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russian armor

Winter balance mod 2020 V1.3

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11 Mar 2020, 12:13 PM
#101
avatar of Vipper

Posts: 13476 | Subs: 1

It would be nice to see toning down of "Mechanized Support" (guards + ISU) and "Jaeger Armor" (elephant with a scope) doctrines

Mechanized support have 'mark targer' on top of the bombing strike. So it can nuke both armor and arty.
Jaeger armor have recon on top of having spotting scopes and bombing strike, which it can use against allied arty and emplacements. You have a lot of armor? No problem I have elephant with a scope.
You have arty? No problem i have recon with bombing strike. It is kind of excessive.

Particularly these 2 doctrines are extremely toxic in team games and should not have a lot of A+ abilities in their arsenal.

TLDR: I think arty should counter long range heavies, but currently such doctrines have bombing strikes to deal with it and some of them even have recon on top of that.

Agreed and I have pointed it out myself.

Same abilities combination should simply not be available in the same commander.
11 Mar 2020, 15:53 PM
#102
avatar of Doomlord52

Posts: 959

It would be nice to see toning down of "Mechanized Support" (guards + ISU) and "Jaeger Armor" (elephant with a scope) doctrines

Mechanized support have 'mark targer' on top of the bombing strike. So it can nuke both armor and arty.
Jaeger armor have recon on top of having spotting scopes and bombing strike, which it can use against allied arty and emplacements. You have a lot of armor? No problem I have elephant with a scope.
You have arty? No problem i have recon with bombing strike. It is kind of excessive.

Particularly these 2 doctrines are extremely toxic in team games and should not have a lot of A+ abilities in their arsenal.

TLDR: I think arty should counter long range heavies, but currently such doctrines have bombing strikes to deal with it and some of them even have recon on top of that.


+1

The two biggest "issues" (IMO) are the TDs in both docs, though. Mark-target and bombing strikes aren't too strong when combined (although, with ram, they are), nor is recon + stuka (that's in a lot of docs). However, a self-spotting Ele is just far too powerful, and the ISU could use some tweaks as well (stop deleting squads at range).
11 Mar 2020, 17:14 PM
#103
avatar of Klement Pikhtura

Posts: 772

Jaeger Armor - counters armor/TD spam, recon+bombing strike counters arty. I think it is too much.

Mechanized Support - counters infantry from long range and, to some extend, armor. ISU should be countered by Pak-43 (countered by bombing strike) and Heavy TDs ("mark target" can be used with great effect against it).

In my opinion something has to go, for example both bombing strikes in those doctrines.
aaa
11 Mar 2020, 18:57 PM
#104
avatar of aaa

Posts: 1486

Wont they also improve 2v2 match making? I better wait for 1 hour for a game than play with noob in 1 team.

Random 2v2 matchmaking based on 1v1 ranks. Teams on 2v2 ranks. Most of BMs is relevant to this. At least an option for this type of search (longer one).
11 Mar 2020, 21:01 PM
#105
11 Mar 2020, 23:11 PM
#106
avatar of Clarity

Posts: 479



Think about it this way: If a slight buff to a non-meta commander turns it into a faction crutch, what's the real issue here? The commander or the faction?

My opinion is that Mobile Defense will be niche, but usable, which is a good thing.


Keep in mind that the 25% capture rate buff at Tier 4 will also stack with Counterattack Tactics in this commander. Plus Assault Grenadiers get a capture rate buff when they get their 6th man that will stack with this. Assault and Hold in German Infantry also will stack. So this could become a problem.
11 Mar 2020, 23:44 PM
#107
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post11 Mar 2020, 23:11 PMClarity


Keep in mind that the 25% capture rate buff at Tier 4 will also stack with Counterattack Tactics in this commander. Plus Assault Grenadiers get a capture rate buff when they get their 6th man that will stack with this. Assault and Hold in German Infantry also will stack. So this could become a problem.


Or it could just be a slight buff that’s barely noticeable, like the 25% cap boost that Brits have that noone noticed.
11 Mar 2020, 23:49 PM
#108
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post11 Mar 2020, 23:11 PMClarity


Keep in mind that the 25% capture rate buff at Tier 4 will also stack with Counterattack Tactics in this commander. Plus Assault Grenadiers get a capture rate buff when they get their 6th man that will stack with this. Assault and Hold in German Infantry also will stack. So this could become a problem.

Think cap change might need some additional testing.

As for doctrinal abilities those can simply be caped if the combined effect is too much or/and replaced with another bonus.
11 Mar 2020, 23:57 PM
#109
avatar of Clarity

Posts: 479

jump backJump back to quoted post11 Mar 2020, 23:49 PMVipper

Think cap change might need some additional testing.

As for doctrinal abilities those can simply be caped if the combined effect is too much or/and replaced with another bonus.


Wouldn't it be easier to just tweak the Tier 4 buff instead of going into all of those commanders and changing stats on abilities that really aren't overpowered and haven't been.
12 Mar 2020, 14:24 PM
#110
avatar of blancat

Posts: 810

jump backJump back to quoted post10 Mar 2020, 22:59 PMLeo251


It is simple. If ally fanboys dont want the cap speed buff, then add a 5th men to every axis squad, to increase the survability in the late game stages. Every ally squad has 5, 6 or 7 models.


Am i ally fanboy? really?

you want to play with me 1v1?
12 Mar 2020, 21:34 PM
#111
avatar of achpawel

Posts: 1351

Good changes. 25% capping speed is actually a very clever way of retaining 4 men squads and making it work. It addresses the problem or 'risky' capping for ost under fire. Very often you are forced to risk losing a squad and finish capping or retreat it before you finish capping. Because of 4 men squads you have less time to cap because you will lose models more quickly than allied or OKW infantry. This change may make it even - squads will need similar time to cap before retreating. It also somehow helps to balance USF capping crews and officer speed boosts with get etc. It also helps with packhowie wipes etc.
13 Mar 2020, 02:41 AM
#112
avatar of KiwiBirb

Posts: 789



Getting pio to vet 3 is not easy, tho.


t3 not vet3
13 Mar 2020, 03:10 AM
#113
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Few people been talking about the panther and it’s accuracy issues even with veterancy. Just realized that the medium buff of target size will nerf this against the panther which the panther doesn’t currently need. Please give the panther veterancy some kind of accuracy buff so it isn’t missing shots at 5 range. It’s absurd.
13 Mar 2020, 03:17 AM
#114
avatar of Doomlord52

Posts: 959

Few people been talking about the panther and it’s accuracy issues even with veterancy. Just realized that the medium buff of target size will nerf this against the panther which the panther doesn’t currently need. Please give the panther veterancy some kind of accuracy buff so it isn’t missing shots at 5 range. It’s absurd.


When stationary, the Panther should have 100% chance to hit at min range, and 70% chance to hit at max range, against the new 20-size mediums. This also doesn't take into account scatter "misses that hit".

In general, I really don't want to see the Panther be better against mediums; it's supposed to be OST's non-doc heavy counter. STUGs, Paks, and Schrecks exist to counter mediums, and do a really good job.

Hopefully the next patch can finally address this, and make the Panther and M36 the heavy counters they're supposed to be (and I guess to a lesser extent, the FF and SU85).
13 Mar 2020, 03:27 AM
#115
avatar of thedarkarmadillo

Posts: 5279

I agree the panthers stationary accuracy is super lack luster. I'd crank it up and lower its moving modifier so it's unchanged on the move but more accurate on the stand still (yes glide shots are a thing and still will be but more micro making a unit better isn't a bad idea thing)
13 Mar 2020, 08:49 AM
#116
avatar of Katitof

Posts: 17884 | Subs: 8

Few people been talking about the panther and it’s accuracy issues even with veterancy. Just realized that the medium buff of target size will nerf this against the panther which the panther doesn’t currently need. Please give the panther veterancy some kind of accuracy buff so it isn’t missing shots at 5 range. It’s absurd.


So maybe now we will finally see people building more StuGs and JP4s then assigning every key to panther hotkey and smashing their face on the keyboard the moment they reach tech needed for it.

It'll hardly change anything against heavier tanks and you don't need panther to counter T34/76.
13 Mar 2020, 09:14 AM
#117
avatar of Vipper

Posts: 13476 | Subs: 1

Few people been talking about the panther and it’s accuracy issues even with veterancy. Just realized that the medium buff of target size will nerf this against the panther which the panther doesn’t currently need. Please give the panther veterancy some kind of accuracy buff so it isn’t missing shots at 5 range. It’s absurd.


I am not sure that the change will actually make much of difrence:
jump backJump back to quoted post11 Mar 2020, 12:11 PMVipper


Generalist Medium Tanks
Clad to see the suggestions of not simply removing the scatter but replacing with something else was implemented.

In order to make generalist medium tanks more viable in the current meta, their durability is being increased by lowering their target size, making them more difficult to hit.

These changes should reduce the chance to get hit by 7-10% on medium to far range - ex: an 88% chance to get hit becomes an 80% chance.

The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role.

Panzer IV, Panzer IV Command Tank, and Panzer IV J

Target size from 22 to 20

Again I vary pleased to see that there is an attempt to make medium tank perform better. On the other hand I am not sure if this change will actually be helpful in meaningful way.

Part of the problem is not that generally medium tank are not performing adequately but that TDs can damage them (both hit and penetrate) with very high probability even from max range especially when vetted.

So imo the problem has more to do with accuracy of TDs and less with target size of vehicles.

Here are some numbers of Chance to hit with a natural hit not counting collision hits (range and probability)

SU-85 30/90% 60/80%
Su-85 vet 2 30/118% 60/104%

M36 30/90% 60/70%
M36 vet 2 30/118% 60/92%

FF 45/143% 60/88%
FF vet 3 30/143% 60/144%


Note that practical probability of scoring a hit is higher due to collision.

So imo one has to check the accuracy of TDs and their accuracy vet bonuses and if there is an issue with "super heavy tanks" they could get a target size increase.

13 Mar 2020, 16:58 PM
#118
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2

I think Shadow meant that the Panther becomes worse now, relatively to the unit it's supposed to counter.
Your post refers to how Allied TDs counter Axis mediums.
13 Mar 2020, 17:06 PM
#119
avatar of Vipper

Posts: 13476 | Subs: 1

I think Shadow meant that the Panther becomes worse now, relatively to the unit it's supposed to counter.
Your post refers to how Allied TDs counter Axis mediums.

My post demonstrates how the lower target size does not bring the desired result.

And my point is that instead of (only) lowering the size of mediums that affect all weapons one should be lowing the accuracy of TDs...
13 Mar 2020, 17:30 PM
#120
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2

jump backJump back to quoted post13 Mar 2020, 17:06 PMVipper

My post demonstrates how the lower target size does not bring the desired result.

And my point is that instead of (only) lowering the size of mediums that affect all weapons one should be lowing the accuracy of TDs...


Can't look it up at the moment, I assume the Panther has the same base accuracy (different curve obviously due to 50 range)

One thing that should mot be forgotten though is that accuracy is halved during movement, and at least Panther, Jackson and Firefly are supposed to shoot during the movement, too.

Also, the balance team aimed at making mediums a bit stronger, not only at making TDs less efficient.
For purely standing TDs I avree though, the difference would not be big
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