It dies to a single mine
Nope, it doesn't for well over a year now.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 11:17 AM
Nope, it doesn't for well over a year now. In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 11:12 AM
We now should discuss about whether 222 is too cheap or other light vehicles are too high cost. We shouldn't. Just look at cost and stats of any other light vehicle in game. The absolutely closest vehicle in role and use is Greyhound. Its pretty obvious that 222 is the special snowflake here. In: COH2 Balance |
Thread: Bofor Barrage27 Apr 2016, 09:45 AM
PaK43? Flake emplacement? 17-pounder? In: COH2 Gameplay |
Thread: These OKW HQ nerfs are over the top27 Apr 2016, 08:20 AM
I also personally dislike the idea of making OKW use side tech. Is there ANYTHING in this game that's still asymmetrical? Side upgrades have nothing to do with asymmetry. Side upgrades are about choices, resource management and decisions on what to get next and when. Lack of depth for the macro is hardly asymmetrical balance, its just bad design. In: COH2 Balance |
Thread: Rear Echelon Squads27 Apr 2016, 07:41 AM
Pios are completely different story really. You can't tech and can't repair without them. They can also put down mines and don't require doctrinal dedication to get flamer. You can't really compare them, because they are more backbone unit then grens, while RETs are just cool coats, all bark, no bite squad(when relic changed them to be stronger and more expensive, they should have went for accuracy, not for dmg increase). As I've said, FP cost to 50, remaining cost with .50 cal so RETs can actually utilize their current, interesting but punishing with cost kit should be the first step. FP spam for cheap cover? Not a problem for OKW, because flame nades, not a problem for Ost, because vet1 HMG and 222 will make a short work of them. In: COH2 Balance |
Thread: Lower Panzer IV C Command Points Requirement27 Apr 2016, 07:28 AM
Because heavies and super heavies dominate the mode. Single command P4 can make seemingly weaker army win effortlessly. Plus, feel free to address other people who confirmed the aura being OP. Hell, if its so underpowered and rare unit, why its getting a NERF? You have all factions top 40 player in this very thread. Why won't you argue him saying its op? In: COH2 Balance |
Thread: Rear Echelon Squads27 Apr 2016, 07:15 AM
Remove from them the ability to pickup rack weapons and give them riflenade ability vet1 (same as gren) and flamethrower for 60 amo. I like your logic ![]() "Lets cripple USF core faction mechanic and punish another unit for REs being unappealing choice without any purpose due to the need of at least 100 muni investment to make them usable." In: COH2 Balance |
Thread: [OKW] The Jagdtiger27 Apr 2016, 07:13 AM
Actually, JT with engine upgrade is faster then Ele and its actually possible to pen Ele from the front. If other tanks are shooting at your JT, you did something wrong as with 85 range nothing but a map long flank should ever reach you. In short, JT has better stats therefore is more expensive. Not much to discuss here, its an option, but its not a no-brainer. In: COH2 Balance |
Thread: Guards are underpowered27 Apr 2016, 07:01 AM
for 330mp they are overpriced at their current stats, for being mostly similar to conscripts with better weapons and still requiring 75munitions more to be roughly equal to grens. No, they are not. They are pretty good out of the gate and become amazing with vet and DPs. There is no similarity between them and conscripts, guard mosins are actually strong weapons, when cons use disguised water guns. In: COH2 Balance |
Thread: Rear Echelon Squads27 Apr 2016, 06:59 AM
Because exceptions are general rules now ![]() In: COH2 Balance |
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