All crying Axis players agree the Jackson needs a nerf...so what?
Explain to me why you think a 120 fuel, 340 MP (or 140 fuel for the better one) multi-use medium TANK should be able to take on a 145 fuel 400 MP single-purpose TANK DESTROYER? Get a grip.
1. It's pretty much everyone, not just "axis players". The mentality of "sides" (i.e. "axis players" vs "allied players") really doesn't help here - we're all trying to make the game better, since most mid/high level players play all the factions/modes. Yes, there are a few that think 'it's fine', but they're in the minority.
2. No one is asking for the OST or OKW P4 to beat the M36. The problem is that the M36 currently makes everything irrelevant, from dedicated TDs (STUG), to mediums, premium mediums, and even heavies - it beats them all with ease, when in the right hands.
This is partly because of its range (60), which means that those tanks can never actually return fire (except for the JP4, all have 50 or less range), but also because of its incredible mobility. Its faster than every axis tank in both acceleration and top speed - with the single exception being the panther, which has an ever so slightly higher top speed (but it has 10 less range). Then, on top of all that, the M36 has a 0.75 moving accuracy modifier, which makes it 50% more accurate than every axis tank in the game when moving. It also has very good base stats (that make sense), such as very high pen at all ranges (220+), high damage (160), and average reload (iirc around 9.7sec?).
And of course, it has the bonus of being a USF tank, meaning it can self-repair with its crew, force enemy vehicles to stop targeting it by jumping out, and it can help USF bypass the pop-cap.
Any one of those benefits would make it an strong unit; the problem is the combination of all three. The "downside" of the M36 is supposed to be that its a 'glass cannon', but that's irrelevant if it can't be hit 95% of the time (also it has 640hp).
The balance team has already seen fit to wet nurse the Axis player base by handing out HMG42s, Panzergrens, Obers, Fallschrimjagers (you know, the stuff that comes WAY too early) along with non-doctrinal heavy Armor like King Tigers and Panthers.
If the balance team wants to do that fine. But doing that while nerfing Brits into the ground and now possibly the Jackson, it would be a laughably biased move.
If you're having trouble with MG42s, PGrens and Obers; post some replays. I've offered many times to help look through them, since neither of these units should be a problem - and I'm sure others would help, too.
As for Falls, they've lost their faust in this test-patch, so they'll finally be reasonable. Still very powerful against infantry, but hopeless against any vehicles.
USF and Sov are currently the two strongest factions in the game, followed by OKW, with OST and UKF in 4th and 5th respectively. This is pretty evident from both player experience, as well as the recent WCS tournament.
Some of the things I've read here recently just make me cringe. Some of you people think a Puma should counter a Jackson. Seriously, WTF?
I'm assuming you're talking about my posts from several weeks ago? If so, you've misread or misunderstood them; but I'll summarize again:
The puma shouldn't counter an M36
The puma shouldn't equal an M36
The puma should
be able to temporarily ward off an M36
The Jackson is the only...ONLY unit USF has outside of a doctrine that truly excels.
I don't think anyone would agree with this. USF has a bunch of incredibly strong and versatile units; and the the problem isn't that the M36 excels, its the degree to which