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Thread: QUENTIN's Theory for help players to progressToday, 12:20 PM
Thread = revived
Thread: Hull down in Spring Ballance PatchToday, 10:01 AM
So this change is somewhat on me, the 7.5 setup time was being pushed by Relic/Smith so I put forward that with all the offensive bonuses at a halfed set-up time all the drawbacks of the ability start to dissipate.
A hulled down panther with 960 HP on current Hull Down stats would be completely broken, if you could set hull-down in half the time people would actually start seeing how op the stats it gives actually are.
I'd rather not see the ability changed at all but if it's forced down to 7.5 seconds it cant have the offensive buffs it'd just be too OP. If you can constantly be setting up and tearing down hulldown quickly it starts removing the bad elements.
Onlive Hull-Down fits a niche, the only reason it doesn't typically see plays in 1s is that the 3 most viable Ostheer commanders are around pushing early game and countering light vehicles (ostheer's main problem). I've been using it in my 2v2 loadout for a long time as have a lot of other high rank 2v2 people, Festung and Ele Comm in particular can combine CT's damage reduction with all the bonuses from Hull Down, total aids with Panther and Ostwind.
But yeah i'm pushing for it to go untouched because it's actually a sort of well-designed ability, 15 seconds of set-up is a fairer risk-reward than 7.5 seconds if you get all the buffs you do on live. It has over-synergy with Ostwind, Panther and Command Tank
Thread: Spring Update - Balance thread19 Apr 2018, 23:57 PM
19 Apr 2018, 23:50 PMRAIDEN 46/93
Thread: Spring Update - Balance thread19 Apr 2018, 23:30 PM
19 Apr 2018, 23:15 PMRAIDEN 46/93
Practical vs Theoretical, you can't play around RNG and numbers in COH2. You'd know this if you actually played the game at a competent level
Just happened upon this in ed's stream, maybe you can do the math on KT being penned 3 times in a row max range by SU85s, or 2 pens in a row from a ZIS. I'll take the 100% predictability of HP thanks
Thread: Spring Update - Balance thread19 Apr 2018, 21:20 PM
19 Apr 2018, 21:15 PMRAIDEN 46/93
Do you know what RNG is? Do you know how armour works in COH2? Did you ever use Churchill pre its armour/hp swap? Do you know what consistency means?
Thread: Spring Update - Balance thread19 Apr 2018, 20:45 PM
19 Apr 2018, 20:43 PMA_E
This patch has gaping holes all over it yet people are up in arms about mini-nerfs. Also I feel totally vindicated on the stuff i've been trying to get into the patch for the last 2 months thats been disregarded in place of some truly shit change, so im quite salty
Thread: Spring Update - Balance thread19 Apr 2018, 20:40 PM
19 Apr 2018, 20:18 PMRAIDEN 46/93
So you'd rather rely on RNG than have a reliable value to play around? Brilliant. You'd probably be a great Hearthstone player.
It really isn't more or less survivable, comparing vet 2s next to each other is redundant, especially how often Panthers die with their coveted 'high' armour on live (they still get penned all the time on live, dont know if you've used one recently)
The change adds consistency to a high value unit, that is something you should want when you make a big investment in a unit. The repairs could be a problem for Ostheer in 1v1 if you lose your pios over and over again but that usually doesn't happen and ost's crappy repairs are usually a early-mid game problem. in 2v2+ and for OKW its a moot point because of non-doc repair stations.
Thread: Spring Update - Balance thread19 Apr 2018, 20:34 PM
19 Apr 2018, 20:07 PMA_E
Aside from maybe 50% necessary changes like IL2, mortars, and stuns etc...
PPSH isn't a 33% nerf, thats probably the most neanderthalic way to look at it, even if it's a pretty shortsighted nerf it changes the result of the pg and volks match-up and thats about it, ppsh cons on the test patch will typically lose and win vs the same units they already do if you use them properly. 33% nerf...
No one can 100% call Soviet Snipers anything until a bunch of test games have been played, I think it makes going soviet sniper impossible vs ost but thats probably the thing most likely to change
Brumbarr is not in a remotely decent place it completely needed a nerf, the nerf that it's been given wont even stop it one shot wiping squads anyway because it still has a massive AOE. The reason you don't see it in 1v1 isn't because it's bad it's because of the mechanics of 1v1, its total aids in 2v2+. Squad preservation goes out of the window when this unit exists, it's ability to frontally assault AT-guns is old crocodilesque
The 222 and PGs are pretty much only seeing play by everyone's favourite Dane, Ostheer T2 is being straight skipped in favour of T3 in most 1v1s or is only made for Paks with Puma/Ct callins or in 2v2 after t3 or as part of a t4 rush. It might be an overbuffed tech tier but you can't say that yet.
Also to all the people moaning about 222 in this thread 222 is still going to be 222, flamer ht will still be 10x better at pushing early advantages and wiping squads. 222 will still lose to AEC, still die near instantly to AA/HT, still lose to Stuart and still suffer from pios horrible repair times (good luck spamming 222s when they each need to be repaired for 10 minutes after every ptrs volley). 600/90 fuel into low damage light vehicles sounds a great idea, i'm sure the great minds in this thread would shoot up the leaderboard if that change makes it through.
The over-reactions from people over preliminary patch notes likes it's the death of COH is really something special.
Obviously a lot of the patch is bad, this is the issue when you essentialy have 2 factions of people; relic and the balance team (which is a mess of ideas in of its-self) launching ideas at a wall and seeing what sticks.
The vast majority of the changes have purpose and that people are so insulted by things like a 0.5 second overall 1.5 second nerf to the katuysha is really fucking weird even given how horrible a change it is.
Thread: Spring Update - Balance thread19 Apr 2018, 15:45 PM
19 Apr 2018, 11:11 AMblvckdream
Ok great argument, 10 apm? Who the hell has 10 apm? Can you please find me a clip of someone playing coh2 with 10 apm.
Micro falls off hard in this game, pathfinding and the way engagements play out mean the one thing stopping you being good at this game in reality is how fast you comprehend all the things happening and then the decisions you make in reaction, if you want to call that micro fine but in other RTS' i've played the coh2 'pros' would be noobs based on the amount of ways you can just pure out-micro/macro someone
Your micro needs to be good enough to monitor 2 engagements at once in 99% of games, if you adjust your playstyle to your micro level as CaptainPrice and others do, you can now beat the highest micro coh2 player with the micro of a 90 year old man.
This scenario where you have to monitor 4 or 5 engagements exist only in the instance you allow the scenario to happen, if you are good at the game you only have to micro within the realms of what you're comfortable doing. Watch Price play the game, he just slowly moves his camera over his sniper/blob while beating top 10 players.
There's no economy to micro in coh2, very little macro play in general. You get audio queues to warn you about grenades, tank and vehicles are clunky and are easier to over-micro than under-micro thanks to pathing. Infantry engagements take quite a while to reach a point where either play usually needs to react, there are things like tac map that let you monitor multiple engagements at once.
I have a background in AOM so my micro is actually pretty decent, I probably micro better than a lot of the 'pro' players yet they're just better at the game than me and i'll never be above 50% win rate vs them unless my in-game decisions get better.
Thread: Spring Update - Balance thread19 Apr 2018, 15:37 PM
19 Apr 2018, 11:40 AMSweetrollNearTheDoor
That question is best asked to Relic directly, even Mr Smith cant answer that for you I don't think
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