Funny, Ive found 3v3 and 4v4 to be more fun than ever atm.
I never used to play them much, but Im having quite balanced and long games at the moment. |
The coordinated barrage would take about 6x strikes to take down a Panzer Schwerer, if someone doesn't notice and repair. It fires 3 volleys of 2 shells, but they have small AOE and large scatter.
In short, you could pick this doctrine if you want to troll someone, but it would have to be someone that you could beat without picking a commander anyway.
You missed the point of my original post. I was saying the only real reason to pick the doctrine is for the combined arty barrage at 100 muni.. and NOT to use that vs base structures. Use it against enemy fortifications like MGs in critical buildings...
Sometimes they can be a huge pain to face as brits, but this simple ability which comes early at 4 CP will easily deny and destroy any ambient building.... this, for me, is the sole reason to go Royal Arty. It can have an immense impact of the flow of the game from quite early on.
I also said I was using against OST, never against OKW.
If you wanted to destory base buildings, other doctrines have better tools. |
Plus, dont forget, Industry always floated muni like crazy. Id rather lose muni than manpower. |
Crom would be a lot weaker if fausts still worked at 100% health.. its crazy at crushing.
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No counter play to gaining more fuel. Most abilities have the option for opponent to react to it, like smoke on arty etc etc.
Industry isnt used much anymore because the MP debuff is crippling, you have to spam T34s, which are very easily countered by a lot of AT.
A very strong way to use Industy, which only works in team games, is to spam SU85s, fronted by a KV8 or two, and backed by 1-2 katys... but thats very difficult to get to with just baseline inf, maybe if you got a T70 and T34 first.
But Id much rather be able to play with KV2 with an infantry heavy build, because thats what gives more solid map presence allowing the KV2 a solid base. |
Its probably an over nerf. But good, ive never used anvil much despite it was OP and I faced it regularly when playing Vs brits.
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Actually, ISU does incomparably better job at long range sniping(KV-2 can't hit anything plus slow projectile speed not to mention all the deploy and pack up time) and IS-2 is incomparably better in tank to tank combat(reload, penetration, armor, accuracy, turret traverse, mobility).
KV-2 also comes with a doctrine without elite infantry so... pretty much any other soviet 13+cp vehicle does a better job in a better doctrine.
But now, the doctrine will actually be usable without crippling yourself.
Fair enough ISU is better in a lot of roles. But it cant dish out indirect fire over shot blockers, this is where kv2 shines. Also say kv2 does its job with less micro. |
The kv2 is not a bad tank, its a huge area lock down machine and needs to be used with a combined arms army supporting it. Thats why im really happy industry will be able to support a mix of maxims, ATGs and conscripts finally.
Theres no other tank in game can do what it does. You just must not use it on the move. Lock down important points/VP and defend it with your army, awesome!
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Also if you see he goes partisans, place as many mines as you can in doors of buildings he is likely to spawn in, instand squad wipes and discourages him from doing it  |
I agree it can be tricky to get a grenade off, which is why you need to flank from multiple directions with the last squad closing to throw it, kinda like rifles would do in COH1.
Or if there is a very critical building of the enemys, you could consider rushing a squad with the flare as your 1st muni purchase, you can get it in the first few mins, this way you can probably destroy the building before it even becomes an issue.
Or if all thats too tricky, just use Royal Arty Doc, dont rely on Sextons, just get some muni caches and spam the 100 muni call in, just use it on all his buildings, bunkers and any howies. It will do a good job making way for your tanks. Then when you do attack, use it on clumps of paks.
Alternate strat, might not be great, but you could use the Forward Observation Point from Tactical Support Regiment, spam muni caches and use it to call in arty and air support, at least you will force the enemy to use their indirect fire on your buildings rather than troops, and you can just keep upgrading new ambient buildings.
Im not sure Rifle Co. is a good idea, because it lacks any solid arty or off map to back you up. |