
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Wehrmacht have to counter the inevitable allied blobs???7 Apr 2018, 07:12 AM
What kind of blobs? Which stage of the game? Against which faction? In: COH2 Gameplay |
Thread: Churchill tank is the most OP unit ingame6 Apr 2018, 20:09 PM
Infantry speed: 3 Churchill speed: 4 Panther speed: 6,6, over 8 with blitz. ullumulu speed: pretty damn slow. The only vehicles in game which are slower are ele and JT. In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame6 Apr 2018, 19:24 PM
You REALLY need to learn how mechanics like -range -acceleration -sight range work if you do not want to make a laughing stock out of yourself anymore. Churchill chased down nothing on that vid, it flanked and closed in enough distance to pull off one more shot, would the panther be at max range, it would never had slimmest shadow of a chance to do that, but I refuse to believe you're that ignorant and stupid to not see that yourself, so I'll simply assume you're trolling bad. Oh, you also need to learn what "chasing" actually means. Hell, go and ask vipper, he is amazing guy when it comes to explaining meanings of words! In: COH2 Balance |
Thread: Churchill tank is the most OP unit ingame6 Apr 2018, 18:17 PM
Its as effective vs P4 as KV-1, which is not most effective and cen be circle strafed by P4 due to extremely low speed. Panther is designed to counter high armor targets, not high HP one. Pair of StuGs rip it a new a-hole from any direction and get incredible amount of vet off of it and its cheaper to get 2 stugs then it is to get 1 churchill due to upgrade cost, so you have most effective and efficient counter long before first churchill can arrive on field. If it couldn't solo P4, it would be most underpowered unit in game, its bad enough that it can not finish it off due to zero chasing potential. If it killed your panther, you need to lower AI difficulty and try again. If you failed with StuGs against it, there is no hope at all for you. In: COH2 Balance |
Thread: AT gun accuracy6 Apr 2018, 15:42 PM
You for real? What do you believe true sight and wall cover do in the game? Plus, you are confusing point of view with 3d. Do you even know what 3d means? Hint: its not term exclusive to FPS games. Nobody in CoH2 views the game as a 3D game. I can assure you, you're speaking exclusively for yourself and you will have extremely hard time finding a singular person giving you +1 to that statement. In: COH2 Balance |
Thread: Is there a way to view coh2 replays other that ingame?6 Apr 2018, 14:08 PM
I do not recall that ![]() I've seen shit ton of replays for coh1, but never really noticed that. In: COH2 Gameplay |
Thread: Is there a way to view coh2 replays other that ingame?6 Apr 2018, 07:35 AM
Because they do not use same methods nor damage the map in permanent way. There are 2 ways to do replays, what coh does with list of commands being executed in an order(and RNG outcomes playing as they did), or pretty much a 'video' kind of thing akin to SC2 replays. In: COH2 Gameplay |
Thread: AT gun accuracy6 Apr 2018, 04:42 AM
Its also a very low profile vehicle, like most soviet TDs of the time with exception of SU-76 and ISU. In: COH2 Balance |
Thread: AT gun accuracy5 Apr 2018, 15:37 PM
Nope, just pretty small target size. In: COH2 Balance |
Thread: Armor value and Deflection damage5 Apr 2018, 14:37 PM
A solution where all tank still damage higher tech vehicle will only lead to spamming of low tier vehicles since their will be little reason to tech higher. Reference: CoH1 Tetrarch spam vs KT. One should probably lower the lethality of super heavy tanks but keep damage consisted while making TDs less effective especially vs lower tier units. Thing with heavies is, they are jacks of all trades, excelling at everything, which means they require very hard counters against them. KV-1, KV-2 or churchill variants are examples of well balanced heavy tanks, damage sponges, but they are not going to carry you through the game. Even Pershing is in good shape in comparison as it got a very clear weakness of being squishy and expensive. Tiger, KT and IS-2 do not have any weakness outside of infantry scatter and TD vulnerability. Generalist heavies should not exist without any exploitable drawbacks and the most popular ones simply do not have them. In: COH2 Gameplay |
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