Um people saying the OKW commander sux cos no MG or elite inf, well it has FTFL, which if well balanced and priced could make the difference for a volks army.
Plus synergy of the fog of war spying with ISGs
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Thread: Calliope/ Goliath commanders incoming19 Nov 2015, 07:01 AM
In: Lobby |
Thread: Rest in Pepperonies OKW19 Nov 2015, 04:18 AM
OKWtf In: COH2 Balance |
Thread: Mines - Wipes.18 Nov 2015, 17:07 PM
This thread gave me an idea. What if inf squads had a command which told them to spread out from each other, or 'scatter'. I suppose its too late in the day to wish for something like that. But even Command & Conquer has it back it the day!! 'X' was for scatter troops ![]() In: COH2 Gameplay |
Thread: Brit Command Vehicle18 Nov 2015, 12:40 PM
I suppose getting an Oswind as soon as you notice it flying, is a sensible reaction. I like using a command bren, as you can use it more defensively or behind shot blockers, without rendering one of your medium tanks a lot less useful. Also means you can get good later game use out of an early bren ![]() In: COH2 Balance |
Thread: Anyone having any success with OKW vs ANYthing?18 Nov 2015, 12:35 PM
As Ive been having that hard a time with conventional OKW strats, Ive been getting more desperate. To make up for the woeful lack of AI early on, Ive started doing a T2 opening. Early kubel with S pio to harras their early capping. Volks cap. Convert muni to fuel (probably for whole game) Get early Flak HT, use it to hold a good half of the map. Ive been doing ok with it, just position it kinda like you would a Flak HQ, i.e. use shot blockers to protect it, but where it will cut flanking rifles to shreds. Always reposition it to prevent enemy from ambushing it. Once you have smoke unlocked, be ready at all times to hit its control group and hit smoke, as an AT gun will kill it so fast (2 shots). When you get your second truck, back teck immediatley to T1 for medics (usually just in my base, unless large map). Go Scavenge doctrine and pop JLI into buildings near engagements to help you swing it in your favor. Also use them to harass enemy fuel (I also need to remember to use booby-trap points more). But if they send many squads, just retreat, rather than have them wiped. As soon as you get 8 CP, call an Ostwind, yes thats before building T3 (flak HQ).. this allows you to be more mobile and more aggressive !!! This build is fighting fire with fire (allied aggresion, with your own aggresive anti inf build). For AT, you want a combination of good mines, shreks and rakketens, all must be used well. With munis being converted, I use the shrek price bulletins and save nearly all muni for shreks, after maybe 2-4 mines. You are relying on bleeding them so much and crippling their map control, that they wont field too many vehicles in a hurry. If you keep the flak HT alive when you get a Ostwind, it gets brutal. If the game is going your way, you will have fuel flooding in, and now its not a big deal to build T3, which you can afford a lot more aggressive placement with than normally, as your map control is way better. Alternatively, if amour is troubling you, you might just grab a JP4 instead of T3. But its fairly essential that your shreks and rakketens at the very least keep your Ostwind (and hopefully flak HT alive). Sometimes this can crush allies.. sometimes it might not work, depends if you can dominate, but at least it puts the ball in our court, rather than being at the mercy of wave after wave of rifles. It does take a lot of practice though, as mistakes with the vehicles is GG. Also, this goes for the kubel with any strat, really try to keep it alive, then after a while when things get dicey for the kubel to continue fighting, pull it back and stick it behind a shot blocker, and switch on its detection thing, voila, free scouting/detection Its a free toggle ability, so you can just forget about it and it will alert you to some of the enemys movements. In: OKW Strategies |
Thread: Sturmtiger + Volksblob/Raketens of Doom - How to Counter18 Nov 2015, 12:05 PM
If the S Tiger is perfectly screened, its probably a good idea to be as mobile as possible, team weapons are sitting ducks, so are squads in buildings, groups of squads (blob) are also asking for it. But if you manage to constantly move with agile vehicles keeping up the bleed on the volks, you might manage to mitigate the effect of the S Tiger. The skill planes of airbourne are also a pretty solid way to own a cumbersome tank like this. Also, if he got a solid vet 4/5 blob of volks, hes probably already outplayed you, and youve bled too much. |
Thread: Osttruppen Doctrine17 Nov 2015, 21:28 PM
If Ost is using only Mgs and ostruppen, into T2, get an early bren with Is in to hunt moving ostruppen squads. At least that will force him to back teck for fausts. If your struggling Vs a garrison, use the sniper arty ability to deny the house or completely bring it down. Its only 45 muni and drops at long range, unlike the IS version which throws at grenade range. In: UKF Strategies |
Thread: ISGs are still op AF17 Nov 2015, 18:22 PM
Hotchkiss? ![]() In: COH2 Gameplay |
Thread: Anyone having any success with OKW vs ANYthing?17 Nov 2015, 16:43 PM
Been playing just OKW this week and my ranks dropped from 300 to 700. In: OKW Strategies |
Thread: OKW vs. UKF 1v1 sniper spam16 Nov 2015, 05:46 AM
Additionally, you can try ambush it, try to hide s pios around corners waiting, if he walks past or you get a chance to charge him, go for it. Also, mines are a lovely way to dispatch a sniper. If you can force a retreat, get a couple mines down. Im really finding mines to be a huge boost as OKW atm. In: OKW Strategies |
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