bulletins make no difference.
playing well does.
7% snare range increase makes a huge difference in any game mode |
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Well , if that's the case then why does the Tiger I not reflect it's cost the same way as the other Allied "heavy tanks" with the achilles heels added by assymetrical design? Why does the worst Axis heavy tank perform so well in overall survivability , AI and AT at the same time while costing the same as the other Allied variants?
I mean the Tiger I literally has stats that are the best off all worlds , with quite a low reload speed?
It has to, since allied tank destroyers eat it for breakfast. |
The pershing is literally a glass cannon and is purely doctrinal , being significantly worse over the panther , it's not even half decent at AI engagements. Meanwhile get's handicapped by up to 5 range and get's a small rear armour boost , while costing a whopping 230 fuel and 630 MP????????
IS-2 barely won in 2 engagements and lost one , the reload speed is ridiculously slow and has a fairly low accuracy per shot. The panther literally engaged it from the front while not even doing what it's suppose to do being mobile and flank to deal with the heavy threat from the rear and how does one extra snare even matter in anywhere else but a one one one game , the doctrine barely even get's picked for one vs one anyway.
KV-2 is fine , nothing against it neither a problem with.
Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?
They underperform significantly while the resource costs do not even reflect the performance off these tanks.
They dont.
Simply show a pershing destroying sqauds vs a pantehr " destroying" squads. |
Now is the best time to voice the opinion that the game should be open to modding, so I'll continue to do so where applicable.
There will be no support. Mark my words |
As mentioned above: Small Sight decrease, might be sufficent enough |
Read what I said again. Same does not go for demos, they cannot move
Can you read? I literally said "I understand that history gets thrown out the window a bunch"
There is a difference between including a prototype unit that didn't see much action due to timing, and completely misrepresenting a unit that DID see action but was total crap
I didn't say anything about being "100% historically accurate". It's about achieving a balance, and coh2 doesn't have that imo. Hoping for better in coh3 but I'm not optimistic so far
Also, a ww2 game becomes a lot less "immersive" if they bend history too much. Coh2 pushes the limits quite a bit
Well: you can plant demos behind side blockers as well.
The lack of goilath in high level games indicates, that they arnt op. |
Of course they can be spotted from a distance, cause they can move. You can use LoS blockers and then move at the squad when it's too late
Same goes for demo charges
Again, it is impossible to exaggerate how useless the Goliath was in ww2. I understand history gets thrown out the window a bunch in this game but the Goliath is possibly the most egregious example of it
The fact that they ever have stealth under any circumstances is hilarious. And that you can just drive then wherever you want is also silly. Coh3 seems like it's going to ignore history just as much though, so I guess this doesn't matter to people
It is about immersion, not about 100% historical accuracy. 50 Ostwinds were produced: so what? |
But they don't just counter blobs. Demos never would've been nerfed if they only countered blobs
Goliaths usually just wipe individual squads capping points cause it's harder to react. If you lose a blob to it that's deserved, cause letting half of your army just walk into it is pretty hard to do
Demos got nerfed, since you couldnt spot them at all; aside from mine sweepers.
Goliath can be spotted from save distance by any infantry or tank; It is fair game this way. You simply have to keep an eye out.
If you walk mindlessly on a capping point without watching the unit. A demo charge can be devastating still. |
IIRC I had 2 unupgraded(MP upkeep for IS is too high to have more), 1 MG, later on built a second because of his blob, AT gun, RRE, and a single commando I believe.
I use RRE to build 1-2 fuel caches from the second minute on because the longer FC are on the map the more fuel you will get for longer.
My two teammates actually just play how they like, I'm the "support" that has less field presence in order to afford FC and heavier armor earlier than most would expect, which catches them offguard and is usually how we win because they invest in the medium armor game and it doesn't pay off.
We can conclude, that you get outnumbered pretty hard. Even if the okw put his mp only in volks you would be in trouble.
Consindering the topic; Fallies arnt the problem or a powercreep here.
Sidenote: From my pov fallies arnt a viable option in higher rank games, since they doesnt have the durability they neeed in those meat grinders. They starve you mp and have only decent other commander abilites. |