What hes trying to say is that the PaK 43 fills the roll of the 88 in Coh2 as it did in Coh1
Id have to agree though the 88 is one of the iconic weapons of the German Army in ww2, I'd love to see them back in CoH3
That plus PaK43 LITERALLY uses 88.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: What are your ideas of coh 3 commander system?19 Mar 2018, 18:33 PM
That plus PaK43 LITERALLY uses 88. In: Lobby |
Thread: The tech cost for LMG, rifle-grenades and bundle grenades. 19 Mar 2018, 18:30 PM
i think he was trying to debunk the whole "ost get free tech" Well, he argues tech costs and these do not add up in his favor. do u see anyone complaning about them ? You serious? ![]() Maybe not in this very thread, but yes, officers are pretty much the same thing as ost stuff that other factions have locked behind side tech and despite officers, USA still got side tech, so they are actually a perfect mix to use as an example here as they get both, free tech additions and side upgrades. In: Lobby |
Thread: What are your ideas of coh 3 commander system?19 Mar 2018, 17:27 PM
It is. Just not fully automated. Its called PaK43. In: Lobby |
Thread: The tech cost for LMG, rifle-grenades and bundle grenades. 19 Mar 2018, 15:50 PM
if bf 1 was divided in 2 tech both 20 fu wich said granede up. and lmg up. would it change something ? On the principle, it would as it now creates an economical decision making aspect which is now completely absent from ost: Do I want stronger infantry in early game, or do I want first tank faster? However balance wise it would only matter if it was an extra cost compared to overall cost of unlocking ability to produce medium armor(like it is for literally all other factions, OKW being slightly different in a way that they unlock sustain and time efficiency instead with medics and repair pios for fuel). Now, before you go into bunker mode like certain other individual, no one is saying its bad or it should not be like it is now. This whole thread exists only because one person can not tell the difference between tech related unlocks and side upgrades as well as the difference between battlephases(or trucks in volks faust case) being a time lock for these tech related unlocks and not an additional cost to tech and nothing more. In: Lobby |
Thread: pzgren should be wehr's dedicated tank hunters19 Mar 2018, 15:44 PM
In: COH2 Balance |
Thread: pzgren should be wehr's dedicated tank hunters19 Mar 2018, 14:11 PM
Penals : 6 men w SVT40 rifles. Bundled grenade. Lose half AI in side AT role. Corrections for penals: -they get 2 ptrs, cons get 3 -satchel is not the same as nade, it can not be used as such unless opponent is blind or you happen to stumble on setting up MG round the corner -satchel is replaced with AT only satchel with PTRS upgrade -ptrs can be effective, but not efficient unless used on cons(because of cons cost and 3 PTRS instead of 2), in other situations ist only supplemental deterrent/anti armor flank weapon In: COH2 Balance |
Thread: The tech cost for LMG, rifle-grenades and bundle grenades. 19 Mar 2018, 14:00 PM
Oh the irony And more on topic, up until T3 ost is in no way cost crippled to any other faction, including side techs(which ost does NOT pay extra for), you(the General Reader because I can not trust everyones reading comprehension) will see that both, ost T4 and UKF hammer/anvil are premium expenses, in cost case its additional tier with specialist units, in UKF case its second exclusive unit unlock with upgrade/ability bundle. Ost T4 is not really balanced for a game that will not last more then 45 minutes, unless you rush for it, which was made slightly easier with recent BP and structure cost shifts. Its a thing you want in very long game or when you are at map control advantage, not in your average 20-30 min 1v1. In: Lobby |
Thread: Crocodile is useless in team games since patch19 Mar 2018, 13:18 PM
Asymmetrical balance, remember? Panther isn't exactly slow and fragile either. Just because you do not have a mirror to SU-85 does not mean you do not have potent AV units that can engage all target but their own hard counters. In: COH2 Balance |
Thread: The tech cost for LMG, rifle-grenades and bundle grenades. 19 Mar 2018, 12:40 PM
Lets try to get somethings straight. It is a TECH COST. Not a SIDE COST. You pay extra for nothing and that cost is balanced to allow you med armor at almost the same time as any other faction who Needs to pay extra for stuff that directly delays tech. It does NOT serve the function of strategical planning next resource expense, but merely a timing and tech pace function. That was the whole point you were so stubbornly trying to argue against. Or you still want to pretend that battlephases serve the exact same role as zooks, nades, aec/bofors or squad bolster upgrades for other factions and make your tech slower with the option to skip them for faster tech? I am not able to tell the reason, but its impossible for you to comprehend the idea of what a side cost is and how it relates to tech path and timing. In: Lobby |
Thread: any good reason to pay 90ammunition shot? (USF - Pershing)19 Mar 2018, 05:43 AM
Cooldowns are a thing you know. In: COH2 Balance |
![]() |
![]() |
![]() |
743 | ||
![]() |
![]() |
![]() |
77 | ||
![]() |
![]() |
![]() |
17 |