I'm going to guess better mobility, slower turret, worse accuracy, and slightly worse armour. Based off real life of course, no idea what they'll actually be like in-game.
They are the same squishy ness as grenadiers because they are grenadiers with a different load out. They are just as survivable as Grens with g43' except they do not have a rifle nade. And if not having a rifle nade makes them too squishy then I proves my point that the rifle nade is the issue just like I said it was.
Except they're better because their Rifles and MG 42 let them fight at Long Range. Yes, they're just as squishy, but they're more effective because of their range advantage.
In coh1 storm troopers cost the same and you had to pay for the assault rifles upgrade and the panzer shreks separately. In coh2 you get the assault rifles free for the same cost as storm troopers in coh1.
In CoH1, Stormtroopers with 2x MP 44 upgrade were the BEST AI Infantry in the game. They put Knights Cross Holders and PE Assault Grenadiers to shame. If you imported them into CoH2, they'd tear Shock Troops to pieces. They are absolutely not comparable to CoH2 Panzergrenadiers.
If anything, Panzergrenadiers are comparable to weaker PE Assault Grenadiers.
I also want to point out that the Bundle Grenade in CoH1 and the Bundle Grenade in CoH2 are also very different. The Bundle Grenade in CoH1 was a small demo charge, the one in CoH2 is just a slightly larger Grenade.
Again the extra cost for pg is the free assault rifles, bundle nade ability and the ability to upgrade them to the best at infantry in the game. The high reinforce cost is to prevent spamming.
And in their current state, the Assault Rifles make them more difficult to use, not less. Grenadiers and Panzergrenadiers have the same health and armour stats, but Grenadiers are long range and Panzergrenadiers and close. Why are you not understanding this?
The high cost and reinforcement cost makes them undesirable. If you want close combat troops, you're better off with a Flame Pioneer squad. Or are Flame Pios OP too and we should remove the Flamethrower upgrade?
Grenadiers never had these issues and I still cannot figure out why relic thought grenadiers needed the rifle nade ability in the first place. And for those who say because soviets have molotovs. Let me remind you that it is the german panzer elite who had flame nades in coh1 and the Americans did just fine without a rifle nade because it is a crap ability that only works on below average skilled players.
Like I said before, CoH1 Grenadiers are not comparable to CoH2 Grenadiers. They share similarities only in name and squad count. Their role is significantly different as are their abilities and weapons. Also:
1. PE Incendiary Grenades did not have a chance to instant kill, they only did slow DoT and were not a "remove support weapon" button.
2. Are you forgetting about the nuclear pineapple? Or are you implying it should replace Rifle Grenades, because I wouldn't argue with that:
Its not regarding to Panther underperforming. Its the matter of Teching vs Call-in.
I'd argue the Panther under-performs a bit even then, in a direct comparison.
T-34/85:
400 Manpower
140 Fuel
800 Health
160 Armour Front
080 Armour Rear
Panther:
490 Manpower
175 Fuel
800 Health
270 Armour Front
110 Armour Rear
Guns: While the Panther does have overall better Machine Guns, the main gun is extremely unlikely to harm Infantry. The T-34/85's gun is much more accurate against Infantry and has a much larger AOE.
85mm Tank Gun
160/140/120 Penetration
05 Scatter (favorable)
40 Range
75mm Tank Gun
240/???/??? Penetration
10 Scatter (awful)
50 Range
T-34/85 Left, Panther Right, Grenadier for Scale:
Larger circle is total AOE, smaller circle is one-hit kill AOE. This picture does not show accuracy, which is much less on the Panther.
While for 70 fuel I frequently would rather wait and get a t34, you must never have actually built it if you think it has poor anti-infantry capabilities.
He probably never stops driving around with it, while driving it does have poor AI.
But if you stop driving like you're supposed to, it has some of the best AI in the game.
I can see. The laws must be respected, I agree. Though "Obersoldaten" sounds kind of silly even if it does not mean "Ubersoldaten". As "knight cross holders" sounded silly. I would change it like this:
var1 - replace pzgrenadiers name with "schutze" or anithing else and call these guys Pzgrenadiers.
var2 - call them Stosstruppen or Stormtruppen as i was in vCOh.
My problem with those is you cannot just change a core unit from another faction suddenly like that. And real Stormtroopers were WW1 rather than WW2.
Agreed, the T-70 only had a 2 man crew, and the guy in the turret is the recon-mode guy. It makes sense that he'll need a second to get situated when he needs to duck back into the turret.