
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Commander Update Beta 2021 - Soviet Feedback18 May 2021, 18:06 PM
And DPS is a horrible metric to compare vehicles with, although i can't think of 5 people who actually use it. In: COH2 Balance |
Thread: Made a video on youtube about coh217 May 2021, 16:55 PM
IP bans had been pointless for decades. He was using a VPN at that time IIRC. I'm not knowledge enough in the subject of HW bans in regards to internet sites, as in, if you are allowed or have access to that information at all compared to say a normal video game. In: Lobby |
Thread: Made a video on youtube about coh217 May 2021, 15:08 PM
When you are so annoying that you are pissing off the blacks, it helps having a lawyer around. Note that this was the only time (IIRC) that this route was remotely considered in +9 years that this site has been around. Most functional adults and even kids understand that, at the end of the day this is just a hobby/game and this place is a fan site owned by a group of individuals that have no direct responsibility links with Relic Entertainment. And if for whatever reason they showed you the exit door, it's no different that any commercial place reserving their right of admission. In: Lobby |
Thread: Any Keyboard scrollers here?17 May 2021, 03:55 AM
wasd autohotkey script + grid keys + tacmap bound to mouse button all the way. i use shift to disable the script when pressed to be able to use both wasd camera movement and grid keys at the same time. took a while to get used to but i haven't looked back ever since. One of my people although i basically just moved the WASD keys to the side rather than a disable command. In: COH2 Gameplay |
Thread: Made a video on youtube about coh217 May 2021, 02:12 AM
Have you tried a hefty doze of copium and not being POS, Hector? Give more credit to Hector. And no, he wont ever be back here after he knew legal actions were considered. In: Lobby |
Thread: Pershing vs Tiger. Shouldn't Pershing be buffed?15 May 2021, 17:51 PM
Your comparison leaves out two major differences. Which are that the Pershing has Combined Arms in the same commander that substantially buffs it temporarily, and that it's supported by 60 range highly mobile Jacksons rather than cumbersome casemate TDs or expensive Panthers. The Pershing and Tiger operate in different ecosystems. Should the vet reload bonuses be adjusted on all vehicles who have "wind" values? In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback14 May 2021, 17:48 PM
I'm curious, is it possible to introduce a dmg modifier to proc when hitting rear armor? Not available for all vehicles but specific ones. In that way i think you could create and really differentiate the "flanker" type of tanks by giving them a proper niche. In: COH2 Balance |
Thread: Brummbar performance14 May 2021, 17:39 PM
Ideally yes. Although i think it's fine for certain vehicles to retain that 50/50 or even higher rear armor proportion if side armor is not possible. Example: Super heavies. In: COH2 Balance |
Thread: Brummbar performance14 May 2021, 15:03 PM
Every time this is brought up i say: we need better hit detection and probable accounting for angles between both vehicles, before we can consider side armor. I'll rather have the armor vs penetration of a shell be considered based in the relative position of both targets rather than taking into account at which part of the hitbox the shell collides with (specially with scatter shots). In: COH2 Balance |
Thread: 4v4 balance improvement14 May 2021, 14:41 PM
Meta. Sniper/Mortar/CAS. UKF had strong tools that took tech resources to unlock. That was only possible on teamgames. They would get over run by lack of map control, specially against sniper play. AEC had not been buffed yet against infantry and you couldn't countersnipe at all because recloak times and mechanics were different at that time. You would be over run by LMG42 Gren spam with sniper support using CAS resource conversion or standard play into PIVs. The only good points of release UKF were: -5 man IS with double bren (although it made them into piñatas due to vet3 scoped rifles) -5 man vet3 cheap RE with attack ground PIATs against heavy/super heavies. -Crocs and Churchills -Centaur/Bofors and mortar pits. -Doctrinal offmap. As you can see, everything good was late game/team game oriented. Things like Comet/FF didn't had projectiles yet (high accuracy) therefore smoke hardcountered them. FF required expensive Tulips and was the equivalent of playing a B4 to 1 shot vehicles. In: COH2 Balance |
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