No problem. What probably threw you off is that Tanks have 30 LOS but their guns have 40 Range. I wouldn't have noticed nearly as quick as I did if I didn't constantly stat-mine
I am more than convinced that it wasnt 50 range before. It always had 40.
No, it was always 50. The (simplified) scale goes:
30 - All Rifles (Line of sight for all non-recon units)
40 - Most Tanks
50 - Panther, StuG, Puma, (Line of sight for recon units)
60 - SU-76, SU-85, AT Guns
100- ISU-152, Elefant, Pak 43
Yeah there's nothing wrong with paid commanders, and most people have them. The ones that were problematic have been fixed and everyone's happy. Except the ISU-152 but that'll be fixed when the expansion launches (balance patch launches with it).
I haven't seen anyone in many months try to go for multiple MGs as Germans for example. I do it a lot and it works very well, but you have to change your habits a little to make it work, play the map differently.
Personally I don't because if the Soviet player goes T1, it's probably GG for me. Those MG's won't be able to fight Snipers or M3's and Penals are something you only see once 222's arrive and Sniper / M3 are no longer dominating the map largely unchallenged.
The best outcome would be to reintroduce popcap based on sectors held thus forcing players to make real decisions about unit compositions and not just pushing out more units as soon as manpower available. The fact that some sov players are allowed to build defensive walls and wait for callins is just ridiculous.
I do disagree with this though. All that does is make a losing game nigh impossible to recover from. It's already bad enough when one side has most of the map, but then you'd have them with most of the map and way more units. They'll be able to guard each point with the number of men you have total, which does not sound fun and just encourages quitting early. Plus it encourages suiciding units to get better units which is also obviously a bad thing.
Infantry on Tanks should be allowed to shoot, but receive negative cover. Also the tank cannot fire while carrying riders, but if attack move'd the riders will dismount automatically and the tank will engage normally.
PPSh's need more range. The dropoff is so harsh that if the 2 members on each end of a Shock Squad were to shoot at each other, they'd only be doing so with ~20% efficiency. If they moved forward a few steps, it'd be 100% efficiency. The Length between max damage and Min damage is about that of a T-70 from end to end, only 5 (in-game) meters. The dropoff is that harsh.