27 Apr 2020, 15:19 PMAntemurale
Bolster makes British infantry extremely cost-effective, even against upgraded Axis infantry. By delaying this upgrade until the late game, the British player will have to invest in munitions-based weapon upgrades to remain competitive against upgraded Axis infantry in the mid game. This also reinforces the British theme of having a powerful late-game arsenal.
- Now requires Company Command Post
This is an interesting idea, and it definitely would address some of the problems surrounding bolster. However, it doesn't actually address the core problem of the power-spike existing in the first place. Early-game IS' will still be incredibly powerful, mid-game IS' will still be incredibly powerful (provided they have muni), and late-game IS' will still be incredibly powerful due to their cost-effectiveness (and eHP pool) upgrade.
Bolster needs to turn into a choice rather than an "always click this" button. Maybe Bolster unlocks a cheap/free per-squad upgrade, but it takes up 1 weapon slot; something to give it a trade-off.
Alternatively, if we're keeping the "always get this" nature of the upgrade, it needs to be toned down a lot. Perhaps turning it into a 'reinforcement cost reduction' upgrade, rather than a +1 model upgrade, similar to OST's new T4 buff.
Vickers .303 HMG
One issue with the Vickers .303 HMG is that it does not suppress as effectively as other HMGs. To alleviate this issue, it is getting an increased burst duration. This increases its effectiveness while also giving it a unique strength.
- Burst duration from 2.75 to 4.5 (+64%)
While the Vickers doesn't suppress all too well, remember that it does incredibly good damage for an HMG, while also reviving garrison bonuses at vet 1. A +64% burst duration would also mean its doing a lot more damage to the target squad; that means using one squad to draw fire while flanking with another would be much, much riskier, if not impossible.
Platoon Command Post
The Valentine tank is being moved to the Platoon Command Post to diversify British build orders. While the AEC remains the anti-vehicle option, the Valentine will be a generalist that is better at anti-infantry.
- Unlock 40mm Bofors replaced with Unlock Valentine Tank
Valentine Mk. XI
The Valentine is intended to be a generalist with no utility. The damage increase is designed to increase AoE damage and thus its effectiveness against infantry. The reload nerf lowers its overall anti-vehicle firepower. The speed nerf solidifies its role as mainly anti-infantry, as it is now too slow to chase after other light vehicles. However, it is certainly able to hold its own, with a bigger health pool, armor capable of deflecting Puma shots, and a gun comparable to that of the Churchill Mk. VII.
- Damage increased from 120 to 160 (+33%)
- Reload increased from 5/5 to 7/7 (+40%)
- (Originally the tank had 1440 DPM, now it has 1370 DPM. The AEC has 1870 DPM)
- Speed from 7 to 5
- Observation removed
- Concentrated Sexton Barrage removed
- Sexton Creeping Barrage removed
These two are actually fairly interesting ideas. My only concern is the "capable of deflecting Puma shots" point; at what rate and what range? A 10% bounce chance would be fine, a 50%+ chance would make it far too resilient for a mid-tier tank. Or do you mean keeping it as-is (which would be fine)?
40mm Bofors Emplacement
After removing this from the Platoon Command Post, allowing it to unlock alongside the 17-prd seems reasonable. Also giving both survivability buffs to make them slightly more usable because emplacement counters are so powerful.
- Unlocks upon completing Company Command Post tech
- HP of both Bofors and 17-prd increased to 1200 (from 1000/900)
Again, an interesting idea. My only concern with buffing emplacement HP is the interaction with the "Advanced Emplacement" commander's "Improved Fortifications".
Royal Artillery is currently a meta commander due to the call-in Valentine. After removing the Valentine from this commander, giving it a powerful indirect fire option would keep this commander a viable choice.
- 5CP Call-in: M1 75mm Pack Howitzer (400MP)
The Pack-Howitzer, as it currently is, is an incredibly obnoxious RNG Wipe machine. Giving this to UKF would make defending their emplacements trivial, while also inflicting massive MP drain on anything static (OST in its entirety). Giving UKF a viable mobile indirect fire unit is a good idea, but it should absolutely not be this unit (with its current stats).
Taking the M1's model and applying the LeIG's stats would probably be acceptable, though.