Yeah Kv-2 can certainly be beastly, they seem to fire so often with vet 3!
But industry CAN be very very effective in 4v4 in another way, go for SU85s and KV8s. On open maps its brutal. Only weakness is early on until the 1st KV8. But you could go T3 first, or just rely on team mates. Also you can throw a katy into the mix later if you need it. |
No it would be a shame to change the nature of it. Even as it is, its still useful, it would just be more reliable/viable if it actually hit where you aim 9/10.
A panther is not essnetial if you go straight for S Tiger. Plenty of people stall straight for KT in team games (thanks to shrek blob), and its equally viable to get a S Tiger into KT.
Against vehicles you can use Falls, pop out a building, fuast, nuke  |
No, 20s reload would be insane. Everything about it is fine, except for when it derps on terrain. You dont want to be nuked once a minute.
And dual 34/85s can actually have a hard time with it, you just have to take advantage of faction design: Couple rakketens in buildings next to the Flaf HQ is an ideal reloading base for the S Tiger. You can quite happily pop at any tank or blob and retreat to safety. |
Look people, the mods here dont have to enforce it.
But here is what will happen if they dont:
Shit will get said, massive discussions will erupt, things will get taken out of context cos' interent and having half a picture, or less. Sooner or later Relic will realise they have a big pile of turd on their hands and will have to request mods here to clean up threads/posts and potentially ban users.
All this is a lot more trouble and work for the mods than if they just nipped it in the bud right at source, not to mention it also sours relationships with our developer.
It baffles me that people cant understand this. |
This has probably been discussed before, but I cant find it anywhere.
Relic changed the way the SturmTiger fires a while back, I think they shortened the range? But made it shoot through objects.
The problem is, the rocket clips small changes in hight of the ground and still explodes prematurley.
This really sucks, given the intended downsides of short range, long (vulnerable) reload, no aditional weapon and long aim time.
If you think realistically, the barrel is plenty above the ground that it shouldnt be skipping along the ground before reaching where it is aimed.
So what about giving it more of a projected arc, so it can actually reach its target most of the time. Its unique, but under used. At least its not bat shit OP. But would be nice if it was more reliable. |
Well said Ciez. Perfectly logical.
And given that Relic takes NDA seriously, its perfectly natural that coh2.org would want to see it respected and continue its warm relationship with Relic.
I really dont get what all the fuss is about. |
The new sniper is great. He can really mess with their rifles and change their whole mindset.
Just have plenty of grens and maybe one MG for control. Always make sure to have grens handy and enough muni for fuasting the M20 (kinda like countering fast M8 in vcoh with volks).
If you try to rush 222, it can be risky due to less grens on the field.
Do you normally teck quite fast? Its far easier vs US to have a longer T1.
It transitions into Stug Es quite easily too, which just tip the balance fully in your favour. Back them with paks and he cant really counter with armour.
Hes only left with defensive play around 57mm's. But that lets you play for Tigers. |
The stuka smoke is pretty cool for only 40 munis... and it can serve as an even cheaper recon ability!
And the 250 with LMG grens in provides the best harrasment force Werh can lay their hands on. Really helps with map control on big maps. |
Well for quite a while 34/85s were trash, when they eventually made them a solid tank, didnt take long for stalling for 34/85s to become very common.
IS2 used to be insane AI, but not so great AT. So it wasnt so great vs Tigers
MG42s, FHTs and LMGs have all been OP for Ost making it harder to wait for IS2 and requiring a quicker T34 to stay in game maybe? |
If you want to go balls deep with a rush, consider Anti Infatry Doctrine, get a KV8 asap, when you push on their base, use the propaganda arty and then incendiary arty to help own their infantry defence. |