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russian armor

Winter patch Buglist

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29 Apr 2020, 18:24 PM
#141
avatar of cochosgo

Posts: 301



Minute 10:37 on the left side. Zis barrage deals 100% damamge on a mg behind haystacks

Minute 11:20, right side. Recrewed raketen automaticaly fires and kills a friendly M15 AA Halftrack.
Jue
30 Apr 2020, 01:27 AM
#142
avatar of Jue

Posts: 11

















command point TEXT BUGS
30 Apr 2020, 04:16 AM
#143
avatar of Applejack

Posts: 359

The E8 Sherman seems to no splash on its gun despite having a radius of 2. It does not get multiple model kills and rarely damages infantry on glance hits. The Panzer 4 has a value of 2.5 radius and the splash on that gun is decent enough to get multiple model kills and damage infantry on near miss hits.

Its main perk is supposed to be the HVSS suspension and the description says "fires effectively while moving" but it has the same moving accuracy as other USF tanks. Pls fix.
30 Apr 2020, 14:19 PM
#144
avatar of Aarotron

Posts: 563

panzerfussiliers are able to again double equip shrecks and g43s if already upgraded shreck fussies loose one of their shrecks
30 Apr 2020, 15:48 PM
#145
avatar of aerafield

Posts: 2977 | Subs: 3

panzerfussiliers are able to again double equip shrecks and g43s if already upgraded shreck fussies loose one of their shrecks


this would easily be fixed by setting the wepaon slot requirement of G43 to 2. It doesnt make sense anyway that a squad with 3 G43 rifles still can pick up a weapon when volks with 2x stg44 cant
2 May 2020, 18:51 PM
#146
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Advance Warfare Il2 Sturmovik changed it's name to Tactical IL-2 Sturmovik ROCKET RUN, when it's still the strafing run.
2 May 2020, 19:20 PM
#147
avatar of Grumpy

Posts: 1947

GRW 34 mortar with no UI. Doesn't respond to hot keys. Can provide a screenshot if needed.

I tried selecting other units, going back to it, etc. Couldn't find anything that worked. It had the bug before it took any damage.
2 May 2020, 21:02 PM
#148
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

Advance Warfare Il2 Sturmovik changed it's name to Tactical IL-2 Sturmovik ROCKET RUN, when it's still the strafing run.


Well, this one can be fixed by replacing it with real rocket run.

AFAIK they have different strings, so it look like easy fix, even with numerical localization.
3 May 2020, 17:04 PM
#149
avatar of Euan

Posts: 177

Stormtrooper hold fire hotkey gets overwritten by stun nade (old bug, I thought)
MMX
7 May 2020, 05:48 AM
#150
avatar of MMX

Posts: 999 | Subs: 1

not sure if this is a new bug but the soviet pm-41 mortar doesn't seem to benefit from its vet2 40% barrage recharge reduction (all mortars in the game get this and for all except the pm-41 the modifier appears to be applied correctly).
10 May 2020, 19:51 PM
#151
avatar of Quintinity

Posts: 11

The Off-Map Smoke Barrage ability tooltip for the Infantry Sections wasn't fixed in the April 22 hotfix.

10 May 2020, 21:49 PM
#152
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



this would easily be fixed by setting the wepaon slot requirement of G43 to 2. It doesnt make sense anyway that a squad with 3 G43 rifles still can pick up a weapon when volks with 2x stg44 cant


This +100
14 May 2020, 03:16 AM
#153
avatar of Quintinity

Posts: 11

Typo in the USF Platoon Command Post name

14 May 2020, 05:51 AM
#154
avatar of Sumi

Posts: 132

I had faced an issue while reinforcing Paratroopers from the antenna thingy made by pathfinders. The User Interface emblem that hovers over any unit carrying the logo of that unit caused some issues, so there I was reinforcing on the front lines when the unit carrying the UI emblem was killed so then there was no logo for that Paratrooper squad just 3 models of paras fighting, but I was able to select them and nade ability was showing active, now the unit carrying the emblem dropped in and was killed again so again I had 3 models without the paratrooper emblem and then I used the nade which went into cool down, deducted 30 ammo for that but no grenade was thrown and no damage caused to axis infantry. This happened straight 2-3 times within that engagement I lost a whopping 120 ammo for no nades due to this bug and momentarily I was also not able to control the squad when the emblem guy was dead.

I missed capturing the footage.
15 May 2020, 05:14 AM
#155
avatar of wuff

Posts: 1534 | Subs: 1

You can air drop a USF at gun in the USF pizza base, but once crewed it cannot leave. Prob been in since USF was introduced.
15 May 2020, 15:03 PM
#156
avatar of RoastinGhost

Posts: 416 | Subs: 1

USF Riflemen are using the yellow help text from the old Veteran Riflemen.
15 May 2020, 15:55 PM
#157
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

USF Riflemen are using the yellow help text from the old Veteran Riflemen.

Lol? Deserved to be checked and added to the list of string issues.
17 May 2020, 16:01 PM
#158
avatar of Hirmetrium
Patrion 14

Posts: 179

Special Weapons Regiment "Hold the Line!" ability doesn't seem to be working corrrectly. The munitions will deduct, the ability won't start, then the munitions are refunded immediately. Haven't tested it more.
21 May 2020, 16:13 PM
#159
avatar of wuff

Posts: 1534 | Subs: 1

Selecting a panther and P4 together doesn't show the option prior vehicles (maybe it never did, but it should)
21 May 2020, 20:31 PM
#160
avatar of general_gawain

Posts: 919

British M5 and M10 can't get "overrepaired" to get Emergency War Speed.
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