having weapons superior to builder units are hardy something to brag about.
and all those ability were a result of fails attempt to make them a proper unit.
Yeah, that "superior 0.02 DPS" at close range is going to make a WORLD of difference.
Partisan have available to them camo,
With no ability to move across the cover and no first strike bonus.
mines,
So do CEs, how's that going to help?
molotovs,
Requires upgrade and unless behind weapon crew, they'll be murdered before they can throw it.
elite grenades (similar to Guards)
Which is on cooldown during the most important moment when you want partisans in.
and their weapon are superior to pioneers.
By a staggering 0.02 DPS.
They can be used to jump on support weapon and even steal them,
You'd have to be completely blind or use half dead weapon crew to lose it to single partisan squad without nade and since nade starts off on cooldown...
can be used to mine, to wire, ambush with grenades and scout whiled cloaked. I am not sure what else one would expect from 210 cost unit.
To be good at the singular job they have perhaps.
Its the only squad which is pointless to keep alife, because you are not going to get return on that investment, unless you managed to get it on initial call-in.
If one to redesign them one should also change their cost.
Nothing against it.
210 is expensive enough to not spam them anyway and they already come with plethora of disadvantages, being 4 man squad with no RA bonuses, fighting against weapons designed to mow down 6 man squads being the most prominent of them all.
Literally the only reason to ever get partisans is to use soviet infiltration squad and only because this is the only one. There is a reason why no one ever uses them and only worst of players are losing to them after the "buffs".