They literally said they will be releasing new battlegroups during one of the deep dives and UI is dead giveaway for it. Doctrines were monetized and sold well, so no reason to believe they wouldn't do the same with battlegroups.
Not really sure what you're debating here.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: CoH2 vs CoH3 Battlegroups MTX8 Feb 2023, 22:36 PM
In: COH3 Central |
Thread: CoH2 vs CoH3 Battlegroups MTX7 Feb 2023, 12:33 PM
I'm not saying what is or isn't popular. I'm saying what the framework in game is built for. We had skins and doctrines in CoH2. We will have skins and battlegroups in CoH3. And since there is no bulletin filler here, we will likely have no way to earn then in-game, not without something being hard-monetization. We haven't even arrived at release and we already have paid or to be more precise, pre-paid skins on sale, many of us preordered because we will play the game, but that is your classic FOMO trap. In: COH3 Central |
Thread: CoH2 vs CoH3 Battlegroups MTX7 Feb 2023, 07:08 AM
It is rather obvious new battlegroups and skins will be monetized, at least on PC. Like it or not, these are the times we live in, developers and publishers do it for a simple reason - regardless of backlash or angy forum posts, it works. In: COH3 Central |
Thread: Tech test Design feedback5 Feb 2023, 13:32 PM
I get your point, I got it a first time, but it really boils down, as you yourself have said to risk vs reward. You risked expensive vehicle to wipe cheap squad, you made a reckless dive, being fully aware that opponent may have recovery vehicle and you've donated your armor through a greedy gamble you have lost. You had all the information to evaluate if the risk is worth it and you went for it. This is not a balance problem nor it is a gameplay problem. This is exclusively bad decision. People play CoH3 like it was still CoH2, but you should have more of CoH1 mindset and restrain yourself, armor is not as mobile, retreat wipes are not as easy and recovery vehicles need to be taken into account. Hell, if you put down howitzer, you better not get it decrewed with random Dingo around or you'll have a bad time with that howitzer on opponents side of the map shooting right back at you. CoH2 is fast paced game with risky dives for unit wipes. CoH3, just like CoH1 is more about pushing front and holding it. If you won't adjust your gameplay to that, you'll only have more regrettable encounters. In: COH3 Central |
Thread: Tech test Design feedback4 Feb 2023, 14:56 PM
Remember how people started destroying all wrecks in CoH2 against OKW to deny them salvage and then the same happens vs soviets when they picked their salvage doctrine? That is going to happen. Dives will remain risky, but then again, dives are not as needed due to lack of abundance of batshit insane rocket trucks. In: COH3 Central |
Thread: Tech test Design feedback3 Feb 2023, 10:31 AM
This discussion is going nowhere lmao. That was rather obvious from get go, when it was proven without a question that one side of the discussion never even used the feature he claims OP and builds all argument around it. In: COH3 Central |
Thread: Tech test Design feedback2 Feb 2023, 20:39 PM
@Hannibal try to explain to him again how you have to pay for recovery and try to point out you don't get recovery vehicle for free either. He seems to be firmly stuck 15 years ago, looking at utterly imbalanced coh1 version. In: COH3 Central |
Thread: Tech test Design feedback2 Feb 2023, 15:57 PM
From what I remember, it was something between 70% and 90% of vehicles original cost. The weird british AA tank from armored was like 80 fuel to recover. In: COH3 Central |
Thread: Tech test Design feedback1 Feb 2023, 10:20 AM
Another utility that could be added to recovery truck is selvage (turning into resources) of support weapon and wrecks. Why are you making a feedback thread for a game you have never played and vehicles you have never used? Recovery vehicles can salvage wrecks in CoH3. In: COH3 Central |
Thread: Tech test Design feedback31 Jan 2023, 12:22 PM
Another feature that has the potential for trouble is the recovery trucks. This should also be apparent from the coh1 berger experience. Not really, unless it is apparent from someone extremely ignorant who did not played this or earlier test and has no slightest idea how these vehicles work. 1) It costs resources, a lot. 2) It takes time, a lot. 3) Countering it is no different then countering soviet and OKW salvage in CoH2, probably even easier due to abundance of AT in early game. In: COH3 Central |
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