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	Post History of Brick Top
							Thread: Custom Commander Confirmation?1 May 2015, 11:23 AM
						 
						How very strange. Was that not always there? Either a hang over from some long since removed feature or a hint at something in development.  In: Lobby  | 
							Thread: British Faction, what do you want to see?1 May 2015, 11:12 AM
						 
						They could do a fresh take on officers. Tommy squads could come as a base unit, then a variety of either officers, or non commisioned officers (Seargents, Corporals etc), or both, could either be built as a unit which is then merged into any squad, or could simply be 'built' from within the squad itself by a similar setup to using USA weapon racks. NCOs could provide smaller buffs and be allowed as many as you have squads, higher ranked officers could be limited like with USA, but the choice is which squad you add them too, and with what weapons. A variety of officers could provide various different bonuses and or weapons to the squad they join, so combining with any of the existing stock inf squads would provide many possible outcomes to suit different situations. Officers would only effect the one squad they join, would be relativley cheap (but with a fuel cost probably). There could be potential for certain combinations, like adding a Corporal AND Leiutenant to one squad. Would be a fun way to emphasise on British infantry and officer power, without making blob ultra powerful. To make a very powerful blob would require a large amount of bought officers, which would drain fuel and so vehicles. You could choose to spam larger amounts of stock inf, without officers, but it would be weaker on its own.  In: COH2 Gameplay  | 
							Thread: Should OKW get a heavy artillery piece?1 May 2015, 10:44 AM
						 
						And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob. Cos other factions have anything remotley similar to this...  In: COH2 Gameplay  | 
							Thread: British Faction, what do you want to see?30 Apr 2015, 20:35 PM
						 
						
 I think the confusion comes between the differences in the Commando units as they were created in WW2, and how they exist today. British Commando Wiki: ''However, the present day Royal Marine Commandos, Parachute Regiment, Special Air Service, and Special Boat Service trace their origins to the original Commandos.'' So perhaps Relic wasnt getting it wrong mixing Para berets with the commando name. I know more about these units in present day than I do their origional conception.  In: COH2 Gameplay  | 
							Thread: UKF alpha test30 Apr 2015, 20:21 PM
						 
						Anyone ever considered that casters are of more worth to Relic casting than they would be in the Alpha. After all, they cant do both at once. Maybe Relic wants as many people who will concentrate on the Alpha as possible. Just a thought. Or, it could just be random ![]()  In: COH2 Gameplay  | 
							Thread: Units which fail to gain veterancy for being too UP.29 Apr 2015, 18:43 PM
						 
						Stug III G are you kidding me? Mine reach vet2 nearly all the time. They are monsters vs inf and light vehicles, just use them when your opponent is stalling for heavies. Vet comes pretty quick, then you have TWP (and skirts), so just back with a pak and they will even own T34s or shermans. Keep them alive and they become perfect TWP carrier for your 1st Tiger.  In: COH2 Gameplay  | 
							Thread: Double T34/85s and PrettyEasy Eight29 Apr 2015, 18:38 PM
						 
						Remember when 85s were never ever used and sucked. How things changed. Even back then Guards motor was heavily used lol! Now its the best call in in the game.  In: COH2 Gameplay  | 
							Thread: Rifle company 29 Apr 2015, 15:58 PM
						 
						Maybe so, but I actually really enjoy a lot of my Werh games on Stallingrad. But things like rifle flamers sucks on it.  In: COH2 Balance  | 
							Thread: Do you think this alpha should be in waves?29 Apr 2015, 15:23 PM
						 
						
 Im not saying balance or design stuff doesnt happen. Of course it does, just that its not the only or main concern  In: Lobby  | 
							Thread: Rifle company 29 Apr 2015, 14:50 PM
						 
						there is nothing balanced about flamer blob on Stalingrad  ![]()  In: COH2 Balance  | 
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