If its a real problem for you, a hard counter would be the mortar half track, use the incendiary shell when you know its just moved or started a barrage, then make sure to move the MHT before a deadly 120mm lands on it.
You could consider popping some Storm troopers out of a building and using bundled nade, if there is a convenient building and you like to use Tiger Ace doc.
Or ideally you could use any of the above to counter the MGs, and rush in with inf. Obviously simply de-crewing it will only cost him time and manpower, so its best to follow up with some kind of attack.
If you are really suffering to soviet team weapons, you could consider the Luftwaffe doctrine for the incendiary off map drop.
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Post History of Brick Top
Thread: 120 mm Soviet counter25 Jul 2017, 00:13 AM
In: Strategy Desk |
Thread: What are some weird t1 openings I can try as Wehrmacht?24 Jul 2017, 12:50 PM
2-3 MGs with OStruppen, skip T1, fast T2 and FHT. |
Thread: Urban Defense = I win button on some maps?24 Jul 2017, 12:47 PM
I thought mortar half track was the standard counter to FHQs? The flame barrage will burn houses down right? Only 40 muni and you dont need teck. Risk free, pull MHT back from counter barraging mortars and they are going to think twice about building more and wasting fuel when you can burn it down risk free? |
Thread: Best UKF commander for 2v2?24 Jul 2017, 12:17 PM
If your facing OKW, its hard to not take a strong off map bomb (Commando/Special Weapons), although you could make do with land mattresses. Makes it hell of a lot easier when you can just click and delete trucks. With commando you can get 2 if they place them too close to each other. Vs. dual Ost Royal Engineers isnt bad as you will want a armored car for the Flame HTs, which you can then use as a command vehicle after for spamming air cover. The AVRE will also mince their support weapons In: UKF Strategies |
Thread: OKW early game dominance11 Oct 2016, 10:12 AM
I do agree with you that Guards and maxims are a lot easier to get results with vs OKW. But it is possible to go ultra aggresive with Ppsh Cons, Shocks and a single 120mm. Just flank flank flank spam blob, while using the mortar to hit their truck. It works well in 1v1. Maybe not so much above that. You can really have them on the back foot, then pull out a T34 and they cant respond. In: COH2 Balance |
Thread: so what are the changes in the past 6 months11 Oct 2016, 09:33 AM
Unfortunately long over due. He does not know how to communicate with other people. Just always extremely rude with little to no reason. He caused a lot of bad feelings with countless players and was given imo, a very long leash by the mods. Especially to say that every other post on the forum was his and to all intents and purposes he did not appear to play the bloody game. In: Lobby |
Thread: OKW early game dominance11 Oct 2016, 09:24 AM
In the initial stages, you want to be really thinking about negating that S pio. Sometimes you can duke with it, if it starts to close in on you, fall back softly and make it waste time chasing you. Try to cap around it. Or double up with 2 squads when its in a weak position. Try to force one of their squads to retreat giving you the numbers advantage. One way to go against OKW with Soviet, is not build T1/2 straight away, instead use a doctrine to call in multiple Guards/Shocks/120mm/Dshk combined with conscripts. You can quickly out number the OKW and put a lot of bleed on them causing constant retreats before their DPS takes its toll. 120mm is handy to start demolishing any forward base buildings they place, which puts further pressure on them and something else to think about, all while you can simply press retreat on the unit if its in trouble, so its a low risk high reward tactic. With Soviet, I always try to get the battle going in my favor before tecking up. It all takes a lot of frustrating practice though ![]() In: COH2 Balance |
Thread: War Spoils - Open Beta29 Apr 2016, 01:00 AM
If its open beta, can you discuss the changes for those of us not in the know, and too lazy to try ![]() In: Lobby |
Thread: people use strange logic on panzerschreck.26 Apr 2016, 08:37 AM
Raketen isnt that bad, I quite like it. But on the face of it, seems odd to me to remove shreks when Axis are normally designed around good AT with not so good AI. The opposite being true for allies, they have lots of strong AI options from an early stage, with AT being more of a struggle. Ost have fausts, shreks, paks, tellars- all very very important. OKW having just fausts and rakketen does not seem to compare. Perhaps OKW are supposed to utilize Puma and make up for getting a dedicated AT unit with the SMGs on Volks. Perhaps that may work. It just seems contrary to all previous axis design templates. In: COH2 Balance |
Thread: Mastering the art of "Con spam"25 Apr 2016, 12:19 PM
One thing Ive been trying, is con spam with a sniper or two, and use Tank Hunters Doctrine. The snipers serve to dish out your real damage, and the cons basically protect them with AT nade and then Heavy AT nades. Dont worry about getting PTRS on them until you face tanks. Scout cars are quite strong these days, so an obvious counter when you go snipers, normally they can shrug off con squads with AT nades when the Scout cars have support, but the heavy AT nades will let you surprise their light vehicles and keep your snipers doing damage. Either that or go PPSH, and support with one maxim. Try to use Ppsh squads to outflank and wipe Axis squads on retreat, clumping 2 squads together often works wonders as they are cheap, and the DPS becomes worthwhile then. |
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