EZ:
We actually remember it.
It was a dumbster fire on a trainwreck falling off a cliff bad.
But over 10 years of patches and polish people like you seem to have forgotten how tremendously bad CoH2 was for first 6 months.
It was so bad, we literally had a cartoonist make memes out of it.
The hilarious thing every time compares COH3 to COH2s launch is they are forgetting a couple key elements.
1. THQ was going through bankruptcy at the time LOL. The studio originally developing COH2 ceased to exist around the time COH2 was supposed to be finished.
2. 10 years of patching/updating COH2 to get it where it is. No lessons, were remembered at all. None. We have actually gone backwards in terms of progress. There are MISSING mechanics from GAMEPLAY. I am not even talking observer mode or replays. I am talking about playing the GAME. Crush/denying medics/being able to issue focus fire command followed by a move command and the unit remembers the focus fire command/Team colors/ A SURRENDER BUTTON. It is getting worse every day. Every day it seems someone finds a new game breaking bug. Or another exploit that completely fucks balance harder than 99% of the player base can comprehend. The COPE is so strong with some people, insanely strong. The Ministry of Truth has plenty of openings for the people preaching its not that bad bro. It has been 10 years / 3,650 days since COH2, and this is the state of COH3. How is it so hard to put into perspective for people that endured the long painful process of balancing COH2, and you think COH3 is magically going to take less time? For everyone COPING. 1. I hope you are actually playing the game. Because I would really love to see the amount of play time from all these people saying “its not that bad” 2. Make sure you stick around. Because this game is going to be a clusterfuck for the foreseeable future. OMG HOW DO YOU KNOW BRO? Look at COH2 and how long it took that game to get where it is now. Side note it’s the same company. It’s going to take forever.
- You can put a MG inside a 250 halftrack. An MG, remember snipes in clown cars in COH2? Hey guess what same thing kind of. They literally put out a hotfix today because someone figured out you could have infinite manpower as USF.
- Loiters
- The stug D has the same range as AT guns
- Elite infantry with camo and snares
- Free abilities smoke/flares
- Snipers self spotting and ROF
- Forward reinforcement/some can eat 2 AT gun shells/tank shells
- 0 cp passively sprinting infantry (personal favorite)
- Jagers with shreks and camo (shreks do 160 dmg now/that’s the same as a medium)
- Sprinting and shooting while in combat (Commando battlegroup flare) Its like pre nerf radio silence.
- AA that doesn’t work as well as the quad (wirblewind / brit AA /)
- Remember artillery overwatch from COH2 brits (its back 😊)
- DAK booby traps
- Instant hull down and unhulldown with no cooldown
- Werh capping ability in mechanized
I could keep going but half the people reading this won’t make it this far. But hey, don’t worry it will all get fixed super soonish TBD possible 2025.