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Penals - Why snares?

11 Apr 2020, 20:33 PM
#1
avatar of 19mila92

Posts: 21 | Subs: 1

As title. Since day 1 was always stated that snares + at was bad desing. Why penals got both?

Just curious, like if pgrens had sherks + faust!
11 Apr 2020, 20:37 PM
#2
avatar of Kieselberg

Posts: 268

As title. Since day 1 was always stated that snares + at was bad desing. Why penals got both?

Just curious, like if pgrens had sherks + faust!


i think you cant compare both. The at snare is situational, and is the only option available for t1 russians. GUess they are screwed otherwise.
11 Apr 2020, 20:39 PM
#4
avatar of adamírcz

Posts: 955

As title. Since day 1 was always stated that snares + at was bad desing. Why penals got both?

Just curious, like if pgrens had sherks + faust!


Probably because PTSRes are utter trash, especially the penals version, so they kinda need it, otherwise every LV would defeat them by drivin right up to them and shooting them up before they do any damage.

Or they could just drive right past them to chase down snipers that they are meant to protect (not that it would be a bad thing, but...)
11 Apr 2020, 20:47 PM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

Imo all satchels should have the engine damage remove damage alone is enough to keep vehicles away.
11 Apr 2020, 21:04 PM
#6
avatar of 19mila92

Posts: 21 | Subs: 1

l2p


Ahh yes i m a noob and so? This community is so retarded.



Probably because PTSRes are utter trash, especially the penals version, so they kinda need it, otherwise every LV would defeat them by drivin right up to them and shooting them up before they do any damage.

Or they could just drive right past them to chase down snipers that they are meant to protect (not that it would be a bad thing, but...)


You can simply give a normal snare like an at granade not the satchel that inflict high damage. Plus pptres can easely kill a light vehicle following the snare.

Snares are enought to keep at bay lv and for the sniper protection!
11 Apr 2020, 21:13 PM
#7
avatar of Taksin02

Posts: 148

vehicle push.

yeah it should never cause engine damaged
change to long stun effect like heavy gammon bomb maybe?
11 Apr 2020, 21:38 PM
#8
avatar of Vipper

Posts: 13476 | Subs: 1

vehicle push.

yeah it should never cause engine damaged
change to long stun effect like heavy gammon bomb maybe?

A temporary weapon disable should be enough, the stun can easily lead to stun lock and make the situation worse.
11 Apr 2020, 21:52 PM
#9
avatar of Alphrum

Posts: 808

if they didnt have snare, ppl would just dive ther tanks into the penals at close range
11 Apr 2020, 22:02 PM
#10
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post11 Apr 2020, 21:52 PMAlphrum
if they didnt have snare, ppl would just dive ther tanks into the penals at close range

It could do damage and weapon disable but not engine damage so it a soft snare. One shot snare where removed from other infantries for a reason.
11 Apr 2020, 22:32 PM
#11
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post11 Apr 2020, 22:02 PMVipper

It could do damage and weapon disable but not engine damage so it a soft snare. One shot snare where removed from other infantries for a reason.

While true, the capability to deliver the satchel snare is lesser than any other (shorter range and longer wind up) that's said, I don't think changing it from engine damage would be a bad thing. Or at least lowering the crit threshold so It can be used in conjunction with other AT instead of spearheading big cats.
11 Apr 2020, 23:42 PM
#12
avatar of Katitof

Posts: 17890 | Subs: 8


You can simply give a normal snare like an at granade not the satchel that inflict high damage. Plus pptres can easely kill a light vehicle following the snare.

Snares are enought to keep at bay lv and for the sniper protection!


Actually, you can't, because PTRS does not have burst needed to get vehicle in AT nade threshold.
You can push PTRS units around until you kill them, you can't do it with any other infantry AT squad, because they don't need 4 seconds of standing still before shooting.

Plus the only way you are ever exposed to AT satchel is if you try to ram them with vehicle for whatever reason.
12 Apr 2020, 00:56 AM
#13
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

If the AT satchel didn't do engine damage, everyone would just run towards the Penal, wiping it with their own explosion and in the case of medium tanks, just crush them over. You don't necessarily need the main gun to kill infantry models (i'm not sure if weapon disabled crit, affects MGs).

12 Apr 2020, 01:55 AM
#14
avatar of EtherealDragon

Posts: 1890 | Subs: 1

The why is easy enough - to make T1 vs. T2 strategies both viable. The option to upgrade Penals with PTRS including the snares allows you to have AT to bridge the gap until T3/T4.
12 Apr 2020, 05:48 AM
#15
avatar of achpawel

Posts: 1351

The why is easy enough - to make T1 vs. T2 strategies both viable. The option to upgrade Penals with PTRS including the snares allows you to have AT to bridge the gap until T3/T4.

Cons are built from tier 0. Soviets have snares this way. Satchels are bad because they are used to finish off crippled tanks too easily. If axis had crit repairs on their pios maybe they would be ok. Other than that they should be doctrine tied. Not stock.
12 Apr 2020, 05:49 AM
#16
avatar of achpawel

Posts: 1351

If the AT satchel didn't do engine damage, everyone would just run towards the Penal, wiping it with their own explosion and in the case of medium tanks, just crush them over. You don't necessarily need the main gun to kill infantry models (i'm not sure if weapon disabled crit, affects MGs).

True. But you can do the same with pzgrens or at sturms. I don't see a reason why penals should have both snare and ptrs.
12 Apr 2020, 06:00 AM
#17
avatar of achpawel

Posts: 1351

jump backJump back to quoted post11 Apr 2020, 23:42 PMKatitof

You can push PTRS units around until you kill them, you can't do it with any other infantry AT squad, because they don't need 4 seconds of standing still before shooting.

This is pzgrens with shrecks, not penals.
jump backJump back to quoted post11 Apr 2020, 23:42 PMKatitof

Plus the only way you are ever exposed to AT satchel is if you try to ram them with vehicle for whatever reason.

Not true. More often you hit a mine, get snares by hoorah cons and then satchels are used to deal a lot of damage to finish off a tank when ther is no ZiS is su85 around. It gives edge to Soviets. Tanks can't really ram penals - they can other snare squads. Other snares won't crit damage your tank when it if full health. Satchels will alway crit damage it.

But You know all the above. Why do you misinform people?
12 Apr 2020, 07:01 AM
#18
avatar of Aerohank

Posts: 2693 | Subs: 1

As title. Since day 1 was always stated that snares + at was bad desing. Why penals got both?

Just curious, like if pgrens had sherks + faust!


Penals get the AT satchel to give them something that can hurt medium and heavy tanks. The PTRS rifles simply are not a threat to tanks, unlike panzerschreks, which have a lot more damage and penetration.
12 Apr 2020, 07:03 AM
#19
avatar of Vipper

Posts: 13476 | Subs: 1

If the AT satchel didn't do engine damage, everyone would just run towards the Penal, wiping it with their own explosion and in the case of medium tanks, just crush them over. You don't necessarily need the main gun to kill infantry models (i'm not sure if weapon disabled crit, affects MGs).


That problem comes from the fact that AT satchel and satchel use the same weapon profile. The should use different ones.

Satchel has no reason to cause engine damage and AT satchel has not reason to have large AOE and high friendly damage.

Without the friendly damage I doubt people would risk that high damage just to push around Penal.

If is prove a viable tactic one can change the weapon disable to a effects similar to USF AT mines.

There is no reason for having 1 shot engine damage snares.
12 Apr 2020, 14:48 PM
#20
avatar of Musti

Posts: 203


Not true. More often you hit a mine, get snares by hoorah cons and then satchels are used to deal a lot of damage to finish off a tank when ther is no ZiS is su85 around. It gives edge to Soviets.

It gives them edge over what? other AT squads that can simply finish off a snared tank using their handheld AT weapons without having to run up next to it nad spend munitions to finish it off?

Tanks can't really ram penals - they can other snare squads. Other snares won't crit damage your tank when it if full health. Satchels will alway crit damage it.

Thats the whole point of AT Satchel, PTRS don't have the 240hp alpha strike like Schrecks do, they deal damage over time, satchels are there so you can't push Penals around with minimal consequences.

Seriously people if you don't go into melee range with AT penals satchels won't hurt you,
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