Here's my opinion from actually playing the mod, no theory crafting here:
The USF mortar is subpar at best at lethal fire support. its main perks are F R E E smoke and its amazing pack up speed. And it's vet 1 phosphorus rounds are amazing but: good luck getting and keeping vet 1 however because It's extremely easy to decrew; I could swear the crew are wearing bullet magnets. One LMG gren/ pgrens can gun it down nigh instantly, though again it packs up pretty fast...still meh
In addition to that, the range is pretty low, further compounding the issue. The pack howie is much much better at pure damage, while having likely 3x the range and the 6 man crew which enables it to survive in its natural habitat.
Anyway, it is not a replacement for the pack howie, and I would say the MHT is much better Lethal indirect than the M2. However, the smoke spam capability of this mortar is not to be underestimated either.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Updates on BALANCE PREVIEW MOD 25 Apr 2016, 23:28 PM
In: Lobby |
Thread: How the heck does the matchmaker work?25 Apr 2016, 23:00 PM
maybe consider finding a similar level partner to train with in a custom game instead of automatch? In: COH2 Gameplay |
Thread: [1v1] Review requesed Kholodny Ferma25 Apr 2016, 18:41 PM
Well fighting pits If you had put it in this area where the blue box is SPeaking of corraling you to the north, during the early early game (>10 mins~ you could've sent one of your double rear echelons to the south to like... harrass. you tunnel visioned super hard and probably could've harrassed his fuel alot from the southern fuels bottom "entrance", if you had just sent one squad down there. That weakens his force overall by making the MG in the middle easier to tackle, because some of his grenadiers/ whatever have to be sent to stop you and recap everything. If he sends 222 to counter harass you, then that means it isnt fighting your main force either. so harrassssssssssssssssssssssssssssssssssssssssssssssssssssssss moar as for the rest of the game, i did watch it all because I read the match chat and wondered how the ostheer player managed to lose with such an early advantage and well [00:41:07] Roy[ISR]: how the hell i lose? He went double p4 and didnt like..do anything with them really when there were 100 opportunities to outflank you and clear your entire army/support weapons. When he realized you were playing with God on your side he sobered up and went t4 but it was too late, game was already lost and he had too much wiped by the 100th ranger battalion and its heavy tank detachment. He probably shoulda went stugs with those p4s, alongside a command dank. not panther+p4. But he didnt submit this replay, now did he. In: Replay Reviews |
Thread: Guards are underpowered25 Apr 2016, 17:22 PM
I dont think thats true... veterancy is definitely squad based. Based off your example, If i merge some conscripts into a vet 1 maxim, the conscript models wouldn't sprint alongside the vet1 maxim models because theyre using conscript vet instead of the maxim vet? Or if i merge conscripts into a vet 2 penal, are you telling me the cons arent gonna get the oorah ability because they're cons not penals? Or merging cons into vetted engineers means my engineers will repair slower? if you're using the editor, ebps stats(which doesnt include vet) carries over with merge, crewing mgs with a new squad, etc, while sbps stats(including veterancy) is usually what the squad would inherit if they merged into/crewed a weapon. In: COH2 Balance |
Thread: How to deal with mortar emplacement on small maps?24 Apr 2016, 16:18 PM
Flame halftrack Rush vs early pits Mortar halftrack vs bofors If he gets both before your flame halftrack is even out youre either playing vs advanced emplacements or you did something wrong |
Thread: Is Airborne Company still viable?24 Apr 2016, 01:23 AM
Ill give you a very general one but please remember usf is ADAPTIVE and FLEXIBLE and you can ADJUST any way you see fit during a game. That includes picking a different officer path or getting nades earlier, etc. rifle rifle rifle LT Smoke nades(do not spam the normal nades too expensive for this strat) Ambulance AND 50 cal, in no particular order(Remeber: adapt, if your troops are low health get that ambulance. If youre fighting ostruppen spam, get the 50 cal out asap) M15 AAHT Another rear echelon(Important) Weapon rack unlock(Give both your rear echelons a bazooka and use them to screen and repair/maintain the M15. Dont give to riflemen) With that you should be able to counter all axis lights, from the 222 to the Luchs and puma. You should be at or around 3 cp now, and be floating a bit. Paratroopers(give whatever you want) Cache(if youre really winning) Major ASAP, if you're not winning fuel race drop an AT gun as bazookas wont be enough vs a well handled P4) Get a couple Shermans because you have plenty of AT and fast repairs(2x RE) WIN ASAP. The longer you drag out the more screwed you are. With this particular commander. * use combined arms And another thing, losing 10 in a row is perfectly fine, thats where you get better. watch the replays and learn, or post them here if youre not sure what youre doing wrong. |
Thread: No more base rushing USF?23 Apr 2016, 23:29 PM
doubt it...theyre two different weapons and we know how polished relic can be when it comes to that type of thing In: COH2 Gameplay |
Thread: What should I do agaisnt enplacement spam23 Apr 2016, 20:48 PM
Maybe you could try and kill it all before he gets the Cp for counter battery as well...? Idk. It's a moot point anyway tryin to figure out how to counter that lame commander when it's about to get slapped with a nerfbat soontm anyway ![]() In: Replay Reviews |
Thread: suggestion to fix 2p AT23 Apr 2016, 20:37 PM
Well the official leaderboard tag for a "2v2 team is "team of 2". So that means they could be a "team of 2" in 4v4. It's working as intended. In: COH2 Balance |
Thread: What should I do agaisnt enplacement spam23 Apr 2016, 16:01 PM
Yeah the problem is that I went ostruppen and I didnt have access to the MHT. Well there's your problem, Wouldn't bother with ostruppen vs Brits nowadays, that meta died the minute vet started to work again. Festung support is good, it has mortar halftrack and LEFH, and is a default commander. Just get a mortar halftrack, and a pak wall with a sniper spotter, maybe a normal mortar as well for extra dakka. If they "spam" them they won't last long. If there's a Bofor mixed in you don't have to worry about the AEC chasing down your mht either. If the cities still not dead get the Lefh. But it should all be dead at that point, seriously. If it's advanced emplacements, just type gg and /leave ![]() (No but Seriously rush t4 or something and hope for the best) In: Replay Reviews |
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Latest replays uploaded by CookiezNcreem
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NorthWeapon ★
CookiezNcreem ★
comm_ash ★
(◣╬◢) wyhnowork
(◣╬◢) John1986
(◣╬◢) A Blue Nosed Gopher
(◣╬◢) Cracknig
#FREEDOMPAINTRAINby: CookiezNcreem map: Steppes19-4,601 -
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CookiezNcreem ★
comm_ash ★
NorthWeapon ✪
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NUFFFYYY
~TAB~ Choccy Starfish
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USF Allstars vs TABby: CookiezNcreem map: Essen Steelworks3-2,223
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