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russian armor

Pak 40 - Target Weak point

25 Jul 2015, 22:37 PM
#1
avatar of Latch

Posts: 773

Lelic 'Feature' or purely intentional that it fire the ability shot followed immediately by a regular round?

Luckily it only happened to me once but after watching several live games I keep seeing it more and more, it practically wipes any tank that gets hit by it as the TWP stops the tank from moving, it gets hit by a second follow up shot a second later and, when the tank regains the ability to move, BAM hit by the reloaded regular shot and dead.

Kind of on topic, is anyone else not getting the "Stuart ready" notifications once its built? Along with no para LMG/inf comp LMG sounds, and of course, the grenade bug is still present.

EDIT: Also, someone needs to tell the Germans that the USF are not communists or "Red bastards".
25 Jul 2015, 23:43 PM
#2
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I think we had a topic about this on the Stug. I agree that TWP is too good currently. It used to be practically necessary to deal with the hoards of T34's but I think this ability should become like the "Aimed shot" on the Puma. It should give a critical that weakens the tank, but never prevents movement. Otherwise, as you have pointed out, there is no counterplay, you get hit or you don't.
25 Jul 2015, 23:47 PM
#3
avatar of Latch

Posts: 773

I don't mind it preventing movement, I mean sure it's frustrating but the immediate follow up shot, that requires no reload is what makes it far too BS.

I'll edit this post with a video in about 9 hours as my internet is poop, ha.

EDIT: Video of it in action:

26 Jul 2015, 00:11 AM
#4
avatar of ferwiner
Donator 11

Posts: 2885

As you can see it took less time to reload after TWP but took more time before it. Maybe it isnt as bad then?
26 Jul 2015, 01:03 AM
#5
avatar of Swift

Posts: 2723 | Subs: 1

If you look carefully you'll notice the problem probably lies in the fact that Target Weak point seemed to cause the PaK to de-setup, meaning it automatically resets the next round going in when it completes the setup animation.
26 Jul 2015, 02:26 AM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Ahhh, the "ol triple tap". I thought this was only an issue with the TA.

26 Jul 2015, 02:27 AM
#7
avatar of Mr. Someguy

Posts: 4928

I haven't experienced it insta-firing another shot, but if that's an issue it can be easily resolved by adding a wind down / cool down so that it cannot continue normal behavior immediately.
26 Jul 2015, 06:51 AM
#8
26 Jul 2015, 07:45 AM
#9
avatar of Mr. Someguy

Posts: 4928

Yeah, so perhaps a 4 second cooldown (gun cannot fire) in order to emphasize it's use as a support ability, rather than a solo-machine?
27 Jul 2015, 05:26 AM
#10
avatar of Latch

Posts: 773

It certainly needs looking at as you mentioned, just get a Pak to vet 1 and it's a tank destroyer on its own, with no negative side effect to the user.

20(?) Ammo for a dead tank? I'll buy that for a dollar.
27 Jul 2015, 13:57 PM
#11
avatar of Swift

Posts: 2723 | Subs: 1

30 munitions, I thought it was 45 before but even the 30 munitions cost surprised me.
27 Jul 2015, 14:13 PM
#12
avatar of Katitof

Posts: 17887 | Subs: 8

jump backJump back to quoted post27 Jul 2015, 13:57 PMSwift
30 munitions, I thought it was 45 before but even the 30 munitions cost surprised me.

Given that useless button costs 40. Yea.
27 Jul 2015, 14:17 PM
#13
avatar of Spearhead

Posts: 162

jump backJump back to quoted post27 Jul 2015, 14:13 PMKatitof

Given that useless button costs 40. Yea.


I wouldnt call button useless, but obviously TWP is 384x better for less muni.
27 Jul 2015, 16:01 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1

For cost TWP is one of the best abilities in the game. It feels really silly that I can shoot at a tank and completely incapacitate it. This is especially true for Allied tanks which rely on speed to survive. Sitting still is basically death.
27 Jul 2015, 16:13 PM
#15
avatar of Burts

Posts: 1702

TWP just needs to be changed. Maybe it should be replaced with APCR rounds that just give 2x penetration for like 10 seconds, or maybe make it like the OKW puma stun shot, disabling the vehicles turret for some tmie.

This ability currently is just as stupid as the old ram, precision strike, old button... Esp for the pak-40. On the stug and tiger ace its okay, but the pak-40 is just ridiciluosly strong with it.
27 Jul 2015, 16:59 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post27 Jul 2015, 16:13 PMBurts
TWP just needs to be changed. Maybe it should be replaced with APCR rounds that just give 2x penetration for like 10 seconds, or maybe make it like the OKW puma stun shot, disabling the vehicles turret for some tmie.

This ability currently is just as stupid as the old ram, precision strike, old button... Esp for the pak-40. On the stug and tiger ace its okay, but the pak-40 is just ridiciluosly strong with it.


I'll say it's the other way round even though each has it's pros and cons.

Pak40 is a 4s active stun shot on a vulnerable platform.
Stug + TA are select a target to ensure 100% pen and stun on a mobile platform.
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