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AG's cost and nade cost need to be reduced, or the nade needs to be buffed. Using the grenades, even if you allow the full ability to go through on a stationary enemy, will kill up to 3 or 4. Yes, I get that they have MP 40's, and Shocks have 6x PPSh, yet their nade can wipe Gren squads on a good day. |
I find this rather unintuitive. Every single unit in the game is stronger in cover and standing still except shocks... ok.
Stormtroopers, MP 44 Panzer Grenadiers, and Assault Grenadiers from CoH1 were more accurate while run and gun.. |
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Why do you say they're not an assault unit? They have better rifles, a flamethrower upgrade, and can throw a goddamn demo charge. I'd say that makes them pretty combat oriented, moreso than Conscripts. |
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Infantry also had less health overall, which is why MG 42 would kill some when they charged. In fact, it'd be quicker to list off the units that had over 80HP in CoH1, compared to CoH2 you can count the ones with less on one hand. |
Then use upgunned AC and make a long flank.
What stops you?
Conscripts that you can outrun?
Having T1 stops you. The Scout Car + Sniper had free reign of the entire map until German gets T2, you only lose it if you don't pay attention and get double 'fausted. But even if that happens, now you know you just delayed his FHT / MG 42 Grens, which is a painful disadvantage if you've gone T1 and rolled out Penals. |
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This isn't about Guards, stop trying to make it about Guards, that's a completely different issue. This is about Snipers in Scout Cars. |
German players almost always go with early T1, that's why they have trouble with snipers, units in scout cars and mortars.
Well yeah, what are they supposed to do? Pioneer spam? |
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They still have squad merge for instant reinforcement on the field, you just need conscripts nearby. |
Hey at least it's not a Bren carrier with a Bren squad in it.
Iirc the Bren Carrier died in one hit from a Panzerfaust and any infantry inside were automatically lost, so it's actually worse (unless you were PE). |
If there is no way to make it behave as a support weapon, why not reduce the muni cost for the MG but make it so the mg crew can be killed and the upgrade being lost. Using either a molotov, sniper (or any other small arm fire source) or mortar (since it takes a while to destroy) will probably kill the mg crew rather than the bunker itself.
But then what would be the point? People get the MG upgrade because it can't be killed by a 15m lolotov. |