There are at least double the number of viable commanders compared to before the revamps started for each faction outside of OKW using SpecOps.
Ostheer has Infantry, Jaeger infantry, Jaegar armor, new Reserve armor, Mechanized, Tiger Ace when a few year ago it was 100% lightning war or bust. Some work better in teamgames and others 1v1, but Ostheer has a fantastic array of commanders to complement their strats at this time.
TLDR; Revamps are amazing and helping the game alot
Oh but I never questioned increased viability of commanders post revamps, I welcome it most.
Meta, especially in top 1v1 level is called meta however for a reason and will never be broad. |
Again wrong if I fire 2 shoots I have double the chances to pen (at least theoretically)
Not if you have significantly lower chance to pen.
You will have double the amount of chances, sure, but these chances are low.
What has better odd of getting what you need?
Scoring 2 or better on D4 dice across 4 throws or scoring 4 or better 6 times in a row on D6 dice?
That is why RoF favors AI performance and armor favors AT performance. |
There will always be meta commanders, because always something is better in given game mode.
You'll nerf current meta commanders, new meta commanders that'll be 90% of the time picks will replace them.
That's how RTS games work, there is high end competitive meta and then there are casual and mid level builds. |
and AT too u don’t need a genius to understand that if the pak fired twice at fast it would be better vs tanks
Not against P4 non flanked.
That's the point I'm making.
P4 scales in superior way vs VEHICLES that can deal AT damage, while allied meds scale vs INFANTRY.
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accuracy works only on tank, reload works for both inf and tanks
If I take 2 tanks and to one I give it a 50% additional chance to not get pen while to the other I give it the ability to shoot with half the speed they equalize
Rate of fire part improves AI performance. |
well, no , why do u think in moba people picks both attack and defense upgrade ? They have equal value , it just depends on the role of the tank
P4 is a defensive tank , Sherman and Cromwell are offensive tanks
That translates to P4 being able to fight tanks effectively, while allied meds can't, but will perform better vs infantry.
Moba dynamics are incomparable here, last I've checked, you didn't needed a mage specifically to damage a tank. |
the Cromwell and Sherman get additional offensive vet bonuses (c gets even more reload speed, s gets accuracy, not at it was really needed)
P4 instead gets defensive bonuses
I'd rather have +30% armor -30% reload then -50% reload alone.
High DPS doesn't matter much if you don't live long enough to benefit from it, Pershing being exception of its class and still having to tail it the moment something posing even remote threat appears nearby. |
They arnt bad, just not in meta but cause mediums arnt in meta.
And, again, binding heavies to tech will see re-emergence of meds. |
1. There are more snares on allies side than on axis side
2. jackson is mobile enough to run away after the first shot from a rakten or jp4
3. a snared panther is a easy present for a jackson
1. There are more very early game vehicles on axis side then on allies side.
2. All vehicles are mobile enough to run from any long ATG.
3. Don't send it alone? You have doctrines that allow for long sprints and infantry that can take opponents in fight, stopping ATGs. |
then what about 55 range ?
Range, cheap cost, decent penetration.
You can have only 2.
Plus, why does it need 55 range?
There are no range 50 mediums its intended to counter, only 40 range ones. |