
Profile of Spoof
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Posts: 449
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Game Name: Spoof
Game Name: Spoof
Post History of Spoof
Thread: 2020/21 Balance update suggestions 26 Nov 2020, 21:58 PM
Panzerfusiliers are fine. Why change them? They provide some nice anti-tank options that OKW doesn't have and they're doctrinal. I don't like removing the panzershrecks and giving them to Obers, since Obers come out too late and the panzershrecks are quite useful in the early-mid game. In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 19:13 PM
In other words, you don't use it because you already have a plethora of stupidly strong abilities to invest into. Seriously speaking though, in 3v3s and 4v4s frontline flares are annoying as hell because the frontline is generally much larger in those maps. Many have said it before, it's an uncounterable ability like Spec Ops. It's not fair to remove Spec Ops flares without removing UKF flares. In: COH2 Balance |
Thread: Sander's personal balance changes26 Nov 2020, 19:00 PM
Oh yeah, totally forgot about that. I guess that's the reason why the AEC still has to come out decently fast compared to the other light vehicle counters. In: COH2 Balance |
Thread: Sander's personal balance changes26 Nov 2020, 18:57 PM
Well these were just my 1v1 observations. Doesn't it cost less fuel to get an AEC with tech costs included than it does to get a Luchs though? In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 18:56 PM
The one UKF sees ALL the frontline though. You can't hide from it without retreating away. Also, not to mention that the doctrine it comes in literally allows you to call in base artillery right after using the flares. At least with Spec Ops you need separate artillery pieces that can be destroyed. UKF artillery can't even be destroyed, it's just continuous flare and shell. Also, isn't the UKF one automatic? I don't really remember, I think it was passive, was it not? In: COH2 Balance |
Thread: Sander's personal balance changes26 Nov 2020, 18:52 PM
I don't know if the AI needs a buff, feels fine in my opinion. I was just thinking of delaying it by about 30 seconds to a minute, so tech cost to 20 fuel instead of 15 in live., and possibly increasing the research time for the tech but keeping the actual unit consistent. In: COH2 Balance |
Thread: Sander's personal balance changes26 Nov 2020, 02:04 AM
Plenty of good ideas but a few objections as a UKF/USF main IMO the problem with the AEC is not the unit itself but how fast it arrives. Kind of shuts down all Ost light vehicle play. In: COH2 Balance |
Thread: Why aren't there team game tournaments?24 Nov 2020, 21:29 PM
It will be nice to hear for OP that I know of something coming in this regard. MrSaipan is hosting another 3v3 tournament. Announcement coming soon Good to hear. I will look forward to this event. In: Lobby |
Thread: MG42 over performing 24 Nov 2020, 03:56 AM
Ignoring the parts about balance, I meant using one Rear Echelon and one Rifleman squad, or one Rifleman and one Officer squad. Or one mortar and one Rifleman squad. Two units. In: COH2 Balance |
Thread: MG42 over performing 24 Nov 2020, 01:51 AM
Also, you shouldn't really be advancing with a single squad. Even if the smoking squad is suppressed there should be a second squad available to go through the smoke. In: COH2 Balance |
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