

You also need to check your data 2 bars are better than 3 G43 at ranges over 0...


2 BARs also have higher opportunity cost because of research requirement and Zooks. Rifles also have 5 men while Panzerfusiliers have 6, and bonus sight with the upgrade. As of right now you pay 30 munitions for each G43; all things considered it should be 40, or at least 35.

AT snare on Panzerfusiliers needs to be made a Faust ability, problem solved there.





27 Dec 2015, 10:28 AM
#40
avatar of wafive

Posts: 36

Basicly Call-ins infantry and some weapon team pop cap was din't fix
relic just fix the base infantry pop cap xD
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