LoL what ? flak buffed ? did relic saw what it is already doing to us infrantry ? 1 shot and half of squad dead...
Have you actually seen it lately though? You can stroll up to the damn thing and still have half your squad. It's supposed to be the defense weapon for your truck camp, yet it can't shut down a single squad. God forbid he actually attacks with something more. |
Well this may be true. I like the change. Because you cant just LOL with STs anymore. But you can with Obers.
Actually, leaked patch notes indicate they are changing the PPSh. It'll actually end up better than the Assault Grenadier's MP 40. |
They removed the patch notes. |
Yeah that was pretty neat, never saw that before. |
Not really easy to implement since they'd have to code in a completely new system for it, but it would revolutionize antitank combat in CoH2. |
Well that's different, ST's got overnerfed and the PPSh change was awful. |
I may be just crazy but I feel like I see much more armor on the field than I ever did the first game.
And yet it's more expensive and more easily destroyed than in the first game. |
I saw this happen in several streams. I saw it happen to Dane twice. MG 42 set up facing the polar opposite of the enemy, Dane cursed them for being stupid and clicked next to them to make them pack up and reset while he managed other things, but they just set up facing backwards again. |
It's a side-effect of how ballistic weapons (all tank guns and AT weapons) work, there's no way to fix it. This goes for all AT guns, AT Rockets, Tank Guns, etc.
Basically there are 2 systems in place, the first one works like Accuracy × Target Size = Chance of guaranteed hit. If a hit is guaranteed, the second system does not need to come into play, and the shot will hit nomatter what even if it has to phase through walls or turn in mid-air. Soldiers have a Target Size of 1.
The second system is Scatter, in the event the shot is not a guaranteed hit, it may still hit depending on the vehicle's scatter. The lower the scatter, the more accurate the shots will be. AOE is also important, it's effective for all shots, but AT weapons have extremely small AOE, their AOE is about the size of a Grenadier's boot.
The accuracy of an AT Gun is 0.04 at long range, that's a 6% chance to hit a Soldier. Against say, a Tiger Tank, that chance is 0.04 × 22, an 88% chance to guarantee a hit. But even if it doesn't guarantee a hit, the scatter may still allow the shot to connect with the Tiger Tank.
The problem is you can't lower the accuracy because it'll effect armour far more than infantry. You can't decrease the scatter to compensate because it'll effect infantry more still. The most you can do is take the 6% chance and random luck as it is. |
http://www.twitch.tv/vonivan/b/543339356?t=58m15s
Sure it does 
Veterancy 3. Now lets try the same with a Vet 0 MG 42, those Riflemen would have torn it to shreds.
As far as Machine Guns go, the MG 34 and MG 42 have the lowest damage in the game. |