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What weapon to Jeager (part of the salvage commander) infantry spawn with? It looks like the G43's
1 g43 that does the critting and 3 kar98s
	
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							Thread: The Company of Heroes 2 Veterancy Guide18 Apr 2016, 15:04 PM
						 
						
 1 g43 that does the critting and 3 kar98s  In: Guides  | 
							Thread: T34/85 vs Tiger meta was the best17 Apr 2016, 19:56 PM
						 
						
 I brought up balance a bit but thats not really the focus of what I was trying to say there. Balance can be argued 100x over, but its simple fact that it cost more to tech than to callin units. Those same callin units did well against and in some cases, even outnumbered teched units which goes against what coh should be in my opinion. Yeah ostheer had their own in the tiger pakwall with teller combo, and that made it "balanced" but lemme steal your phrase here: "in theory" it wasn't really that fun, for any level of play. btw, Why shouldn't I draw balance conclusions? I lost to moron soviet players that could do this amazingly lame meta, while also constantly beating people ranked higher than me because I could play guard motor myself. And everything in between, of course. It was a terrible meta. It was "balanced" i guess, but it was shit. I have nothing else to say really.  In: COH2 Gameplay  | 
							Thread: T34/85 vs Tiger meta was the best17 Apr 2016, 19:23 PM
						 
						
 Isnt boring and repetitive something you dont want?   it was fun for like 10 games max. it RAPIDLY got to the point where winning just because I could stall behind some sandbags, build 120mm paintraininstawipe and guards, and then float MP so I can pop out the Red Banner flottila of t3485 reinforcements,(and if im winning, pop out a SECOND pair not much later.) got so utterly, utterly old.Losing to it was the exact same way. Some of my most blood pressure inducing moments were playing that meta as Ostheer. whats the difference? Teching to T3/T4 as germans, or even LULZIER, ![]() ![]() ![]() ![]()   being resource penalty OKW vs guard motor soviet.....god bless the okw player.; simply getting ONE tank was much more expensive than just stalling one SET of 85s, and as I said before in this post, by 22 mins if you didnt tech at all besides T1T2, meant another pair was coming, as they used to cost what 245 fuel a pair? Calling in your first set usually left you with 130-140, maybe less if you were struggling a bit. How was that fair at ALL when all ostheer had was like a stug or two(which went down nigh instantly to mark vehicle, old stug HP   ![]()  , and OKW had a panther/jp4?(which also got deleted by mark vehicle)It goes against basic coh core(or what I think is coh core) which is do well in your engagements, take map control so you can tech and then build better stuff than your opponent can and win. Not simply STALL and get better stuff than your opponent thats clearly outplaying and outteching you, and then win more often than not. Yes it was possible to punish a staller, but that still doesnt mean the meta wasnt ass.  In: COH2 Gameplay  | 
							Thread: T34/85 vs Tiger meta was the best17 Apr 2016, 18:24 PM
						 
						the callin meta was not only one of the worst metas of all time, but one of the most prevalent negative issues with COH2 for the longest time until they FINALLY fixed it. Soviets relying on callins because their stock tech options blew ass AND were unaccessible, on top of 99% of their doctrines being utterly worthless because callin spam docs were the only thing worth picking, vs grenspam make sure you plant a teller stall for Tiger pakwall. wooo. 85/10 would play again This meta right now, if you cut out the brit bullshit like mattress and emplacements, is 1,000x better than that garbage meta. Ill take it a step further, 10,000x better than that trash meta.  In: COH2 Gameplay  | 
							Thread: Call of USSR: Modern Warfare17 Apr 2016, 17:25 PM
						 
						Russians love using old. ass. equipment. Even nowadays.  In: COH2 Gameplay  | 
							Thread: Insta squad gibbing rifle grenades need to be nerfed.16 Apr 2016, 22:21 PM
						 
						lower the damage done when in cover or increase the cost double fold so it cannot be spammed every fight. its already like that...dont sit in yellow cover sit in green riflenades do jack diddly to squads in green cover  In: COH2 Balance  | 
							Thread: COH2.ORG Staff & New Promotions14 Apr 2016, 17:53 PM
						 
						4 new Strategists joined today!  In: New Members  | 
							Thread: Time Sink14 Apr 2016, 04:39 AM
						 
						5,067 hours on record since launch here  ![]() ![]()  In: Lobby  | 
							Thread: Ask the Strategist!14 Apr 2016, 02:44 AM
						 
						I've never heard of that  In: Strategy Desk  | 
							Thread: 1v1 Ostheer v Brits14 Apr 2016, 01:08 AM
						 
						I ended up winning after 48 minutes and I never felt in trouble, but I remember looking at the length of the match at 35 minutes and just thought, "how am I not done yet?" Because its Langres ![]() I feel like my early game was a bit clunky, although I'm trying to play a more aggressive ostheer rather than sitting back and holding a corner of the map waiting to get shit on by AECs or Cromwells. I understand wanting to play aggressively, and I totally agree with your notion that you dont want to get shat on by the RuleBritannia flotilla, but theres a difference between doing that and forgetting/neglecting to cap your own fuel etc. Try to formulate some sort of squad/system to where you can cap your own stuff, while being aggressive at the same time. as Ostheer, theres 100 ways to do this; second pio, assgren and then let the starting pios backcap, ostruppen while letting the pios backcap, etc. I maintained map control throughout most of the game but I had trouble dealing with his Bofors at mid. I feel like I wasn't committing enough at any one point to destroy it and felt disheartened when all 3 of my grens were killed in my first attempt If it was me I probably wouldve went T4 with panthers and then an LEFH if you knew you were in control. caches galore as well. Other than the stug vs cromwell spamming, I think ostheer T3 is utter garb vs brit armor. Even the stug goes down p r e t t y quick to a 6pdr wall.(which you saw) I could've harassed more on the left side, I think, but after I lost my Stug I didn't want to overly commit to the left considering how effective the crocodile would be against a PaK and some grens. Probably, but like I said just above, maybe the simple lack of arty is what held you back slightly? To even have a slight chance at killing his mortar pit, which was just so affectionately buried in his base, you needed an LEFH.  In: Replay Reviews  | 
									
										
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