Glad to see that you acknowledge that
Are you implying that Soviets should have a stronger late-game? Or are you admitting that it's fine that they have a weak late-game and are heavily reliant entirely on Commanders to survive?
What is that job that in your opinion have do and they can do?
Can infiltration commands do that job more cost efficiently?
You are simply expecting too much from 210 CP 1 unit.
If you actually have specifics stat and cost for your suggestion pls go ahead because this debate does not really lead anywhere.
That job is currently to ambush enemy units. They are short range and have too low a model count and DPS to function as an assault unit, so all they can do is rely on ambushes. I'm not sure why you bring up Commandos, in an ambush scenario they would certainly beat unsupported Panzergrenadiers. Stormtroopers are even better, with their MP 40's (only comparable to Thompson in close range) and tactical advance ability, they can beat anything short of Shock Troops. |
The unit is more than cost efficient it simply can not carry the hole commander.
Do you think that if Shock troops replaces partisan they commander would suddenly be great?
Does that mean that shock troops are bad?
Perhaps because they have one job and they cannot do it effectively, therefore there's no draw. But the Commander also has no late-game, and the Soviets have a weak late-game, meaning most people are going to grab a Commander that can grant them a late-game regardless of how good Partisans are.
Why would you expect a 210 manpower CP1 unit beat a 340 T2 unit?
In an ambush, yes. To use them effectively you have to keep one eye on them at all times so you see when an enemy is coming near them to manually begin the ambush before they get spotted. That's a heavy micro tax, which makes up for their low cost but does not justify their low effectiveness. If they can't ambush a default infantry unit and win, then they have failed at their only job. |
They should just replace the IL-2 Rocket Strafe with the loiter in Airborne Guards, since they hit it hard with the nerf-bat and it's penetration rates are going to be poor ontop of questionable accuracy even on a stationary enemy. Someone, or multiple people, have a vendetta against it and I'd rather just see them take it away and put something useful in than to make it ineffective. |
It's intended to be a drawback because the maxim gains pretty decent suppression and the AoE suppression is actually pretty insane with the ability active. If it didn't have a drawback players would just pop it mid push and shut them down with minimal effort.
Manual reload helps all MGs so they potentially don't fire 2 rounds then reload as a push begins. Suppressing fire is its own decent ability that should have a drawback.
Also it should be said that the maxim has really good DPS with the ability on like incendiary rounds. I've noticed it's better in cover fights but incen is far superior when no cover is present.
But that's why we don't see the Maxim very often. In order for their machine gun to suppress, they need to use an ability with a 4-5 second windup. That's ontop of it having a very narrow arc of fire and none of the mobility it used to have. Nobody else has to babysit their machine gun to such a degree, it's an extra micro tax (and muni tax) for basic functionality that is unnecessary. |
1) Then they would have to be more expensive, currently their are much stronger than their price tag and increase entity count 5 would make OP for price.
2) That would Make AT partisan also a 5 men squad become one of the most cost efficient AT squad
I am not sure why people seem to forget how cost efficient, how power once it get first strike and how early this unit is available.
The main problem with partisan is not their performance but the commander they are available in.
The Commander they are available in is literally focused on them, how does this not make them the problem? They're in a bad commander because they are the sole focus of the commander and they happen to be a bad unit.
The thing with Partisans is they just kinda suck at what they do. I haven't seen them in a long time. The last time I did see them, they ambushed my Panzergrenadiers and ate shit. I shouldn't have won that engagement, I wasn't even paying attention until it was halfway over. |
My suggestions for Partisans are: - Give them a resource stealing ability like the Funkwagen from Panzer Elite.
- Allow them to reinforce in the field somehow.
- Grant them the Salvage ability.
- +1 Sturmpioneer StG at Vet 3.
Numbers 1-3 will provide a lot of utility, while #4 is just for fun. Merge could be interesting but it wouldn't be the most useful thing because their squad is still smaller than the usual and the risk of accidentally merging is higher than with Conscripts. |
I'm not sure what Manual Reload being added has to do with it exactly, but trialling removing the forced reload from Suppressing Fire is perhaps a good idea.
The Maxim forces a reload when Suppression Fire is activated, I assumed this was part balance and part so that you don't reload during the ability. But with a manual reload there's only a balance claim to this, and the Maxim is still underpowered. |
the Brits have no good option for Assault Rifle. Bren already has a cemented position, so changing Vickers K is much better, as most dont use it.
I've already addressed that with the "Assault Bren" configuration. Raid Sections and Commandos would automatically get the assault configuration when picking up any Bren. |
The idea of giving British an Automatic Rifle type weapon is interesting, but the Vickers K is a strange choice because the Vickers K does not really lend itself to that style of weapon. It is an aircraft machine gun with a top mounted drum magazine, an added bipod, and no foregrip with which to hold it. I understand that choices are limited though and you can't just change the Bren without changing the entire faction... Or could you?
I think the Vickers K should remain as an LMG, but so should the Bren in most cases. Instead there could be an "Assault Bren" configuration for the Raid Section, Commandos, and possibly Engineers and/or Assault Sections; an icon similar to the Elite Bazooka icon will indicate the squad will use it as a mobile assault weapon. The Vickers K could also be an upgrade for Commandos fulfilling the role of the old 'Elite' Bren (and retaining it's Elite DPS in the hands of Commandos). |
On Partisans: I don't see why Partisans need to buy their PPSh's when Stormtroopers get their MP 40's for free. Partisans have a very similar role and their new upgrades closely mirror Stormtroopers, but they have to pay a heck of a lot more and don't have even half as much punch. |