No problem, buddy, what do you think of Sander's concept?
- Puma to T2, no BP3 requirement. Total cost (T1 included) would be 120 fuel, which is now similar to OKW. Should be fine timing wise. Puma now has stock smoke;
- Panzer Tactician replaced with Stuka Smoke Drop to reduce synergy of light vehicles with the Puma;
- Osttruppen Reserves replaced with the Sd.Kfz.251 Mobile Observation Post package as it fits well with the mobile defense theme, as it'd allow you to spot enemy build-ups or assaults early;
- Command Panzer IV replaced with a version of Hold The Line! to further prevent the old Puma into CP4 synergy (beyond the tech requirements for the CP4 already in place) and to give the commander a more unique ability. I considered adding the Panzer 4 ausf.J (in line with the western reinforcements theme) but P4J + Puma would probably instantly make it a top meta pick.
I don't think this would fit too well, honestly; out side of specifically the puma change.
#1 keep counterattack tactics, it's a good inexpensive ability (no change in the suggestion).
#2 The Puma changes are good, as it gives OST a good LV counter.
#3 is a decent change, but I'd rather see Panzer-Tac fixed rather than simply replaced (i.e. making it a directional targeted ability, similar to USF sherman smoke).
#4 The HT Mobile Obs post just doesn't offer all that much utility compared to the alternative Flamer upgrade. You're essentially locking up a 251 as well as a commander ability slot in exchange for the opportunity
to spend muni on an LOS ability that's essentially a copy of PF's flare. Except nearly 2x more expensive, and also not attached to one of the best infantry doc-locked units. The cloaking is also somewhat pointless, as the detection radius is huge (20m, iirc), so when it is used, it's placed behind shot blockers.
#5 I think that the final ability, "Hold the Line", would be quite underused. At 250 muni (if it's a copy+paste from UKF), the often muni-starved OST player simply isn't going to be able to afford it all that often, and even then, the UKF 'original version' of this ability isn't used that much, either.
If the intention is to keep the doc (mostly) limited to low command point abilities, I'd replace the #4 HT Mobile Obs with either an MHT or Riegel AT mines, and #5 "Hold the Line" with either an offensive off-map ability (Stuka Dive/Frag, etc.) or a much less expensive 'buff' ability (Tactical movement, Valiant Assault, FTFL etc.)