Raise price in terms of fuel, but make its coaxial MG actually work so it can effectively ward off infantry and chase snipers.
Exactly.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 17:17 PM
Raise price in terms of fuel, but make its coaxial MG actually work so it can effectively ward off infantry and chase snipers. Exactly. In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 16:55 PM
It's not like it's invincible at the time it's deployed. It still takes damage from small arms, Yes, but its hp poll ensures it won't go down to any small arms unless you mess up and get AT naded, we've covered that already in this thread. and just about any AT weapon would easily drive it away. I'd be concerned if it wasn't this way, but you need hard AT to actually counter it, small arms won't do since hp buff. The HP buff was necessary, but an increase in cost would make it undesirable again due to it delaying further tech. And why wouldn't it dely your tech? Less durable vehicles who can't operate independently cost more. There is not a single balance reason why it wouldn't get cost increase. Hell, in the original balance mod(the one relic takes from for the new one) it got increased cost, because it deserves it. Unless you believe 15 fuel units should be able to chase off over twice as expensive lights. That is like allowing a pair of greyhounds to hardcounter P4 while lowering their fuel cost. Its not the question "if" it gets cost increase, but "when" it will get it. One would really need to have blinders tight on his eyes not to see there is something tremendously wrong with cost effectiveness of this unit. And that is coming from me, the person who supported 222 buff for well over a year now and even made threads on it in the past and we know how often -I- create balance threads. It's price right now is as perfect as it can get, and it's really difficult to change it without making extremely OP or extremely UP. Not a single top player will tell you its price is fine, regardless of preferred side played, maybe excluding paula, because he is insane anyway. In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 16:32 PM
Only i am don't think it's OP? At this point? Probably mycalliope and zyllen think so too, but their fanboyism knows no bounds, so I'm not sure if you need this kind of support. In: COH2 Balance |
Thread: M10 call-in is too strong compared to Puma call-in27 Apr 2016, 16:11 PM
But it disables pretty much completely the vehicle its put on and 0.8 rec DMG modifier is incomparably more powerful then any of the british command vehicle bonuses. Using brit command vehicle you pretty much end up with vulnerable aura bot, with ost command tank you still have potent combat vehicle and most powerful buff in game(and don't even dare to argue it isn't, everyone who remembers +2% hp bulletins knows how OP additional effective health vs all weapon types can be). In: COH2 Balance |
Thread: M10 call-in is too strong compared to Puma call-in27 Apr 2016, 14:50 PM
You're damn skilled then, because puma hardcounters both(su-76 depending if there are cons or guards around, but alone, its dead) ![]() In: COH2 Balance |
Thread: the USF vs Whermacht matchup extremely broken27 Apr 2016, 14:30 PM
You could summaraise that massive shitpost by simply saying L2P. Would you get the message if he did? In: Scrap Yard |
Thread: the USF vs Whermacht matchup extremely broken27 Apr 2016, 14:22 PM
aaa pls ![]() In: Scrap Yard |
Thread: Where do we report bugs?27 Apr 2016, 13:07 PM
1. Nope, but Kyles job is to deliver the feedback to whoever is in charge now. 2. Nope, Kyle confirmed he will focus on official forums and rarely if ever visit .org anymore. 3. 100% up to relic and communication between them. No one knows. 4. PM Kyle or one of the mods on official forums would be fastest. You can send mails to enforcement, but you shouldn't really expect reply on it, it pretty much always works like this unless you actually use support ticket. In: COH2 Bugs |
Thread: [OKW] The Jagdtiger27 Apr 2016, 11:57 AM
Hold on, I thought the JT is still able to shoot through shotblockers? When was that changed? Over a year ago. It needs to use 30 sec ability to still do it. In: COH2 Balance |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 11:44 AM
With current values its closer to light tank then armored car ![]() Its armor might let rifles pen it, but its HP poll ensures it will never go down to small arms, unless AT naded. For the role the thing is basically a 15 fuel greyhound with worse AI and better AT. In: COH2 Balance |
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