Does it always have to be Victory Point all the time tho ? Annihilation is out of question because it would takes so long. I'm thinking some kind of sector attack/defense with time limit , 1 map have 4 sectors (2 if 2v2 and 3 if 3v3) and 1 sector have 4 points (also depends on gamemode), if the attacker secure all the points the defender fall back to the next sector, the attacker wins if all sector captured and loses if they ran out of time limit, the match is best of 5 and both teams switch role mid match. the idea isnt innovative actually i copied from bf5 breakthrough, but the point is it shouldn't be victory point all the time, its not boring for long time players but it wont keep new players if the game aim towards coh3's survivability
Would be intereting to see in action. I guess, one couldnt take every element of normal matches.