
Profile of rumartinez89
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Thread: Penal versatility24 Jun 2021, 10:19 AM
My crazy idea of the day, change Conscript assault package to 4 SVT replacing the PPSH package. This would allow a damage boost while not being as OP as the 6 SVT package from airborne. This would open up the 4 PPSH upgrade for Penals and to make it an attractive upgrade it could come with a 5% rec accuracy reduction similar to what the Flame Upgrade in Rifle Company for USF. In: COH2 Balance |
Thread: Penal versatility24 Jun 2021, 02:40 AM
Not sure why, but I cant seem to get good results with PPSH Conscripts, I find it a lot easier to use the PPSH penals and can rack up kills with them to get to VET3. Conscripts seem way to squishy until VET3 and are pretty much outclassed by other short range squads. Seem to be fairly decent against gren or volks spammers but nothing else. In: COH2 Balance |
Thread: Flak emplacement thoughts23 Jun 2021, 23:07 PM
I think it depends, when I play soviet T1 it is hard as hell to get rid of unless I commit to an assault where I most likely will loss more than I gain. However it is 20 fuel which can really mess up timings if the opponent is able to bypass it until it becomes more manageable to destroy. In: COH2 Gameplay |
Thread: Penal vs Fussi23 Jun 2021, 22:41 PM
Great game that went down to the wire. Shout out to Zedor, i was gonna surrender but decided to give one last push to see what happens In: Replays |
Thread: Your favorite Elite Infantry and Why?23 Jun 2021, 22:39 PM
Old school Jesus Troops hands down. If you don´t charge them down the middle, but wait for the right moment and sneak into enemy lines, they are unstoppable. Conscripts do the dying, Jesus Troops do the killing. Yep, just checked it in a close game. Shout out to Zedor, game went to single digits for both of us. I found my new favorite Soviet commander, PPSH Penal to throw people offer the games and transition the others to AT while Airbourne Guards all go PPSH. That hold fire came in clutch, the AT strafe is crazy good when you get one in from the rear. In: COH2 Gameplay |
Thread: Your favorite Elite Infantry and Why?23 Jun 2021, 18:46 PM
LMG Obers for all round killing and staying power. Come later than any other infantry but vetted up they’re nigh unstoppable by infantry without bleeding yourself whiter than snow. Allied inf models seem to drop at the mere sight of them sometimes. Excellent for standing up to LMG blobs with vet. Toxic smoke grenade for any brave gap closing squads and a free gift basket for everyone else. Only really matched by LMG Paras (and maybe exceeded) but Airborne is a weak late game doc. Vet IV suppressing fire and vet V sprints are the thick icing on the cake for me I like them just feel they take to long to hit their stride. They are my number 5, Falls are 4. They are good just years of nerfs made them no longer batshit OP with snare and AI. Before the tech rework I used to got battle and mechanized and get a JP4 for antitank. It used to be so broken Gonna check airborne later to see didn't see it in the normal spot. In: COH2 Gameplay |
Thread: Your favorite Elite Infantry and Why?23 Jun 2021, 15:17 PM
I am seeing a lot of bickering and wanted to go for something more light hearted. This is not about balance just which is your favorite and why/how you use them? For me: 1. LMG Paras- Place them behind green cover get vet to improve rec acc and watch them melt opposing infantry. Less micro then zooks or thompson which frees me up for tanks or flanks with Rifles. 2. Panzer Grenadier - I dont play Axis much but I love to rush these using an Ass build, they have a hard hitting grenade and most units cannot withstand the early power spike. Some commanders provide utility or change in weapons if that is what you want. 3. Airbourne Guards - I think this is where most will have an issue. I love that I can pop out of a building and surprise unsuspecting units. I like to go for SMG and hide to get cover/cloak bonus could be even better if it had a hold fire toggle so I could wait for MG to set up or unit to get close to drop as many models as possible. Vet 2 healing is unique compared to other guards which let it stay a nuisance. In: COH2 Gameplay |
Thread: E8 is still trash23 Jun 2021, 14:55 PM
Had this match today, I felt we were close skill wise. Once I started to spam mg to slow him down he seemed to switch to stall for arty and panther which pulled him back in the game along with loiter. It really makes Rifle feel the weakest USF commander and almost unusable in large game modes unless your into pain. The E8 with mg and focus gunnery seemed to work a lot better for me than tank commander has in the past. I got some rng luck with bounces and AI hits and some misses with hitting dirt. Overall the tank did ok to good but while I was playing I didn't feel comfortable forcing an engagement until I went E8 blob. Thanks for watching and please be nice, I know I am a mediocre player with occasional acts of brilliance. In: COH2 Balance |
Thread: Rifle vs Arty23 Jun 2021, 14:30 PM
Thought I did fairly well but took for ever to close out due to issues with commander. In: Replays |
Thread: E8 is still trash22 Jun 2021, 18:44 PM
For my crazy idea of the day, why not remove halftrack and give it an AI loiter. IT would be unique to Rifle and allow the commander to be useful in larger game modes. In: COH2 Balance |
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