They could do a fresh take on officers.
Tommy squads could come as a base unit, then a variety of either officers, or non commisioned officers (Seargents, Corporals etc), or both, could either be built as a unit which is then merged into any squad, or could simply be 'built' from within the squad itself by a similar setup to using USA weapon racks. NCOs could provide smaller buffs and be allowed as many as you have squads, higher ranked officers could be limited like with USA, but the choice is which squad you add them too, and with what weapons.
A variety of officers could provide various different bonuses and or weapons to the squad they join, so combining with any of the existing stock inf squads would provide many possible outcomes to suit different situations.
Officers would only effect the one squad they join, would be relativley cheap (but with a fuel cost probably). There could be potential for certain combinations, like adding a Corporal AND Leiutenant to one squad.
Would be a fun way to emphasise on British infantry and officer power, without making blob ultra powerful. To make a very powerful blob would require a large amount of bought officers, which would drain fuel and so vehicles.
You could choose to spam larger amounts of stock inf, without officers, but it would be weaker on its own. |
And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob.
Cos other factions have anything remotley similar to this... |
Please! As much as I may respect you, do not make the Relic mistake of confusing British Airborne with British Commandos.
Commandos came from the sea... Airborne from the sky.....British Commandos wore Green berets...British Airborne wore Red berets (well, strictly-speaking, Maroon berets - so I do not have BeltFedWombat up my arse again)
I think the confusion comes between the differences in the Commando units as they were created in WW2, and how they exist today.
British Commando Wiki:
''However, the present day Royal Marine Commandos, Parachute Regiment, Special Air Service, and Special Boat Service trace their origins to the original Commandos.''
So perhaps Relic wasnt getting it wrong mixing Para berets with the commando name. I know more about these units in present day than I do their origional conception. |
Anyone ever considered that casters are of more worth to Relic casting than they would be in the Alpha. After all, they cant do both at once.
Maybe Relic wants as many people who will concentrate on the Alpha as possible. Just a thought.
Or, it could just be random  |
Stug III G are you kidding me? Mine reach vet2 nearly all the time. They are monsters vs inf and light vehicles, just use them when your opponent is stalling for heavies.
Vet comes pretty quick, then you have TWP (and skirts), so just back with a pak and they will even own T34s or shermans.
Keep them alive and they become perfect TWP carrier for your 1st Tiger. |
Remember when 85s were never ever used and sucked. How things changed. Even back then Guards motor was heavily used lol!
Now its the best call in in the game. |
Maybe so, but I actually really enjoy a lot of my Werh games on Stallingrad. But things like rifle flamers sucks on it. |
Not really, we had some drastic changes in the previous alpha. What you say makes sense, but that's not the case here. It was like 5-6 days prior to release and they changed the whole mechanics of OKW. Not that it was a mistake, but come on, changes like that at the final moments?
Im not saying balance or design stuff doesnt happen. Of course it does, just that its not the only or main concern |
there is nothing balanced about flamer blob on Stalingrad  |
I get a feeling Alphas are more about polishing bugs and appearance out. Balance is more of a fine adjustment thing that takes time and is probably easier when the game is being played in the public domain. |