1v1
I focused only on Ost cause it's hard to play non-meta USF or OKW cause no matter which doctrine/tier you will go, it's always somekind of meta. As for Sov, I dont have "no-meta" commanders.
I know what you mean as regards to tecking, but there are plenty of underused units and fresh ways to play OKW.
You can call in spam P4s.
You can convert Fuel>muni and spam G43s fussies + off map arty barrage.
Spam Ostwinds backed by Rakketens
Hell I bet you could rush S Tiger in certain situations in 1v1
I've used Festung Armor in 1on1 vs USF quite a bit. Mobile defense if I want to tech up to tier4.
I wanted to try this out, but I kept thinking that Pumas and Command tank will delay Panthers quite heavily? Perhaps useable in 4v4.
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Stay T1 as OKW, double kuble with double S pio, a couple of volks then JP4 backed by a couple rakketens, then straight into 9 CP P4 spam from Elite Armoured.
P4s need a lot of muni, so dont spend much other than a couple shreks.
Dont teck cos save fuel for P4s.
P4 will be main AI late game and flanking force while JP4 hits from range.
Get repair truck late game if you need it.
Field gun is an option too as you float quite a lot. |
Yeah if you counter it correctly, its ok. It just hard counters pure Allied inf spam, so if they dont adapt when it appears, they are doomed.
Rushing a medium out to kill it, might seem ok, but its risky, because they WILL have paks, and TWP can gimp you and if you lose that fast T34, or sherman, game over.
Much much safer to respond with ZiS or 57mm, which can totally force the Stug E back, and more often than not finish it off really quickly. |
Tanks aint a great counter to Stug E, usually because Werh will easily have paks backing it.
Its much better to counter with ATGs, which force the Stug right back. Lack of turret makes it extra weak Vs ATGS. |
The only time I like P4s is when using Elite troops, fuel cache buy two lots of vet for 2-3 P4s and eventually call the Ace if you need to.
Vetted P4s, backed by paks, MGs and grens can be pretty bloody decent. In fact you could practically ignore the Ace call in, and carry on calling in vetted P4s. Its Ost only equivelant to T34/85s.
I quite like P4s on tight maps like Stalingrad, they are better in close range, and can dodge AT guns and long range tanks easier, and the fact you will have more, sooner, gives better map control than if you were using standard Tigers. |
A dedicated Bren section could be interesting, anyway. Heaviest LMG bearing squad in the game with a fairly high unit cost and maybe some light suppression/cover use bonuses with vet. Maybe ~400mp or so.
ahh, dreams.
Yeah! I had a similar idea about fire support squads. Rather than the standard HMG and Mortar squads, you could have some kind of fire support squad.
Something like you said, maybe slow moving, maybe having a set up time. Maybe you have to activate when they start firing which has a timmer to represent ammo or something. Or even give them limited ammo, which must either be replenished by returning to HQ, or have a supply drop (doctrine), or some kind of supply vehicle. |
Ive said it before and I'll say it again, Axis factions in general are designed to have weaker indirect fire than the allies, but stronger armoured units to get things done brute force.
OKW in particular excell in a tight, focused area.. but struggle to have impact the further from their trucks they get. Super long range arty kinda goes against that and would give them a crutch in one of their weaknesses. |
The damn thing doesn't even shoot where you target at half the time for me, for no apparent reason. This makes it unuseable for me.
And this is different to coh2 howitzers because?  |
Why would officers as a squad upgrade promote blobbing? I said they would only effect the squad they join, not have an aura.
In effect this is just a way of taking the USA weapon upgrade system, applying it to Brits, but with officers which drains some fuel, not munis, and could provide a large choice of possible abilities/buffs/weapons.
Blobbing would be possible, it always is with most armies, but there would be no natural advantage to doing so provided by the officers.
USA officers are linked to teching and 'free' squads. This system is more about upgrades to stock squads in a different way to the standard muni purchase way.
I dont see the problem. |
How very strange. Was that not always there? Either a hang over from some long since removed feature or a hint at something in development. |