My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
That is no very accurate description:
A) JP was moved from T1 to T4 without nay discount and has received several nerfs since then
B)OKW had 6.3 reload not 9 but it also used to have 0.65 moving accuracy an used to gain range with vet.
I mean it's hard to gauge a discount or proper values when the faction started receiving full 100% resources.
A) The old 400mp/135f could be converted at (±70% f gain) to cost the equivalent of 400mp/192f.
B) Reload was around 6.3 but total RoF was at 7.5. Same as before, some better values and vet but the PV fuel cost was 250f
In regards to OKW vehicles, i think if Panzer authorization still requires to be bought after the OKW flak is destroyed i don't see what's the issue in moving the JPIV behind the first part of the truck.
One would expect that if balancing grens and MG42 as a necessary combo was a good starting point that 5/7 years worth of work wouldn't result in grens being the last choice for OST in the current meta, and a balance problem for years.
I suggest that the people who have been complaining about MG-42 being OP for years are right, and the people who have complained about grens being UP for years are also right, and the solution all along has been to move away from the meme combo instead of forcing "can only win in wide-open terrain" design pressures.
Well this is the first meta that goes that heavy in avoiding Grens. AssGrens and Prostruppen have mostly been pocket strats in the past rather than mandatory.
One of the issues for Gren builds (in simil fashion to Penals) is assaulting sandbag positions which this patch (and probable future ones) are trying to solve.
Outside of further reducing mp bleed on vanilla Grens, not sure how much further you can go. I don't think vanilla stock 5 man grens is ever gonna be a thing.
IMO OST should really move away from the whole "gren+hmg42" meme, not towards it. On some maps the MG42 works, and on some maps it doesn't. Forcing this meme, even if you can some how balance it in some situations, removes maps like stalingrad from the 'serious map' pool because OST can barely use MG42, and maps like crossing in the woods get removed because allies can't handle MG42.
Leaves very little variety in the available map design, and any deviation in maps muddies the faction balance.
You might not like it but that's the direction we have regarding faction/map balance for the last 5/7 years. Stalingrad has been removed from the map rotation and Crossing is still been played. Not sure what you imply here.
MG42 is T0 and it's cheap for what it brings to the table compared to others. You are asking to completely rework how OH plays towards something more like OKW.
Beyond that has there been any consideration for a tiny buff to grenadiers? I remember seeing something about Grens getting bonus accuracy against suppressed units since Ostheer relies a lot on the MG42. It would be a slight buff to them and make them slightly more effective overall while kinda fitting the essence of the faction. I know this is a fairly devided discussion as a lot of people have varying thoughts on grens but a small buff like that shouldn't be to drastic a buff while still giving them a little more oomph.
I've been the constant proponent of this.
It's not a "bonus" accuracy rather than reducing the penalties on shooting suppressed squads. Which atm is 0.5 for most weapons and 0.75 for SMG/STG.
I cautiously suggested 0.75 (even though it could just be fined with 1.0) for their basic Kar Rifles and it would be a simple small buff that goes with the whole design of OH working around the MG42. Engagements against suppressed units don't tend to be that long.
A public API still exists, but unfortunately there's no documentation available for it anywhere. For example, the following call returns my account's recent match history in JSON format. It only includes up to 10 (most recent?) games per gamemode, which is presumably why the author of coh2chart.com decided to work directly with Relic instead.