
Profile of rumartinez89
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Thread: Commander Update Beta 2021 - USF Feedback19 Apr 2021, 21:21 PM
After trying the E8, I really like the tank commander. The tank felt like it was consistently hitting infantry unlike before. When it did hit it usually killed a model rarely did squad damage. At Vet 3 it almost felt like a sniper. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback19 Apr 2021, 20:31 PM
New paratroopers change is great. Most of the other changes make sense. Haven't tried to use the E8 yet but what about adding target weak point to the tank commander. Would be an additional incentive vs going for a reg sherman In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 23:02 PM
Your reasoning seems quite weak, everything you said minus health can easily be gated behind Vet. Speed and vision Vet 1, restore DPS behind Vet2. The fact that a 222 can scare it off while costing half the gas is plenty. Ost has faust, At gun and mine along with shrek's available. If the player chooses to invest or not is up to them. Just as a USF player goes LT they made a decision to forgo AT gun. OKW is an even better position to fight back with Lucas, puma, faust, shrek and rak. Also canister shot is fairly useless due to its range. You are setting yourself up for snare In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 21:14 PM
How about a overall nerf to DPS that is restored once the unit hits Vet 1? Like 10% to reload and range. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 11:58 AM
It could be forced to use AT rounds only. Like you said it is an idea highly unlikely to be implemented. Was just trying to think of a way to keep it in the commander. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 11:46 AM
That is exactly what I was going for. Compared to the E8 it would have better AT but little to no AI which would allow handheld AT and AT guns to counter it. The lack of repair crews helps limit the overall blob potential. The goal is to keep tank diversity and giving USF player multiple options. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback7 Apr 2021, 22:24 PM
For the mechanized dozer upgrade what would you guys think of making it available only on the 76mm. To balance out the upgrade it could lock out the vehicle crew once upgraded. That way the player would have to chose between AI, AT with ability to chase or a brawler that needs RE for repairs. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback2 Apr 2021, 15:57 PM
To address Rifle Company in general. Even after all the soft buffs the commander is still mediocre. The changes to the E8 are good but AI/armor is lacking compared to P4J for cost. Flares and sprint are highly situational. Sprint cost what 15 muni to use if I remember correctly. So to force a MG retreat with certainty a grenade should be used which means 45muni is gone on one encounter. Early game that is unsustainable due to lower income. I do agree that it is useful to catch LV unaware/unsupported but again that is situational. RE flamers are still super squishy and saving a whole 2 manpower does nothing to help, that is unnoticeable over the entire game unless you build more than 2 RE which no one is doing if you are playing seriously. I agree with the WP offmap buff which seems to be a fair price since it can be very versatile. Personally I would like the E8 to have 240 armor with fuel cost increased to 160. Maybe give RE flamer 15% received accuracy buff since it locks out smoke and minesweeper. In: COH2 Balance |
Thread: Commander Update Beta 2021 - General Feedback1 Apr 2021, 03:11 AM
The 105 sherman immediately fires after performing the 105 barrage, pretty sure that is not intended. Great work guys been waiting for this patch. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 03:09 AM
The only faction out of five where the changes feel somehow underwhelming. Still a step into the right direction but there is missing something. There were many good ideas about Recon or Airborne floating around for example, but overall only one commander ability was changed at all (dozer upgrade removed). Sad I agree, small buffs to E8 is not going to fix Rifle Company. Fire Up should not require 1 commander slot, something else should be bundled with it. I would like thompson upgrade or maybe allow fire up to work on tanks also. The RE Flame upgrade could probably use a tiny bit more Recieved accuracy buff to make it a worthwhile choice. In: COH2 Balance |
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