

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES26 Feb 2016, 13:24 PM
![]() ![]() In: COH2 Balance |
Thread: Land mattress damage26 Feb 2016, 12:11 PM
Lol at people who cry about people crying about New units but cried over New units already themselves (*cough*New 222*cough*) What if I told you that 222 is not new and is in game since release and we all know it and all of its stats and can predict impact of changes on it as opposed to unit that we have seen once for a couple of minutes on stream before? Can you stop going aaa level mental with posts like this? In: COH2 Balance |
Thread: Land mattress damage26 Feb 2016, 11:25 AM
Is it? I believe the word you wanted to use was "crying" or "whining" about newly added units on .org is the usual stuff. No one posted scatter, cooldown, range, damage, AoE profile. We literally know nothing about its stats outside of cost and the fact it arrives after stuka. Are axis only side with the right for effective rocket arty? Haven't used the unit yet, I admit, I'm just addressing the annual "new unit=drawn it in tears" fest. In: COH2 Balance |
Thread: Remove Terminator Vet OR Buff Axis Elite25 Feb 2016, 23:28 PM
Regardless, real issue was identified and confirmed by devs that its there for 4 months already, it has nothing to do with balance and this thread is kind of useless now. In: COH2 Balance |
Thread: Noob need help!25 Feb 2016, 22:06 PM
how did you manage to play 2 years against AI only btw I hope you are aware that 75% of CoH2 playerbase are comp stompers. In: COH2 Gameplay |
Thread: Commandos overnerfed25 Feb 2016, 14:49 PM
Call-in vs tech is irrelevant. CPs as well as tech is an indicator of units timing, not its direct strength, even if it often correlates. I've compared units of same function, where more expensive version is simply inferior to cheaper one, where only PTRS vs PIAT is a bit of a stretch because of PTRS potential AI effectiveness. I fully agree the units are balanced around the price, not call-in price which often includes opportunity cost, especially for "spawn on field" units. Unless you always perfectly throw gammon bombs, commandos aren't any better or worse then any other elite SMG squad at squad wiping and they are pretty cost effective AT VET0 in relation to other units(in ranger case, we have obviously underperforming/overpriced unit if we compare them to paras who are superior in every way for the lower cost). Again, for 350mp they are fine, but to get them you are always forced to pay additional cost of at least 150, this is a HUGE price and their surprise factor aka opportunity cost is extremely HIGH for what you get. Their biggest and likely only shortcoming outside of tremendous opportunity cost is terrible scaling. At vet0 they perform almost as well as vet3, they aren't any more durable, they aren't as noticeably more lethal as any other squad in game. People jerk over their vet3 rec acc on retreat. Well, I'd rather have them have more vet accuracy/cooldown reduction or permanent rec acc vet like any other squad in game gets. At vet3 they die like flies to other vet3 squads, commandos are unit that is FORCED to wipe squads to stay relevant late game, when vetted troops are around. In: COH2 Gameplay |
Thread: Commandos overnerfed25 Feb 2016, 14:07 PM
Each units performance is balanced around its Cost, not what ones payes to get it. Thus: New 222, M3 vs WC41, USF M1919 vs LMG34 vs other LMGs, Piat vs PTRS, penals vs rifles, ISG vs 120mm, shocks, paras with thompsons and rangers with thomsons and possibly quite a few others beg to differ. Also, infiltration commandos(new 4 man squad) should be hands down strongest infantry unit in game without any 1v1 competition. Yes, I've put there units that don't have premium costs for building/call-in, but these are good examples of balance vs cost being far off, rangers vs paras being one of most obvious examples. In: COH2 Gameplay |
Thread: Japanese faction??25 Feb 2016, 12:15 PM
I want to believe it does ![]() In: Lobby |
Thread: Japanese faction??25 Feb 2016, 09:16 AM
No, its not possible, because its different gardening theater Faillen. In: Lobby |
Thread: Japanese faction??25 Feb 2016, 08:57 AM
Maybe it is you who don't know anything? How about you educate yourself on how numerous they were, the size of the garrisons they conquested, the supply lines, WW1 equipment of these garrisons. Japanese ground forces was almost exclusively infantry, armored support was close to non existent and insignificant. It was simply cutting off supply lines and sheer numbers. Japanese ground forces wouldn't last a day vs any large army in Europe theater at 44-45. We're literally talking the army who thought bringing sword to a gun fight is a great idea while being less subtle and holding lower regard for own soldiers life then soviets at their worst day. In: Lobby |
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