I just played 3 games in a row against this commander. Did someone recently use this strategy.
Most recent game, player doubles up on MG and Assault Grens rushes my Cutoff and attempts to wait out for PGREN call in. As the opponent you push them to stop the strat which helps them by building up their CP. Also due to not having to build T1 or tech they are able to keep pressure up until car comes in.
In the first games it was same player and they did build T1 for Gren snare, but again did not tech up save fuel for car. He did not attempt to cap map at all, parked his MG in front of cutoff was able to build reinforce bunker next to it and I had to completely loop around to get him. He didn't really play well either as I stole a MG from him but once the came it took to much to kill it which he promptly replaced again. At that point I said fuck it and GG.
In the end, the main issue is the ability to get PGREN without tech. Since they can save the Fuel and MP from tech and building it puts massive pressure on opponent to outplay them.
Assault grens themselves don't seem to be to big of an issue but combine with techless Pgren it is extremely oppresive. My suggestion would be to remove Pgren from car call in or require BP1 before car can be called in.
Yep same for me. I have been on the coh3 forums and you really see the craziest proposals there. Remove true sight, implement blitzkrieg mod, add japanese/russian/french/ factions, add abandoned vehicles, remove the new campaign etc
COH1 players who think its the best RTS ever and never played COH2 after 2013. And players who feel the game should be balanced through 4vs4 and think 1vs1 and pro's discriminate them. I hope relic sticks to their own vision of the game
Well , if that's the case then why does the Tiger I not reflect it's cost the same way as the other Allied "heavy tanks" with the achilles heels added by assymetrical design? Why does the worst Axis heavy tank perform so well in overall survivability , AI and AT at the same time while costing the same as the other Allied variants?
I mean the Tiger I literally has stats that are the best off all worlds , with quite a low reload speed?
It has to, since allied tank destroyers eat it for breakfast.
The pershing is literally a glass cannon and is purely doctrinal , being significantly worse over the panther , it's not even half decent at AI engagements. Meanwhile get's handicapped by up to 5 range and get's a small rear armour boost , while costing a whopping 230 fuel and 630 MP????????
IS-2 barely won in 2 engagements and lost one , the reload speed is ridiculously slow and has a fairly low accuracy per shot. The panther literally engaged it from the front while not even doing what it's suppose to do being mobile and flank to deal with the heavy threat from the rear and how does one extra snare even matter in anywhere else but a one one one game , the doctrine barely even get's picked for one vs one anyway.
KV-2 is fine , nothing against it neither a problem with.
Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?
They underperform significantly while the resource costs do not even reflect the performance off these tanks.
They dont.
Simply show a pershing destroying sqauds vs a pantehr " destroying" squads.