Lucky for some who have the doctrine....
Previously I was only using T2-T4... but some people have said to me after games that Pumas are esential Vs USA... but if you go T3, its a major weakness missing out on either obers or medic truck..? |
Attatched is an ok game that I get right pushed back thanks to USA blobs and spam. Really finding it a struggle vs this kind of thing.
Would appreciate any constructive feedback and tips, my opponent said I pkayed badly, desite me having much higher kills.
http://www.coh2.org/replay/20581/frustrations-with-usa. |
Relativley good game, but Im struggling against USA blobs. My opponent claimed I played badly, but I had much higher kills.
Any feedback on my play would be appreciated  |
It can work 'ok' vs soviet, like you say M3s counter it very hard. Maxims it is going to find limited use trying to push cappers off flanks. Just keep a pio close to it if you find yourself with one Vs maxims, but its probably better to just not build one vs soviet.
Mid- late game, just pull it back and use it far more defensivley, use its vet ability to gain a medium distance map hack! |
Yeah I was about to say arty. Even just standard Soviet Howie will do good damage vs it and force it back from an area.
Only good counter OKW have to a howie, is a stuka, but at 100 fuel on top of a king tiger... and stuka would have to get close to your front lines to fire on the howie where you could probably take it out. |
Your doing something wrong then.
Keep in mind using it in this mode is like a giant AT gun, so it needs a clear line of sight and of course in range, it also uses 180 munis I think, so make sure you have enough munis.
Sometimes it can bug out if something gets in the way of its vision, so make sure WHEN YOU BUILD IT, that it has a good view point of where you expect enemy armour to come from.
Lastly, it turns VERY slowly, so you never want to react with it by turning to face enemy, you want to position it to where they will come from and wait for the right moment. If you do this, it actually fires and hits in under a second.. very fast, you just have to be pre aimed.
The precision strike ability is the best at under 100 muni, but as this requires vet to use, and the standard ability has a LOT of scatter and as only one shell usually fails to hit anything, it takes ages to vet.. for this reason I think the direct fire mode is the best way to vet it up until precision strike.
I prefer to build it before any KV1s, the earlier the better, dont give its existance away until you see that 1st P4 or Stug, which it can NAIL, because they dont know you have it. Hopefully that lands you vet 1, then it can rape!
Its a hit and miss unit/commander (literally!), but fun when it works well! |
Ive not reat the whole thread. But has anyone noticed a bug where you keep telling your pios to put their mine sweepers away, and every time you go back to them, they seem to have got them out again. Not sure if its after retreats maybe..
either way, its annoying, has it been reported? |
Yeah Ive used Stumtiger is 1v1, it can obviously be brutal, so long as you have the correct forces to pull it back to.
Also dont write off the Rocket AT, its pretty good. |
I dont see why flak HQ is a problem, OKW are fairly defensive in several ways. Its imobile, outrange by AT guns which kill it quickly. So either just stay away from it, or put a propper effort in to taking it out (not just spamming tanks at it). |
Its obvious the only reason they implimented this system is to try stir up activity (i.e. force people to play more), not to actually be a good system of leveling up. |