Not mention double Bren Tommy, Officier, Commandos. Every single Brit infantry just storm over Axis
It would be extremely unfair and imbalanced if they didn't, given cost disparity here.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: [Winter Balance Update] OST Feedback29 Dec 2020, 14:42 PM
It would be extremely unfair and imbalanced if they didn't, given cost disparity here. In: COH2 Balance |
Thread: Penals, the Elephant in the room29 Dec 2020, 14:40 PM
Exactly. AT paras could also lose theirs. Can not do the same for Rifles, Rangers and REs, because they do not have AT upgrade, they just pick weapons, which is a completely different mechanic and can not be incorporated into this. Oh, and shreck spios should lose their stun nade, it allows them to compete vs infantry despite upgrade too much. This way it will be consistent with PTRS cons. Penal satchels are not AI nades, but anti bunker tool, so these have to stay too as its consistent with pio satchels this way. Finally vipper talks reasonable and fair. In: Lobby |
Thread: The time factor29 Dec 2020, 10:48 AM
And I would suggest to install and remind yourself how coh1 economy actually looked like instead of blindly glorifying it and pretending anything from it can be directly compared to coh2 one. In: Lobby |
Thread: The time factor29 Dec 2020, 10:23 AM
Except he didn't said what you think he did... CoH1 had as much fuel. Difference is in distribution of fuel over the map, CoH1 had designated fuel points, in coh2 everything except muni point gives fuel. If you were able to hold map control, fuel wasn't an issue at all. In fact, you needed LESS map control for the same fuel income relatively to CoH2, because you had to focus on a tiny bit of the map with dedicated fuel. Building caches was also much more frequent in CoH1 as they were used across all game modes and skill levels. You could easier harass opponents fuel, but it was also much easier to get to maximum income efficiency and to keep it that way. In: Lobby |
Thread: Penals, the Elephant in the room29 Dec 2020, 10:18 AM
Alright, agreed with vipper, PGs and shreck PFs should lose their AI nades upon upgrading to AT, there is no reason why they should keep them. In: Lobby |
Thread: The time factor28 Dec 2020, 22:58 PM
CoH1 had heavies for ZERO fuel as well as dual panthers for ZERO fuel. Sherman has a cost of 90 fuel. CoH1 had less fuel, because vehicles had no fuel cost at all or much lower fuel cost then CoH2. Less tanks were used? Are you even aware of roo spam, tetrarch lil john spam or hotchkiss spam? You could easily get roo after roo without end and get 6-8 of the latter two and it wasn't infrequent sight. Imo the game would be more interesting if one had to make decision about tech. Too bad, shouldn't have complained about all the units before late game for ability to end the game. Without being able to end the game with early game units, there is no reason to stay in early game longer. There is no decision, because players hated that and asked for removal of it, the trend continues right now with further T-70 nerfs for example. For instance if one had to evaluate to the situation chose between building a SU-76 or going for T4. There was a time when it was a viable choice, then the unit got nerfed into irrelevance. It happened for every single light or early unit of every single of the 5 factions, removing any choice other then "go for meds asap and get only what's absolutely needed to survive until that". Why are you completely ignorant to that little fact? Sorry, but you can't have any decision making between staying low or teching when you kill potential of early game units to seal the game and nothing will change that unless you're willing to get these units back to the "op" times. In: Lobby |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 22:49 PM
The ones who think its up are extremely easy to fend off as for the ammo invested you get what you paid for, which is performance comparable to 1 shreck/1 elite zook. It does give you a fighting chance, but alone you aren't going to hunt anything above luchs. The one with rage boner against penals is literally unstoppable, because you can't prove wrong someone who thinks he's always right regardless of who or how many people tell him otherwise as proven by every single discussion everyone with different opinion engaged with. In: COH2 Balance |
Thread: new meta 28 Dec 2020, 22:38 PM
Commet got absolutely nothing on brummbar AI or Panthers AT. Just stop bullshitting. Stats say completely different story then you here. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 20:23 PM
There are reasons and you had them explained to you multiple times by multiple people, in fact its the exact same reasons as on life, however you have chosen to ignore them all and keep pushing your ignorant bullshit. As long as penals are not able to reliably deal at least 160 damage on opening salvo against a med tank, AT satchel is to stay. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback28 Dec 2020, 19:38 PM
1 PTRS penal should never be enough to deal with med armor, however now with 3rd PTRS they might be an excellent support for protecting ATGs or casemates while previously threat they posed was irreelvant as long as you kept your range from them. No one is going to spam them nor use them as if they were still AI squad, contrary to some insane theorycrafts, they supplement T3 better and transition into initial T4 more efficiently with bit lower bleed and bit more firepower. They are well balanced at the moment. In: COH2 Balance |
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