That OST ranking is wild, maybe he had a bad game because he played horribly. Not best map for AssG into PG along with late car, he seemed to have a build and did not want to deviate in the slightest. You guys beat them like a drum.
GG

Posts: 605
Thread: WhiteBlob Wars10 Jun 2022, 18:34 PM
That OST ranking is wild, maybe he had a bad game because he played horribly. Not best map for AssG into PG along with late car, he seemed to have a build and did not want to deviate in the slightest. You guys beat them like a drum. GG In: Replays |
Thread: Pioneer combat strength early game7 Jun 2022, 15:35 PM
There is no issue with pioneers. I am actually seeing that strat quite often in 3v3. Double Pio/2 MG/PG into halftrack, can be quite powerful early on against CONS/RIFLES/IS. IF they get your fuel cutoff LV play becomes irrelevant. It is fun to play against if slightly frustrating due to PG powerspike but it is better than seeing the same thing every game. In: COH2 Balance |
Thread: JLI + SOV ScoutCar = New Sniper ClownCar??????7 Jun 2022, 15:26 PM
My only issue with this is your not gonna use it like a flame car, your gonna be at range so MID/FAR. Even with acc nerf in car you should still be hitting quite often. Also doesn't the acc get better with Vet. In: COH2 Gameplay |
Thread: Tiger balance in 1v1?6 Jun 2022, 14:52 PM
If you want to use the Tiger 1 it is probably better to go OKW. You actually get a tech discount compared to the KT. With Ost you have to got BP3 which if you don't build T4 makes it kind of a waste of resources. As OST you lose a lot of your efficiency spending for extra tech and stalling for the tank. Its gonna allow the opponent to prepare since they will realize you aren't fielding tanks. Have you tried maybe giving the P4J a try, its a bit more expensive but your choice to go T3 or T4, comes with more armor stock so you can use it like a baby tiger. In: COH2 Balance |
Thread: USF Faction Redesign 4 Jun 2022, 01:28 AM
In rifle company, replace the halftrack with the mortar halftrack. Fits the theme of supporting rifleman and not just another clown car gimmicks. Screw that, swap out the half track for Thompsons. Dude flare, fire up, thompsons along with green cover and mines. It is literally rifleman company. In: COH2 Balance |
Thread: Dont mean to spam games, ally had a K/D 2/284 Jun 2022, 01:24 AM
Came back and won this one, just rewatched it and still not sure how we won. Our K/D was atrocius I started bad but got back on track, went with reg guards and blobed up. USF ally literally had a K/D of 2/28 brit ally kept us together until I was finally able to get going with Howi and USF with priest. They just never seemed to care about VPs until to late. In: Replays |
Thread: Triple OKW team had great opening3 Jun 2022, 19:20 PM
Played against what I assume was an arranged team from the way they played. Their opening to me was extremely impressive, they almost had full map control thru decaps/cutoffs around 2-3 min mark. Looking back over the game it appears their strat isn't to beat you back but force you into engagements while other units, mainly kubel decpas you to give them a fuel advantage for luchs rush. I decide to help out on the right side of the map and chase down a sturm pio when I see a mechanized building going up. Point it out and we take it down before it finishes building which helped out a lot as the other 2 made their luchs and pushed us. I took down 1 luchs when user misclicked and got to close to PTRS and got satcheled. A min later other goes down to AT gun and we punish them for their crimes. I go for Howi first instead of tank since most arranged teams seem to rely on double or triple raks for heavy stall. Ended up being the right call as they never got a tank out due to our pressure. Give it a quick look, like I said their early game strat was impressive to say the least. In: Replays |
Thread: GG vs arranged team3 Jun 2022, 18:54 PM
Played a few games against them with randoms, won one lost one and random bug splat on the other. Played a few random games that day with USF, he usually chooses mechanized so it gonna get ruff later. Game starts off fairly even a few kills on both sides but lines are as expected. Try to get a chase down wipe on Sturm with clown car but Gren stops me, fight it out and we push back against both G and VG only to lose car to a random mortar shell. USF ally seems to lose his side but does great job of pivoting and puts a stop to hard push by OKW. We start to get a few wipes and great map control. Feels as if they are stalling for heavies so we try to get as much pressure as possible to throw down mines. They start rolling out their big tanks, first the brumbar which the guy eventually got to Vet 3 and a command panther. Got the Panther with a satchel and we put it down as a team. That really saved us as KT soon hits the field and so does tiger Ace. We fight back and forth with them starting to win the map back. USF starts to lose his shermans which I asked him to replace with Jacksons for more reliability. KT eventually pushes to far and we kill it along with most of his army which forces the rest of their team to respond which we punish. Game goes our way heavily and we force the surrender. Got a couple good flank wipes using for mother russia and constantly hounded with B4. In: Replays |
Thread: 2v2 OKW/USF1 Jun 2022, 15:55 PM
Any extra 1v1 tips much appreciated, I mainly play 2v2 and 3v3. But I wanna learn 1v1! Wasn't sure who you were so I was kind of watching both sides to see what was going on until about mid game. I am assuming you are OKW since you won 1. I like the volks into PF, however you never laid down any sand bags, hell early game you barely used cover at all. If you are gonna get pushed around might as well go all PF since they scale better. 2. On a similar note, you took a lot of bad engagements early on. For example, when he was capping southern gas you knew he outnumbered you. Instead of backing off and throwing down a sand bag you stuck around and jammed the cap for a second lost several models and retreated. Your PF was then left alone now against 3 squads which led to even more model bleed. You had no way to win that fight, you gained nothing from staying however with some green cover you could have inflicted mutual bleed which would have made it a worth while engagement. 3.You took way to long to get your G43, I think you didn't upgrade until 7-8 min mark I believe maybe a tiny bit earlier. You had about 130 muni, you could have gotten 1 and been saving for the 2nd. Rely less on nades to pump them out earlier. Nades require a bit of luck to get the models/wipes but G43 will consistently deal damage. 4. I noticed you stuck to 1 VG and 2 PF into Flak. I like it but against better or more aggressive opponents you will probably need a 4th squad a lot earlier the Ober you made. He could have closed you out a few times if he just blobbed up and forced the issue. The flak is great especially with G43 vision but it is fragile, a good push with his at could have forced you to panic and make some mistakes. Once you got your P4 you seemed to settle down and use cover a bit more so I am chalking some of it up to nerves from playing 1v1. In: Replays |
Thread: truly epic game1 Jun 2022, 13:34 PM
Ok, I was wondering because you operated with so little AT for a while. Soviet had decent amount so I assumed you guys played together. There were a couple times that I was clenching my cheeks thinking about the inevitable panther dive. In: Replays |
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