ill pin this for the time being.
also I made the title....better.

United States
United States
Thread: May Balance Preview Matchmaking thread29 Apr 2016, 19:50 PM
good initative.... ill pin this for the time being. also I made the title....better. ![]() In: Lobby |
Thread: British Forces Unit Guide29 Apr 2016, 18:22 PM
Could you also do a guide about general strategy with the british? Maybe how to start a game or what unit counters what? If you play anything from 2v2 to 4v4, this guide should help guide you in a general direction in regards to build order and 'how you should play' the british. Right now we do not have a british 1v1 guide, but since you're a new player I wouldnt recommend 1v1 for you anyway unless you have some rts background of some sort. The guide I linked should help for 1v1 as well, if you omit the teamplay aspects that are mentioned. Also, If you ask in this subforum here, expierienced players will come by and give you some tips as well, https://www.coh2.org/forum/111/ukf-strategies In: Guides |
Thread: Tank Crush27 Apr 2016, 22:36 PM
stay on topic please In: COH2 Balance |
Thread: I quit27 Apr 2016, 21:18 PM
moved to scrapyard.... In: Scrap Yard |
Thread: Recrew team weapons with halftracks27 Apr 2016, 17:04 PM
It could be implemented as a modifier area of effect ability that changes reinforcement speed to instant and makes the halftrack immobile for a long duration as well.... ![]() Maybe lock said ability behind veterancy. And make halftrack veterancy SHARED officer style relic. Pls In: COH2 Balance |
Thread: Guards are underpowered27 Apr 2016, 05:44 AM
Perhaps, as they may not get bonuses to repair from veterancy. A vet 3 engi squad getting vet 0 conscripts may very well repair slower. But the fact that there is such a thing as conscript repair, I really am unsure exactly how repair works with merging conscripts. That's actually an interesting question. I didnt ask the questions in literal terms, they were meant to be rhetorical. a vet 3 engy squad with cons in it will repair just as fast as one without cons in it because its a squad based bonus. a vet 3 con merging into an engineer will lose its terminator received accuracy bonuses gained from its conscript veterancy, and become an engineer veterancy wise. They reset right back to vet 0, or whatever-vet-of-the-squad-whatever-they-merged into. The only thing the squad retains whem merging and crewing is its unique entity identity. aka ebps. its seriously not that intricate. You can simply test it for yourself if you still dont believe me. In: COH2 Balance |
Thread: Ost + OKW vs Double USSR27 Apr 2016, 00:01 AM
He probably just forgot ![]() Does your partner in this happen to be a Random? In: Replay Reviews |
Thread: Rear Echelon Squads26 Apr 2016, 23:23 PM
Pershing commander says hello? If you're not usin them for extra accelerated repairs sometimes ur wasting them. I like RE's, I don't like their new 200mp cost, including the new reinforce cost, Thanks To re spam blob abuse, and ofc the rifle company nerf. They were amazing in pairs or triads before with 5 men at vet 2. Some people just couldn't stop at 2-3 though...no they had to get 8-9-10-11-20 squads of echelons, catch the eye of the nerf gods and get them nerfed. Feels bad man In: COH2 Balance |
Thread: Do volks really need stg44?26 Apr 2016, 15:54 PM
had to perform lebensraum on the thread... please.... stop.... quoting troll posts. just report it...thats enough. and move on... In: COH2 Balance |
Thread: [1v1] Review requesed Kholodny Ferma26 Apr 2016, 01:49 AM
Thanks for the review. A couple follow-up questions: Its not a bad idea, I often get 2 Re's myself when Im going armor company so I can throw the RE's in my double stuarts and abuse op vehicle crew thompsons.(seriously) If my opponent is gonna be a good challenge, 99% of the time i get a pit out, because If i can avoid teching nades I avoid it. Sometimes I forget. sometimes the map doesnt allow. sometimes my opponent is so good I cant get a pit down where I want it. So it really dpeends. And yeah im a filthy building rusher, either rush that munitions if you start right side, or rush the church if you start left. And again, you can cut down on needing nades. In: Replay Reviews |
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