Thanks Brad for all your work.
Its incredibly rare to see a Dev love to play a game they were involved in so much, even after leaving the company. Props for that.
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Thread: Farewell & Hello - Breaking Brad 22 Apr 2016, 10:15 AM
In: Lobby |
Thread: April 20th Update20 Apr 2016, 19:11 PM
I think changes are good, and Soviets are balanced without having to spam maxims. You just have to play right ![]() In: COH2 Gameplay |
Thread: LeFH versus counter barrage trois pons19 Apr 2016, 15:26 PM
One thing that I quite like is using German Mechanised doctrine, get a command P4 and Scout car with spotting scope, and at least 2 paks, if not more. Using the spotting scopes for vision, you can kite emplacements really well with the paks and deal heavy damage fast. Just be careful to micro around any mortar/bofors barrages. Have a half track handy for reinforcing and some pios, and keep repositioning. You can also have a couple mortars to keep the pressure up when you pull your paks back, dont give their repairing troops and easy time. This doc also allows you to get a LeFH to further put the hurt on them, but its best if youve already got them on the ropes. Just relying soley on Howies isnt that great, cos they are usually too dug in by then. Once you start demolishing emplacements, his inf might be forced into a counter attack, but thats fine if you have command tank, MGs etc. Then simply skip T3, and get panthers out asap, as he will try to break your line with cromwells etc Another idea Ive had but never tried, it could be gimmicky, but if you are playing with a friend who is OKW, try getting him to go Goliaths, build a couple, then use the smoke drop from above doctrine which creates a lane of smoke, to shelter the Goliaths right upto the enemy emplacement. This might be countered well by Brace, so maybe only use just after you have forced a brace by other means. I love the smoke plane by the way, 40 muni is dirt cheap, and it can be used as a recon pass as well.. which is cheaper than any other recon pass and more utility. |
Thread: LeFH versus counter barrage trois pons18 Apr 2016, 08:58 AM
If they have a soviet ally, then you should have a different plan altogether, you should be double teaming the soviet early on before the brit can lock down more of the map. |
Thread: ost-Urban Assault Commander23 Mar 2016, 15:12 PM
Its OP of course. But seems legit next to some of british stuff. In: COH2 Balance |
Thread: My opinion re war spoils changes23 Mar 2016, 15:07 PM
I thought armour bulletins for tanks already didnt stack? Everyone is talking like Panther or P4 armour stacking is OP... Im pretty sure they dont stack right? In: Lobby |
Thread: osttruppen in 1v122 Mar 2016, 15:18 PM
As US, you could try Rifle Doc, use many RE to counter spam their spam, try to deny buildings. Then you can get many flamers, which will do the job. Soviet, its not that hard to spend your 1st 60 muni on a flamer, support that engie squad with 2 cons squads and merge to keep the flamer in the fight, they wont hang around long. In: COH2 Gameplay |
Thread: Vehicles passing through each other22 Mar 2016, 15:13 PM
Yeah as others have said, move the flanking vehicles into postion, order it to stop, and nothing can phase through it.. They probably added it in as a result of vehicles totally derping out when trying to move past each other. In: COH2 Bugs |
Thread: Allow load outs that are connected to maps. 22 Mar 2016, 15:08 PM
I would disagree with this as a concept because your supposed to pick a set of commanders and be able to adapt to whatever map/opponent you get. Rather than having a set game plan for every map, where one commander might be OP on it but not others. The only thing that bugs me, is allies and OKW can pretty much go with any plan they fancy. But Ost, should ideally be reactive with their commander choice depending on what they see from enemy. But its impossible to have all potentional options available at start of match. Tiger, ML20, Elefant, Pak43 are all specific counters, for very specific situations, its impossible to have all available, unless you take Joint Operations, which a poor choice for 1v1 compared to other pak43 and ML20 doctrines. Further, if you do make all those 4 counters avilable, your really going to ruling out some of the meta commanders in your load out. I just feel the 3 commander restriction is far more restraining to Ost than it is to any other army. In: Lobby |
Thread: Rocket artillery vs. Howitzer artillery19 Mar 2016, 13:12 PM
Here is an idea, why not let the howitzers auto fire at a reduced rate. Or, is that op? Well the Leig already has the counter battery fire, which does an INCREDIBLE job of destroying mortars, and rocket arty. Its really accurate, and begins to aim as soon as they position themselves to attack. So Katushkas are receiving counter fire very shortly after their barrage ends. In: COH2 Balance |
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