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russian armor

Panzerfussiliers

29 Dec 2015, 00:45 AM
#81
avatar of GundamZphyr7

Posts: 36

The only thing I want changed about them is the fact they can pop out of any house on the map. Meanwhile, paratroopers have to risk losing models to drop onto the field.

There is zero risk when spawning PFs and they will then proceed to wipe setup teams and snipers before you have a chance to react.

They should have to drop onto the field like paratroopers, and should risk losing models on a bad drop just like they do.

EDIT: Mixed up Fallschirmjagers and Panzerfusiliers. Disregard.
29 Dec 2015, 00:46 AM
#82
avatar of nodickwilliams

Posts: 230

Permanently Banned
The only thing I want changed about them is the fact they can pop out of any house on the map. Meanwhile, paratroopers have to risk losing models to drop onto the field.

There is zero risk when spawning PFs and they will then proceed to wipe setup teams and snipers before you have a chance to react.

They should have to drop onto the field like paratroopers, and should risk losing models on a bad drop just like they do.

Panzerfussiliers dont spawn from houses
29 Dec 2015, 00:48 AM
#83
avatar of GundamZphyr7

Posts: 36

WHOOPS. I always mistake them for Fallschirmjagers.

My bad.
29 Dec 2015, 07:06 AM
#84
avatar of Grumpy

Posts: 1954

I have a feeling that small adjustment is needed for them. They are way to easy to spam, and they are very powerful for the price.
The closest allied inf are Guards I guess.

Fussiliers:
MP: 290
Pop cap: 6
Reinforce: 24

Guards:
MP: 330
Pop cap: 8
Reinforce 27

They share pop cap with Conscripts despite being elite infantry, with low pop cap and great for long/mid/close combat with G43 upgrade which is not a big deal with 100% ammo.

I'd suggest to raise price to 320-350 and pop cap to 8-9.

They are too easy to spam, blob and in fact you need nothing else to fight infantry since they are good at all ranges.


Their pop cap should be like rifles, 2 for the squad an 1 per model. Cost is probably okay, maybe increase a little. Upgrade was cheap because of the limited resources, maybe increase to 100 or 110, other than that, I wouldn't change much. They synergize well with JT's and LeIG's, but also mean that OKW will have no suppression and will need Obers for elite infantry. I've had games where I used them and lost because someone kept charging Shocks in under cover of smoke and I didn't have a good counter (this was before P4's were non-doctrinal).

I would like Pathfinders to be balanced to be something more like them. They have the same vision range as upgraded PF's, but are easy to wipe and have mediocre combat abilities, even when upgraded.
29 Dec 2015, 07:18 AM
#85
avatar of Firesparks

Posts: 1930

the Panzerfusilier used to cost 7 pop before the big population switch.

They should go back to 7 pop at least.

29 Dec 2015, 21:39 PM
#86
avatar of Xutryn_X7

Posts: 131

They are spammed because volks loose to late allied infantry and obers are unacesible and okw lack indoctrinal mg.


Why no one try to tweak the obers?They are so expensive..Make them 360 MP and maybe 35-37 reinforce?
29 Dec 2015, 21:46 PM
#87
avatar of __deleted__

Posts: 4314 | Subs: 7


Why no one try to tweak the obers?They are so expensive..Make them 360 MP and maybe 35-37 reinforce?

inicial cost decrease - yes

reinforce cost decrease - no

Low reinforcement cost leads to blob in long terms.
Also keep in mind that elite infantry will have only 5 mp higher reinforce cost than gren
29 Dec 2015, 21:53 PM
#88
avatar of Xutryn_X7

Posts: 131


inicial cost decrease - yes

reinforce cost decrease - no

Low reinforcement cost leads to blob in long terms.
Also keep in mind that elite infantry will have only 5 mp higher reinforce cost than gren

Yes,my bad.Fussiliers should be spamable because you don't really have some good infantry for late game.Wish obers with stg upgrade would to bonus damage vs infantry in buildings.I'm tired of 3 volks or 3 grens vs 1 buildings with a vet 2 british reaping my infantry.At grenade with volks as support seems a little ops and all around
29 Dec 2015, 22:28 PM
#89
avatar of dOPEnEWhAIRCUT

Posts: 239

jump backJump back to quoted post28 Dec 2015, 09:49 AMKatitof

I'm rabid fanboy


You sure are my friend, you suuuuuuuuuuuuure aaaaaaaaaaaaaaare.
29 Dec 2015, 22:40 PM
#90
avatar of Katitof

Posts: 17891 | Subs: 8



You sure are my friend, you suuuuuuuuuuuuure aaaaaaaaaaaaaaare.

29 Dec 2015, 22:42 PM
#91
avatar of whitesky00

Posts: 468


Yes,my bad.Fussiliers should be spamable because you don't really have some good infantry for late game.Wish obers with stg upgrade would to bonus damage vs infantry in buildings.I'm tired of 3 volks or 3 grens vs 1 buildings with a vet 2 british reaping my infantry.At grenade with volks as support seems a little ops and all around


LOL, the epitome of an amateur player...

Literally, you're complaining that a vet 2 IS/MG from a building is killing your infantry...
If i put an vetted MG or lmg+ober or fallschim in a building... it would ALSO kill allied infantry pretty easily.

You're saying OKW has no good late game infantry? obers, fallschims, and fussiliers are mid/late game elite infantry...

please, l2p and stop QQing so that your favorite faction gets buff and the game becomes easy for you to beat pros.

and Xutryn.. of course you would buff OKW... that's your main faction you always seem to play 200+. How about playing some Allies for a change (you have less than 30 total games). Btw, i just beat you in game as you rage-quit when blob failed.

29 Dec 2015, 22:42 PM
#92
avatar of nodickwilliams

Posts: 230

Permanently Banned
Panzerfussiliers lose to guards and tommies and riflemen when upgraded. Yet cost nearly the same. Pretty big L2P issue.

Pop cap to 8, everything else is pure bias. Unless you count common sense and facts nazi biased. kekek
29 Dec 2015, 22:48 PM
#93
avatar of Xutryn_X7

Posts: 131



LOL, the epitome of an amateur player...

Literally, you're complaining that a vet 2 IS/MG from a building is killing your infantry...
If i put an vetted MG or lmg+ober or fallschim in a building... it would ALSO kill allied infantry pretty easily.

You're saying OKW has no good late game infantry? obers, fallschims, and fussiliers are mid/late game elite infantry...

please, l2p and stop QQing so that your favorite faction gets buff and the game becomes easy for you to beat pros.

and Xutryn.. of course you would buff OKW... that's your main faction you always seem to play 200+. How about playing some Allies for a change (you have less than 30 total games). Btw, i just beat you in game as you rage-quit when blob failed.


nope,I don't rage quit but when i do i do after sync error,team mates left or prestige 3 guys fucking up all
29 Dec 2015, 23:26 PM
#94
avatar of dOPEnEWhAIRCUT

Posts: 239

jump backJump back to quoted post29 Dec 2015, 22:40 PMKatitof



Please just link your player card already so we can all see the soviet rank 3000+ in 4v4 as your only rank and we can all move on.
30 Dec 2015, 10:00 AM
#95
avatar of SturmtigerCobra
Patrion 310

Posts: 963 | Subs: 11



Please just link your player card already so we can all see the soviet rank 3000+ in 4v4 as your only rank and we can all move on.

http://www.coh2.org/ladders/playercard/steamid/76561198009261973

Some pvp ingame, some pvp with words. COH2.org should have a seperate ranking system for keyboard warriors, then Katitof could become Commander-in-Chief.

30 Dec 2015, 18:03 PM
#96
avatar of dOPEnEWhAIRCUT

Posts: 239


http://www.coh2.org/ladders/playercard/steamid/76561198009261973



That's a whole lot of not playing the game and a whole lot of posts on CoH2.org. Thanks Cobra.

I see that when you do play you like being carried Baditof.
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