
TIME TO KICK SOME OKW ASS BABY!!!!!!!!!!! NO MORE STUPID OBERS !!!!!!!NO MORE OP STUPID PANTHER !!!!!!!!!
KT HIDE NOT SO THICK ANYMORE!!!!!!!!!!!!!!!!!!!
HOOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
ITS TIME USF PLAYERS. ITS TIME!!!!!! UNLEASH ALL THAT FRUSTRATION!!!!!!REVENGE!!!!!!!!!!!!!!CHANT WITH ME !!! USA USA USA USA !!!!!!
 |
You could still spam their VP with in the late stages of the game. And you cant cache high resource points. |
I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.
Yes but why pay double for it if all you plan to do is bomb points. You could ignore the Close the pocket strike and spend all game disabling key points and VPs. Almost like a Werh partisan doc. |
Yes but if you put your mg at point blank range on blind corners, squads walk right into it and get a lot of damage and fast suppression before the owning player has much time to react with a nade. |
2 flame pios in a HT, use a doctrine with vehicle smoke to aid light vehicles Vs ZiS.
Throw some MG42s in buildings, his only counter is mortars, which is one less maxim on the field. |
It's not an unrealistic dynamic. HMGs are generally used to pound an area, you cannot be accurate with these weapons at long range esspecially when putting a high rate of fire down.
Of course, caught in a killing zone, they will murder. But any cover and people will always want to duck out the way.
HMGs actually have inacuracy built into them, like ones that move backwards and forwards on a rail firing a round at both ends of the rail, this is to increase the size of the "beating pattern" I.e. Larger area of suppression effect.
LMGs carried on a squad level, tend to be used at closer ranges, with controled bursts or even deliberate fire.
So to me, the mechanic makes sense.
Try using MGs on blind corners to do more damage with them. |
So a demo would be better dealt with a controlled explosion. Use a nade or target with a vehicle. |
Engie with sweepers auto detect mines, and you should get an auto que telling you mine detected.
But they wont clear them on their own, you need to then click the mine. If you use attack move to an area, the engie will auto clear any mines they find  |
Why does close air support show off tellar mines?
I think, for Werh, if your going to play combined arms defensive play rather than gren spam, S mines are essential as a close part of your force to close some of the flanking routes to your MGs.
They can also really help hold your cut off or fuel, helping your force to stay compact and not get spread out too much. |
Counter sniping doesnt happen much in coh2, theres usually better ways to rush a sniper. HOWEVER, it is possible with German one because if you put him in green cover, he will snipe and re cloak so fast, the Soviet team cant aim in time. Also at vet 1, his incendiary ability should one shot the team.
The MG is slightly underperforming because it got spammed in past which was too effective thanks to support weapons capping while set up. It does still work, but NEEDS to be behind some grens.
S MINES aint so bad, if you can afford them, they create quite good area denial until some sweepers come. So they work best in a defensive manner so you can keep sweepers away, use them to protect a flank or your cut off. Also you can lay some and cancel after 1st patch built to one place one square.
Light vehicles can have some impact so long as you play cautious, dont let them AT nade you.
Werh's biggest weakness imo is 4 man squads causing easy wipes, so cover is more important than any other faction. Even then cover tends to make them bunch up, so still rubbish if high explosive hits em. |